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Scholar of the Arcane Arts News

NEW GAME - REMEDIUM: Sentinels

[h3]New roguelite fast-paced auto-shooter REMEDIUM: Sentinels is now available in Early Access![/h3]
https://store.steampowered.com/app/2244480/REMEDIUM_Sentinels/
The game is set in the same world as REMEDIUM game. It has been more than a hundred years since the Grey Plague has won turning most humans into vicious mutant freaks, and only a handful of cities still stand amidst the death and chaos that consumed the land.

Now you can take control of a Sentinel created by alchemists with only one goal - defend the cities against the endless hordes of mutants until your reactor dies. Combine items and alchemical elements to acquire more and more weapons and create unique builds.

[h3]Easy to play, hard to master![/h3]

[previewyoutube][/previewyoutube]

Share your ideas how to improve the game on developers official Discord server.

Patch Notes v0.12 (Lolzaurus Edition)

Hey Scholars!

There is new patch for Scholar of the Arcane Arts! Patch Notes v0.12 (Lolzaurus Edition).

New Spells


[h2]Abyssal Wall[/h2]


[h2]Necrotic Shield[/h2]


[h2]Decaying Touch[/h2]


[h2]Necrotic Orb[/h2]


[h2]Nekra’s Scythe[/h2]


[h2]Solaris[/h2]


These spells will be starter spells so you have a high chance of finding them.

Spell Updates


[h3]Summon Deadwood:[/h3]
Update: No longer a starter spell. It has been moved to the Tier 2 loot pool.

[h3]To-Nei’s Burst:[/h3]
This spell will hold you in place for 2 seconds. It doesn’t matter if you’re spawning 5 fireballs, or 500.

[h3]Mudball:[/h3]
You can now combine all the evolutions of Mudball. This will reward Scholars who are combining Mudball efficiently. If done right this has the potential to do huge damage. So we need to tune some things down.
Update:
Cooldown 3 seconds => 5 seconds
Pyromancy Combo 4x Damage => 2x Damage
Geomancy Combo now slows Mudball’s speed by half

[h3]Scattershot:[/h3]
This spell is too good. I don’t want to nerf it too hard because it's super satisfying. But something needs to be done because it’s outshining all the other spells. I’m moving it from the Tier 2 loot pool to Tier 3 so it will be harder to find.
Update: Cooldown 12 seconds => 18 seconds

[h3]Seren’s Falling Star:[/h3]
Update: Cooldown 80 seconds => 50 seconds

[h3]Ice drill:[/h3]
Update Cooldown 8 seconds => 6 seconds


[h3]Gaia’s Shield:[/h3]
Update: Cooldown 25 seconds => 22 seconds

[h3]Nera’s Shield:[/h3]
Update: Cooldown 25 seconds => 22 seconds

[h3]Dragon’s Shield:[/h3]
Update: Cooldown 25 seconds => 22 seconds

[h3]Splash:[/h3]
Splash is severely outperforming even late game spells. Being able to deal ~ 300 damage every 3 seconds is a little crazy for a starter spell. So now Splash can only interact with a school of magic once. Don’t worry, those crazy interactions aren’t gone. The new spell Riptide acts just like the old Splash. The only difference is that Riptide is not available as a starter spell.

Update: Geomancy combination will allow Splash to go through walls

Removed: Geomancy combination spawns mudpatches. Splash could interact with a school of magic multiple times

Spell Combinations


Necromancy is being added to the game! Which means I need to update every spell that can interact with other spells. There are some complicated combinations that I am planning to do with Necromancy combinations, but that will take time. So for now this patch will update the combinations that are a little simpler.
The following spells can now be combined with Necromancy (I've purposely hidden them under a spoiler so you can enjoy finding new combinations):
•Thornpatch
•Hailsphere
•Tars Rock
•Water Sphere
•Mudball
•Boulder Drill
•Seren’s Barrage
•Rock Throw
•Tree of Hope
•Summon Deadwood
•Splash


[h2]Spell Availability[/h2]
Certain spells will only be added to the loot pool after special requirements have been met. Once you’ve performed a task or found a secret that unlocks a spell, Morello will let you know that you’ve successfully completed the special requirement.

The following spells have been removed from the loot pool and must be unlocked:
•Tree of Hope
•Ronin’s Shield
•Seren’s Falling Star


[h2]Gameplay Updates[/h2]

Scholar no longer immediately sprints at the beginning of the level. They will only sprint by pressing Shift.

The Spellbook has been updated with a scrollbar so I can continue to add spell slots without worrying about how much room Morello has.

This allows me to update Scholar with as many spells as I can think of. Who needs sleep when there are spells to craft!

Test dummies now show status effects.

The Spellbook’s top bookmark has also been updated to show every interaction between schools of magic. I rearranged it a bit too, so it should be easier to read.

The first few upgrades into a Spell’s Cast Time will greatly improve the Cast Time. All subsequent upgrades have diminishing returns until you reach Instant Cast. This change allows a player to upgrade a variety of spells once or twice and feel good about it, even if they can’t reach Instant Cast yet.

[h2]Bugs Fixed[/h2]

Vera was incorrectly showing how Boulder Drill’s damage would be upgraded. She now correctly shows how Boulder Drill will deal 50% of Power Level per drill.

Splash’s descriptions are now working.

Deadwood no longer crashes the game when combo’d with fire. It was a literal crash and burn situation. This has been fixed!

Firewall no longer inverts the colors of your minimap.

We had a player who spawned 10 deadwoods. He upgraded the Deadwoods so they would cast Splash. They would shoot 10 Splashes, hit 2 Icewalls which would spawn a total of 90 Splashes, then each of those would hit a Rockwall which would spawn 10 mudpatches each, for a total of 900 mudpatches per attack. Super cool and super unsustainable! I like the mudpatch interaction so I’ll be moving it to a spell that can’t duplicate itself.

Secrets have been added… Good luck with your search!
Check out game Discord, share ideas for new spells and discuss with other players.

- Endo

DEMO AVAILABLE!

https://store.steampowered.com/app/2244480/REMEDIUM_Sentinels/

In this roguelite fast-paced auto-shooter, set in the same world as REMEDIUM, you can combine combat gear and alchemical elements to obtain powerful weapons and create truly unique equipment. Everything to protect the survivors of the plague from the endless hordes of maddened mutants!

Check out our new game REMEDIUM: Sentinels.

Watch the announcement trailer where we share the official Early Access release date:

[previewyoutube][/previewyoutube]
P.S. February 28 ;)

And join our Discord community!


Patch 0.1 (Kaliuresis Edition)

Hey Scholars!

The patch for the game came out today. Now it's much easier to travel the worlds of Scholar of the Arcane Arts, there are new spells and changes were made to some of the old ones!



[h2]Sprint:[/h2]
When there are no enemies nearby, you can increase the Scholar’s movement speed by pressing and holding the Shift key so that you can explore the areas with ease! Once an enemy walks into the range you will lose this increased movement speed.

[h2]New Spells:[/h2]
Summon Deadwood - Geomancy
Splash - Hydromancy
(The spawn rate of these spells will be increased so players can test it)

[h3]Spell Updates[/h3]

Reduced the cost of all Defensive spells. Remember to upgrade those walls!

Thornpatch
Update: Combining with Pyromancy damage increase 6x => 3x
Thornpatch was very easy to find but was doing endgame damage when combined with Fire spells. It was the first combo I ever made and probably went overboard with it. This change keeps the other combinations relevant.

Mudball
Mudball used to only spawn mudbirds once. Now Mubdall will spawn mudbirds for every new friendly water spell it hits. But we need to keep mudball in balance with the other spells
Update:
Mudbirds spawned Power Level => 50% Power Level
Mudbirds Damage Power Level => 50% Power Level

Stone of Schmovement
Update: Knocks enemies back and cancels any spells they were casting

Life Shield
Update: Cooldown 60 => 30

Ice patch
Update: Icepatch will be destroyed shortly after interacting with a spell. Previously Icepatch would stay on the ground indefinitely allowing looping combos which would one-shot Ormung. I know he’s a Demigod but that’s rude.

RockThrow/Tar’s Rock
Update: If you combo’d these spells it wouldn’t deal double damage to bubbled and frozen enemies. That’s been changed, it will deal double damage to bubbled and frozen enemies regardless if it was combo’d.

Boulder Drill:
Update Cooldown 15 => 8
Bubbler
Update: Bubbles are now being assigned the appropriate damage and level so they can scale as well as they’re supposed to.

[h2]Gameplay Updates:[/h2]

Golden Chests:
These chests will now always give you the option of 1 spell or 1 orb of power. These chests also have a higher chance of spawning powerful spells. After selecting one of these options you will also receive power stones. Puzzles and Bosses will spawn Golden Chests.

Heart Pendants:
Heart Pendants will permanently increase your maximum health. Each boss will always drop a Heart Pendant to help Scholars deal with the scaling damage that enemies in later stages dish out. Plus I like the way it floats up and down!


[h2]Bug Fixes:[/h2]
Destroying the Final Boss too quickly would keep him in a frozen state. That bug is fixed and his health has been greatly increased.

Fixed an issue where Altur wasn’t stating a spell’s name if it was Instant Cast

Fixed an issue where if a wall was Instant Cast, the indicator wasn’t showing up under the mouse so you could place it correctly

Fixed an issue where you could cast a spell from an empty spell slot and assign a spell’s cooldown to another spell. Players were able to reduce Seren’s Falling Star’s cooldown from 80 seconds to 1.5 seconds and cast it from every spell slot. They could then cast Seren’s Falling Star multiple times, allowing it to absorb damage from itself. This created an infinite loop of scaling damage that would invert onto itself and deal negative infinity damage which would heal all enemies until the end of time. It was very neat, but is no longer in the game.


Each Patch Note will be named after a member of our community. Join in on the fun with our Discord!

- Endo

Achievements!

Hey Scholars!

Just wanted to share the latest news: the game now has an Achievements!



Not all of them can be obtained now, as some are planned for future content that is already being worked on, such as achievements related to new levels. However, it is already possible to get and brag about some of the Achievements! ^^

- Endo