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News Tower News

Hotfix v0.17.86.r

Today we are implementing this hotfix to address the problem where :
  • Sometimes, you couldn't take out a loan.
  • A possible loan you might have had in a savegame would have been displayed as zero.
Special thanks to the players on Discord who noticed it and helped us.
Shoutout to: Kardigan, Nymus, Jmucchiello and Cowswithpuns - you make the newsbearer name shine!





Another day, another excellent opportunity to remind you that the team and devs are present on the official News Tower Discord so if you want to ask or share anything with us, head on over there!



You will be welcomed warmly :)

Until next time, happy day to each and all of you!

[h3]The News Tower Team[/h3]

Patch v0.17.85.r

[h2]Good day Newsbearers![/h2]


This patch brings a new batch of fresh improvements, bug fixes... And a REALLY COOL key addition!
Check it all below!



[h2]KEY ADDITION[/h2]

[h3]Auto resource ordering (Paper, Coal and Food)[/h3]
  • This new feature takes away the burden of needing to order resources manually. You can buy these as upgrades on the NYC map and opt in per resource type. The system will make sure there is always enough available! Do keep in mind that your resupply workers will still need to keep up with the pacing!




[h2]IMPROVEMENTS[/h2]

  • Overall the transportation AI should be a little smarter. A new feature is that the placement of the resupply desk influences which resources get prioritized. For example, placing a resupply desk close to the printer will hint the employee to mainly resupply your printer with paper.

    • Placement of the supply desk matters. Supply employees prefer targets that are closer to their desk.
    • Resource transport AI improved.
    • Repairing + sweeping AI also improved. They prioritize better, also dependant on the proximity to their desk. But if you drop them next to something, they will work on it.
    • Toilet visits and food visits prefer the same floor or close floors a little more, being a little more tolerant to queues.
  • Elevator group letters: Another feature that helps to avoid mistakes. All elevator doors that belong to the same system share the same letter on their display.
  • Printer requires a little less paper. Used to be one crate per 5000 sales. Now is one crate per 7500 sales.
  • Tiered resource discounts: Instead of a single 25% discount on paper, coal and food, the discounts have been split up into 10, 20 and 30 percent.
  • Unreachable room warnings: A new icon that shows up if a room is unreachable for your employees. This can help to prevent mistakes in your tower’s design!
  • Globe filter lights now always show red when that category is depleted, even when the button is not engaged.

[h3]Audio[/h3]
  • “New Actions possible” and reward suitcase in news now have a notification sound.
  • Fixed audio ping sometimes playing on load games.
  • Eating audio for all eating related objects.

[h3]Miscellaneous[/h3]
  • Splash screen is now skippable.
  • Mouse cursor is hidden on splash screen.


[h2]BUG FIXES[/h2]

  • Fixed telegrapher lamp morse code sound hanging when pausing the game.
  • Fixed news stand only appearing after when the intro camera has settled.
  • Fixed bug that occurred if you manually dragged a lawsuit and it expired right at that time causing a corrupted game state.
  • Duplicate Triumphant tag for Great Neck district is removed.
  • Fixed newsbook expire time display not displaying LINE CLOSED on last hour before expiration.
  • Lots of news items have had a dot (.) at the end of the subtitle removed, as this looks strange on the newspaper.




[h3]Encounter bugs? Want to chat with the devs and the community? Have a suggestion to improve the game?[/h3]

[h3]Join our Discord community![/h3]

CELEBRATING 1,000 REVIEWS!

[h3]Newsbearers, what a day!!![/h3]



We’ve hit 1,000 reviews on Steam!


From the bottom of our hearts, THANK YOU for your incredible support, feedback, and enthusiasm. Each and every one of these reviews helps us tremendously. Your insights guide us in refining the game, ensuring that News Tower remains an exciting and engaging experience.

When we launched News Tower, we aimed to create a game that would captivate and engage players, bringing the excitement of running a 1930s newsroom to life. Reaching 1,000 reviews is a testament to the amazing community that has rallied around us and the game.

You have been invaluable.



[h2]"OVERWHELMINGLY POSITIVE"[/h2]

Thanks to your incredible support and dedication, not only have we reached the monumental milestone of 1,000 reviews, but we have reached it with an "overwhelmingly positive" rating.

This testifies to the time and energy each and every one of you who took to leave a review - and obviously, it has made a huge difference.

[h3]For this special occasion, here is a showcase of some really cool reviews we received...[/h3]











[h2]YOU MATTER - LEAVE YOUR REVIEW![/h2]

Our adventure is far from over! We are still in Early Access, as you might very well know, and we're dedicated to continually improving News Tower - and guess what? Your feedback plays a crucial role in this process. We value your input, truly, and we need it to make News Tower the best game it can be.

And if you loved it, you sharing your appreciation on Steam matters deeply for the game to be more visible and found by others!

So, if you haven't done so already, please head over to our Steam page and leave a review.

[h3]Don't be like this lazy walrus and leave your review to support us![/h3] ⏬








[h2]WHAT'S NEXT? ROADMAP TIME![/h2]

We've got some thrilling updates and features in the pipeline, and we can't wait to share them with you. Stay tuned for more details coming soon!







[h2]BE A REPORTING NEWSBEARER[/h2]



Join our wholesome and active community of skilled newsbearers, and be part of the journey as we work together to bring you the best possible game experience!

💬 Come to our Discord
🐤 Follow us on Twitter

Here's to many more stories and milestones together! 🥂

[h3]The News Tower Team[/h3]

Overwhelmingly positive newspaper management sim gets big free update

Extra, extra, read all about it, news hot off the presses right here. Sorry, I don't know what came over me there. News Tower is a game about building up your own newspaper company and cornering the market on news. It's got a brilliant rating already even in early access, and it just launched a brand new update that adds a ton of stuff.


Read the rest of the story...

AGE OF PHOTOGRAPHY UPDATE

[h2]Good day Newsbearers![/h2]


The cameras are flashing, the ink is drying, and today the 'Age of Photography' update enhances your 1930s newsroom experience in News Tower!

With this update, your newsroom gets an exciting makeover, adding depth and new challenges that breathe fresh life into your journalistic empire.

[h3]Here’s why you should jump back in:[/h3]


  • Exciting new roles: Bring on board photographers, cartographers, and illustrators to give your newspaper a visual edge. These roles open up new strategies and opportunities to boost your paper's appeal and profitability.
  • Reader's Perception system: Shape your newspaper’s identity! Will you be a sensational tabloid or a reputable source of in-depth news? Your choices now impact subscriber loyalty and your paper's long-term success.
  • New year, new stories: Experience the events of 1933 with an enriched narrative that includes both historical and fictional news, making each edition more compelling than ever.

To fully appreciate these updates, we highly recommend starting a new game with the tutorials enabled. They'll guide you through the new features step-by-step, ensuring you make the most of these exciting additions!






[h2]Important information regarding your saves[/h2]

The game should clearly state that your previous saves are incompatible with this new update due to the numerous additions and changes we had to implement.
However, here is what you need to know about this topic, just in case!

You will:
  • Have to create a new game and new save with this update.
You will not be able to:
  • Continue playing with your old saves - that means both the saves from the previous build on the main branch AND the saves from the Community Test Build.
However, we are creating a legacy branch that you can switch to if you want to finish the game you had going on in the previous build.
It will be accessible to everyone at the same time as this update goes live, and you can use it to continue your ongoing games. This branch will not be updated in the future - it is only here so you can finish your current games :)




[h2]KEY ADDITIONS[/h2]

[h3]IMAGE PRODUCTION CHAIN[/h3]

[h3]Your newspaper is getting a massive upgrade![/h3]



  • [h3]Photographer - Can add a picture to news item (Gold tag)[/h3]



    • Photographer desk - This is where the photographer sits when it’s not assigned to a news item. Similar to how reporter desks work.
    • Darkroom - Unique to photographs. When the photographer comes back from a news item, he/she develops the negatives into a “real” photograph. The darkroom can not be under a regular light. There is a red development light available as a buff item.
    • Repro Camera - “Scans” the photo into a format that can be used by the engraver for creating the printable image.
    • Engraver - Makes a printable “mold” of the image. After this step the graphic is ready to be assembled.
    • Assembler - As with any item that can be placed in the newspaper, the final step is the assembler.
  • [h3]Cartographer - Can add a map to news item (Silver tag)[/h3]



    • Cartographer desk - This is where the cartographer sits when it’s not assigned to a news item. Similar to how reporter desks work.
    • The cartographer chain is similar to the photo chain, except that it does need to go into the darkroom.
  • [h3]Illustrator - Can add an illustration to ads (extra money)[/h3]



    • Illustrator desk - This is where the illustrator sits when it’s not assigned to a news item. Similar to how reporter desks work.
    • The illustrator chain is similar to the photo chain, except that it does need to go into the darkroom.

[h3]Here is a quick look of an image production chain in our news tower!![/h3]



NEW (BUFF) OBJECTS:

  • Photographer desk: Camera Cabinet, Camera Cleaning Kit, Camera Tripod
  • Darkroom Technician: Chemicals Cabinet, Development Light, Dry Mount Press, Blackout Curtains
  • Repro Camera / Photoprocessor: Sharpness Chart, Wet Plate Rack, Blackout Curtains
  • Engraver: Drying Oven, Engraving Equipment, White Coat Rack
  • Illustrator: Desk Pencils, Paint Can Cabinet, Painting Easel
  • Cartographer: Drafting Triangles, Map Cabinet, Telescope, World Map
  • Sweeping: Sweeping Tools, Big Trash Can (already existed but now buffs sweeping)
  • Editor: Dictionary Books, File Cabinet, Issue Board, Paper Cutter




[h3]READERS' PERCEPTION[/h3]

We are introducing a new mechanic called “Perception”. It’s about how your readers perceive your newspaper. You can be a “Sensational” newspaper, focusing more on fast, tabloid style news. Or an “Informational” newspaper, with more in depth coverage. The middle ground is also possible and it’s called “Moderate”.



We are laying a foundation to build upon in future updates, where perception will play a big role in long term planning, rivaling newspapers and other interesting mechanics.
With this update, its main focus is gathering subscribers.





Some of the tags that you will encounter have a “Perception side” associated with them. For example, the “Gossip” tag, skews your perception towards Sensational.

When you assemble your newspaper, the total perception value gets summed for the articles, and that determines the character of your newspaper.

Every week, the public perception gets nudged towards the character of your latest print. This moves rather slowly, simulating the real world where public perception doesn’t change overnight.



A big change that comes with this new mechanic is that the subscribers you gather from completing districts are no longer subscribers directly. Instead, they become “Potential” subscribers. They have gotten to know your newspaper based on the character of your latest edition. In order for them to subscribe, you have to be consistent in your newspaper’s character. The potential subscribers remember the character of your newspaper, and if you stay consistent, they will become subscribers after a couple of weeks.

Every perception “side” (Sensational, Moderate, Informational) has a distinct set of negative tags associated with them. For example, if the perception of your newspaper is Sensational, readers may find certain stories boring. With this update, you will probably not notice this as the content that utilizes this is still a work in progress.

Reader's Perception gets introduced and unlocked after you’ve completed 12 districts on the N.Y.C. map. Before it is unlocked, the subscriber system works the same as before.

Again, this update is laying the foundation of this mechanic. Expect more in-depth and interesting mechanics using the perception system in future updates.




[h3]1933[/h3]

For the Community Test version, the content of this news is still placeholder content.
For the full release, the news will utilize a mix of events that truly happened in 1933 and some fake events we created to give additional content.
The new content also uses the new graphic chain items like photographs, illustrations and maps.

What about scores then?

Scores that were made with an older version of News Tower aren’t valid anymore. We’ve added so much new content that it doesn’t make sense to compare old scores with the new ones.




[h2]SMALLER ADDITIONS[/h2]

[h3]AD BOYCOTT[/h3]

You’ve printed something controversial and the ad companies aren’t too happy with that.
You will be punished and get only partial, or no ad deals at all!

[h3]AD QUALITY SYSTEM[/h3]

With the addition of the illustrator, you can now make higher quality ads that contain illustrations. An illustrated ad is unlocked if you hit the top tier (8) in a given category.

[h3]AREA MAP LEGEND[/h3]

Visible from january 1930, the area map legend helps you navigate the map. It shows you where all of the upgrades in a given category can be found.







[h2]IMPROVEMENTS & CHANGES[/h2]

[h3]EDITOR[/h3]
  • Text (copy) editor and graphic editor remove all pre-production nags.
    • The editor was undercooked in previous versions. With this update, the editor removes all negative tags from an item. (Except for sloppy production and old news, because this can happen after the editor by for example a sloppy typesetter).
    • Negative tags now have a larger sales penalty, so in most cases it makes sense to edit those negative tags out. This is of course at the cost of longer production times…
    • You have to manually enable the editor in the reporting menu itself. It will appear as a checkbox beneath the story file.
    • Enabling the editor later is also possible via the right drawer. Click on the small diamond that represents the editor to toggle it on and off. Note that once the item has passed the editing stage, it is not possible to toggle it anymore.
    • Editor can be enabled directly on the story file (if applicable). Default is OFF for now.

[h3]MISCELLANEOUS[/h3]
  • Added numerous new sound effects and ambience sounds.
  • Newspaper x3 and x2 slots instead of only the above the fold
  • Toggle all notifications at once can be done with N by default




[h2]BUG FIXES[/h2]
  • Fixed tower score recording ad revenue and newspaper sales profit a week behind
  • Fixed employees picking an occupied side at the coffee machine
  • Chain bubble log overhauled where it's now a separate root like Rush Mode brains and no longer interferes with employee logs
  • Various minor fixes




[h2]MEET OTHER NEWSBEARERS![/h2]

Join the community to talk with the dev team, other players, and share your feedback anytime you want! We care about your opinion and will take the time to answer to each and everyone of you! ❤

Come to our Discord



→ Follow us on Twitter

See you very soon in the Tower! Take care!

[h3]The News Tower Team[/h3]