1. Fabledom
  2. News

Fabledom News

+ 100,000 COPIES SOLD!



[h3]Dear Princesses & Princes,

We did it … We did it !!!!
[/h3]



[h3]Thanks to your love and support, we already sold + 100,000 copies of Fabledom, which means +100,000 kingdoms created!

A 25% off discount is now available for one week until 30th October! The best time to jump in the realm!
[/h3]
https://store.steampowered.com/app/1651560/Fabledom/

[h3]As a small team, we will continue to work our best and provide the best experience.

With love,[/h3]

[previewyoutube][/previewyoutube]

Hotfix patch



Hello Community,

The previous hotfix had a big issue with relocation, where you would be able to relocate everything.

There is a possibility that if you relocated housing, workplaces with staff or buildings with attachments in your save, that save could be broken. It is possible that destroying the buildings you relocated this way could fix it.

Thank you for your support!

Fixes
  • Fixed issue where fences would load incorrectly.
  • Fixed issue where tulips would break in winter.
  • Fixed issue where an abandoned graveyard would take 200 coin from the player.
  • Fixed issue where fablings could get stuck at street theatre.
  • Fixed issue where pigs would not follow when relocating pig farm
  • Fixed issue where you cannot type in the production limit boxes
  • Fixed issue where you could relocate buildings with attachments.
  • Fixed issue where rotating an amenity would also rotate the area of all other amenities of the same type.
  • Fixed issue where you could climb beanstalk infinite amount of times.
  • Fixed issue with grass appearing to clip
  • Fixed bread blue texture
  • Fixed god rays not scaling with zoom in/out


New features
  • Can now relocate hubs as long as they have no active attachments
  • Selecting decoration now shows all beauty areas instead of just areas with the same ID.
  • Can't relocate buildings attached to resources anymore, these should be investments and re-using them feels wrong.

Balancing
  • Peasants can now work in golden goose coop.


With love,

Hotfix



Fixes
  • Fixed issue where autosave would break after talking to Eric one-eye.
  • Fixed issue where some old saves would break due to out-dated world events.
  • Fixed issue where Everyone is welcome quest was only 10 days, it's now 90 as intended.
  • Fixed several localization issues.
  • Fixed issue where ground texture did not update when relocating
  • Fixed issue where some textures didn't get covered in snow.
  • Fixed issue where Apple trees would not tint while placing.
  • Fixed issue where you could relocate buildings that are being constructed, which caused a few other issues.
  • Fixed issue where relocating buildings would not cut down trees.
  • Fixed issue when setting the speed to x3 some materials wouldn't move too much
  • Fixed issue when going to the menu some materials wouldn't re-set
  • Fixed issue that sometimes Specular would flicker during Winter
  • Fixed issue where far away LODs wouldn't transition between seasons (foliage)
  • Fixed god rays no transitioning between seasons
  • Now can't destroy hero camp while hero is alive, to avoid several edge case issues related to off-world missions.
  • Fixed swirly winds not generating properly at start
  • Removed option to use nobility for magic bean world event
  • Fixed issue where the magic bean event could trigger twice.
  • Fixed issue where Log bench, Public outhouse, Tall arrow sign, Wooden barrier and Wooden spikes did not add Desirability.
Optimizations
  • Optimized hanging flags shader
  • Optimized decal shader

Halloween Fan Art Contest 🎃🧙‍♀️



Dear princesses and princes,


Submit your fan art of your own design to the Fabledom Community Hub Artwork by 7 November!

Simply go to the Steam Community Hub à Artwork and click 'Upload Your Artwork' to enter!

Theme: Halloween Fairytales

Ideas/directions: You can draw any character/fairytale encounters from the game and redesign it to match the Halloween theme! (Time to unleash your creativity!) And... why not draw a pixelart in the game?!

Of course, buildings or landscape it's also a good idea to start from like (Halloween Village ... the spooky house for ex.)

(Quick tip: It might be useful to check the new update for ideas)😊



[h2]Instructions:[/h2]
  • Submit your design to the Artwork section by 23:59PM CEST on 7th November.
  • Stick to the theme ''Halloween Fairytales''
  • Clearly state ''FAB - Fan Art Contest'' in the description.
  • Multiple fanarts are welcome!
  • Be sure to follow the Steam Content Guidelines!
  • Your fan art may be used for our future assets!!!!
  • We don't accept screenshots!
[h2]Prizes: [/h2]
  1. Champion: 800 Steam Points + 2 Fabledom Steam Keys to share
  2. First runner-up: 400 Steam Points + 1 Fabledom Steam Key to share
  3. Second runner-up: 300 Steam Points + 1 Fabledom Steam Key to share

The top 3 voted artworks will be the winners!

So, in the name of Piggies, submit your artwork and win the Steam Key to recruit a new princess/princess to our community.

Don't forget to share them too on the Official Dear Villagers Discord and Grenaa Games Discord !

With love,
Terry

https://store.steampowered.com/app/1651560/Fabledom/

Fairytales & Community Update is LIVE!



Dear princesses & princes,

The fairytale encounters can’t wait to meet you in the realm of Fabledom! The latest update – Fairytales & Community is now available!

Starting next week, the game will be 25% off for one week! It's the perfect time to jump into the realm! And... don't go away!

A fan art contest will be launched tomorrow to celebrate the arrival of Halloween! Join the community as one of our princes or princesses! Stay tuned to our news!



[h3]Message from developer:[/h3]
Finally! We have had a lot of fun working on this patch and it feels really nice to add a lot of QoL features we have been missing. The new content, especially all the new events and quests, have been a great addition, and we really believe players will enjoy it!

A huge thanks to our community for helping us identify all these QoL improvements and an extra big thanks to our Discord community, you are the best
Have fun my friends!



[h3]Fairytale Encounters[/h3]
[expand]
The misunderstood cyclops


Eric one-eye has a chance to visit your realm for a few days, and it is up to you if you want to fight him or befriend him. Rumor is he will stay and roam your realm if you end up as friends!

Witches hut

You know her, you love to hate her, the witch is finally here in physical form. Why not visit her and see if you can’t get rid of her for good?

Redhooded girl



Will you help this poor girl find her grandma's house?

Emissary gnomes



Visitors from another realm looking to improve their reputation, it’s up to you if you want to help them!

Faun



The fluting faun has a chance to visit your realm, he loves to play his flute for trees and stones, perhaps his music can help somehow?

And two more! Your turn to find them out!
  • The Missing shoe
  • The Wishing well
[/expand]

[h3]New world events and quests
[/h3]
[expand]
We have added over 50 new world events and 30 new objectives. Many follow a common thread and connect to each other, below are a few of our favourites.



Magic bean

A mysterious merchant visits your realm and offers you a magic bean or some very cheap food, surely feeding your fablings is a priority? But then again...

Family matters

Sick of paying family aid? Finally, we get to hear from our parents and our dear sister, perhaps we can lower our costs a bit?

Monthly objectives

It’s always nice to have some short-term goals, we have added over 20 new objectives that start via world events, each objective lasts 30 days.

Yearly objectives

Long-term goals are also nice, we have added over 10 objectives that will last over 90 days, but the rewards are quite nice!

Taking the good with the bad

We have added both positive and negative events, including a system that will add diminishing returns to event types, so you don’t need to worry about encountering all negative events. [/expand]

[h3]New Buildings
[/h3]
[expand]
We have of course added some new buildings as well, one of which is making a triumphant return!

Laborer guild

Guild laborers can carry more material and construct buildings faster than normal Laborers.

Bank

The Bank unlocks the ability to tax your fablings at different rates, increasing your income at the cost of their happiness, and vice versa.

Grand Theatre

A stage for the best actors in the realm.

Fisherman’s hut

Fishermen gather available fish in the indicated area. Fish will re-spawn over time. [/expand]

[h3]Quality of Life[/h3]

[expand]
  • Can now relocate buildings that have been placed.
  • Debris now spawns on crop fields in winter, this must be cleared by the farmers before any more crops can grow.
  • Added new graphs to help track resource production and consumption.
  • Added option to generate worlds without hills or water.
  • Added icon to buildings attached to a resource that has been depleted.
  • Added desirability view.
  • Added tax controls, unlocked by building a Bank.
  • Happiness now effects fabling productivity.
  • You can now disable the intro quests (tutorial).
  • Added roads with sharp corners.
  • Added several new vegetables.
  • Marketeers are now more efficient than other storage workers.
  • Decorations now add beauty to their surroundings, which can improve desirability.
  • You can now set a production limit in workplaces.
  • New improved system for picking world events, makes sure that you cannot get too many bad events in a row.

New vegetables

Set production limit

Resource graph
Control taxes

Decorations now add beauty
[/expand]

[h3]Optimization[/h3]
[expand]
  • Re-visited most shaders and removed/simplified unused or over-complex parts;
  • Added more shader branches to allow for more quality settings (increases the FPS in lower qualities);
  • Heavily simplified grass (removed SSS, real-time texture modulation, etc.);
  • Re-worked the grass generation;
  • Added Indirect Instancing to several structures that are used in big number in late game (walls, roads, fences);
  • Added LODs (material/shader) to trees;
  • Re-worked characters shader to reduce mesh count, and instead do the texture swamping in the shader;
  • Reduced texture memory usage for some materials (grass, trees, etc.);
[/expand]

[h3]Bug fixes and other tweaks[/h3]
[expand]
  • Fixed issue where coffer could be placed facing a building.
  • Added improved tooltips.
  • Eggs added to town shop.
  • Added several more names to the pool of fabling names.
  • Added more crest icons.
  • Improved world event UI with some new icons.
  • Added skin colours for soldiers.
  • Flag-lines now automatically generate between some structures.
  • Flag-lights now automatically generate between some structures.
  • New animations when placing Homesteads.
  • Several new narrator voice lines.
  • Windows light up during winter.
  • Added windows to most buildings;
  • Fixed missing or incoherent cloud shadows in some buildings/structures/models;

Winter lights
[/expand]

[h3]Will old saves work?[/h3]
Old saves will work, but we recommend starting a new one for the best experience.

For feedback, bugs and suggestions, join our Discord and discuss with devs!

All the known issues can be found here!

With love,
Terry





https://store.steampowered.com/app/1651560/Fabledom/