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Valfaris: Mecha Therion News

STARTER GUIDE TO GET YOU READY FOR LAUNCH DAY!

[h3]With the release of Valfaris: Mecha Therion fast-approaching (it launches 21st November), we thought it would be useful to cover some of the basics to get you prepped for blast off![/h3]

[h3]THERION'S STORY CONTINUES...[/h3]
In his pursuit of the evil Lord Vroll (which began in the previous game, Valfaris), Therion has travelled to the edge of the edge, where the unholy flourish, and the sadistic revel in demonic pleasures. His thirst for retribution unsated, Therion wields a new weapon, a behemoth suit forged of metal. Encased within it's giant frame, he becomes the machine's beating heart and its vengeful rage.

SUIT-UP AND UNLEASH MECHA HELL!



[h3]DESTROYER WEAPONS [/h3]
This class of weapon is the mecha suit's primary armament. There are a total of six different Destroyers available, although you only start with the Hellwraith – a powerful minigun that fires tormented souls. Using the equipped Destroyer at maximum firepower uses suit energy. If energy is completely depleted, the Destroyer's firepower is greatly reduced.

[h3]MELEE WEAPONS[/h3]
Formidable close-quarters weapons, although the suit's blade serves a greater purpose than merely slicing through enemies. It can also be used against projectiles, debris, and parts of the environment. Using the Melee weapon yields energy, which is absorbed into the suit and converted into firepower for the Destroyer weapon.

Destroyer, Melee, and Auxiliary weapons being used in rapid succession

[h3]AUXILIARY WEAPONS[/h3]
Supporting the suit's Destroyer and Melee weapons, the additional offensive options provided by Auxiliary attachments shouldn't be overlooked. As with Destroyers, using Auxiliary weapons depletes the suit's energy. Initially, the suit is equipped with Blade Tempest, which fires a barrage of homing blades that can eliminate multiple targets.

[h3]HUD INDICATORS[/h3]
There's more to piloting the mecha than just using the Destroyer to mindlessly blast enemies. If you want to survive, you'll need to keep an eye on the HUD. Being aware of the various indicators is fundamental to utilising the suit's capabilities and mastering the art of switching between your equipped weapons for maximum combat effectiveness.



[h3]MODULES[/h3]
Utility add-ons that upgrade the suit's capabilities. For example, if you boost into a solid object with the Crash-Burst Module equipped, the suit unleashes a damaging shockwave. The mecha suit can be upgraded with a maximum of three Module slots.

Modules can be found in secret areas or are sometimes awarded for defeating certain enemies

[h3]HYPERCORE[/h3]
A powerful energy source that augments a Destroyer weapon's effectiveness when it's equipped. For example, with the Hypercore fitted, the Hellwraith is enhanced with up to three skulls which orbit the suit and provide extra firepower.

[h3]BOOSTING[/h3]
A valuable mobility feature that requires Boost Fuel and gives the suit a temporary surge of forward thrust. When active, the suit is impervious to damage, so you can boost to break through parts of the environment or burst through a wave of enemies without losing health. Boosting into enemies also activates the suit's Critical Strike – a devastating blow from the Melee weapon that deals a large amount of damage. Once depleted, Boost Fuel automatically replenishes over time.

Don't just use Boost to smash through blockages – get in the habit of using it to perform Critical Strikes

[h3]CHECKPOINTS[/h3]
If the suit's health becomes fully depleted, you'll respawn at the most recently activated checkpoint. To activate a checkpoint, simply fly over it. Activating a checkpoint auto-fills the suit's health, energy, and boost fuel. Docking at a checkpoint allows you to adjust the suit's weapon and module loadout, and also use Blood Metal to upgrade your weapons.

Most weapons can be upgraded to Rank 4

[h3]BLOOD METAL[/h3]
The currency used to upgrade the suit's weapons. One new Blood Metal is acquired every time the Blood Gauge is filled, which is achieved in a number of ways, such as killing enemies and destroying projectiles. The Blood Gauge fills faster if you successfully destroy a complete wave of enemies. Filling the Blood Gauge also increases the threat level, and when the gauge flashes red there's a high probability a Champion enemy will appear.

And that pretty much covers the basics – you're ready to suit-up on launch day!

[h3]VALFARIS: MECHA THERION WALLPAPERS[/h3]



Want some sweet Valafris: Mecha Therion wallpapers for your desktop? Heck, yes you do! There are 10 to choose from and you can find them all here.

See you on launch day!

Matt | Big Sugar

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/1647920/Valfaris_Mecha_Therion/

RELEASE DATE CONFIRMED! LAUNCH COUNTDOWN HAS BEGUN!

[h3]We have a release date! Valfaris: Mecha Therion is launching 21st November on Steam! Be sure to add it to your Wishlist and you'll be notified as soon as it's available.[/h3]

To get ready for launch, the store page has been updated with new art, new screenshots, and this new trailer:

[previewyoutube][/previewyoutube]

Matt | Big Sugar

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/1647920/Valfaris_Mecha_Therion/

RELEASE DATE TEASER TRAILER! WE LAUNCH NEXT MONTH!

[h3]While we still don't have a 100% confirmed release date yet, we wanted to let you know Valfaris: Mecha Therion is launching sometime in November i.e. next month![/h3]

We put together this teaser trailer to celebrate the news:

[previewyoutube][/previewyoutube]

We'll let you know as soon as we have a specific release date locked down.

Matt | Big Sugar

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/1647920/Valfaris_Mecha_Therion/

Playtest feedback - changes, tweaks, and improvements!

Thanks to everyone who took part in the recent playtest. The feedback received was incredibly helpful. Changes and improvements based on the feedback are currently being implemented and include the following:
  • Addition of manual turn ability
  • Balancing and improvements to weapons + modules
  • Difficulty balancing
  • Various bug fixes

The biggest change is the addition of the manual turn ability, which allows the player to turn 180 and fire in the opposite direction.





Previously, the mech would only auto-turn in specific situations, but the option to turn manually was frequently requested, so now players can choose between auto and manual turning in the options menu. It allows for more freedom and control over how to deal with incoming threats, regardless of which side of the screen they're coming from.

Overall, we feel the playtest has achieved its main objective – to help make the game even better! The final tweaks and added polish are going great and we'll be able to confirm a release date very soon, so stay tuned!

Matt | Big Sugar

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/1647920/Valfaris_Mecha_Therion/

WE'RE LOOKING FOR PLAYTESTERS!

Yep, we're looking for playtesters to put the game through its paces and provide feedback. If you're interested, click the following link and complete the playtest application form: https://forms.gle/ZBSm5QihJP46vjop6

We're looking for a wide range of players, so it doesn't matter if you've never played any of Steel Mantis' previous games, or if shoot 'em ups aren't usually your thing.

If you're invited to participate, you'll be sent a Steam key giving you access to a full build of Valfaris: Mecha Therion ahead of the playtest start date on Tuesday, 5th September. The playtest will take place between 5th and 12th September.

Matt | Big Sugar

[h3]WISHLIST AND FOLLOW![/h3]

https://store.steampowered.com/app/1647920/Valfaris_Mecha_Therion/