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Fabledom News

Hotfix

[h2]Fixes[/h2]
  • Fixed issue where fablings would get stuck on some of the benches.
  • Can no longer relocate lumber camp or fisherman's hut, can be exploited and lead to some issues.
  • Fablings now get a proper speed boost on sharp cobble roads.
  • Fixed issue where fablings would get stuck in stockpiles
  • Can no longer be prompted with recruitment events when there is no capacity
  • Fixed issue with flower farm
  • Fixed issue where relocating embassy would disable missions.
[h2]Balancing[/h2]
  • Fish now take a bit longer to gather.
  • Re-worked production limit due to some confusion. Now the limit you set is the production "goal", and once that goal is reached, production will pause until more is needed.

+ 100,000 COPIES SOLD!



[h3]Dear Princesses & Princes,

We did it … We did it !!!!
[/h3]



[h3]Thanks to your love and support, we already sold + 100,000 copies of Fabledom, which means +100,000 kingdoms created!

A 25% off discount is now available for one week until 30th October! The best time to jump in the realm!
[/h3]
https://store.steampowered.com/app/1651560/Fabledom/

[h3]As a small team, we will continue to work our best and provide the best experience.

With love,[/h3]

[previewyoutube][/previewyoutube]

Hotfix patch



Hello Community,

The previous hotfix had a big issue with relocation, where you would be able to relocate everything.

There is a possibility that if you relocated housing, workplaces with staff or buildings with attachments in your save, that save could be broken. It is possible that destroying the buildings you relocated this way could fix it.

Thank you for your support!

Fixes
  • Fixed issue where fences would load incorrectly.
  • Fixed issue where tulips would break in winter.
  • Fixed issue where an abandoned graveyard would take 200 coin from the player.
  • Fixed issue where fablings could get stuck at street theatre.
  • Fixed issue where pigs would not follow when relocating pig farm
  • Fixed issue where you cannot type in the production limit boxes
  • Fixed issue where you could relocate buildings with attachments.
  • Fixed issue where rotating an amenity would also rotate the area of all other amenities of the same type.
  • Fixed issue where you could climb beanstalk infinite amount of times.
  • Fixed issue with grass appearing to clip
  • Fixed bread blue texture
  • Fixed god rays not scaling with zoom in/out


New features
  • Can now relocate hubs as long as they have no active attachments
  • Selecting decoration now shows all beauty areas instead of just areas with the same ID.
  • Can't relocate buildings attached to resources anymore, these should be investments and re-using them feels wrong.

Balancing
  • Peasants can now work in golden goose coop.


With love,

Hotfix



Fixes
  • Fixed issue where autosave would break after talking to Eric one-eye.
  • Fixed issue where some old saves would break due to out-dated world events.
  • Fixed issue where Everyone is welcome quest was only 10 days, it's now 90 as intended.
  • Fixed several localization issues.
  • Fixed issue where ground texture did not update when relocating
  • Fixed issue where some textures didn't get covered in snow.
  • Fixed issue where Apple trees would not tint while placing.
  • Fixed issue where you could relocate buildings that are being constructed, which caused a few other issues.
  • Fixed issue where relocating buildings would not cut down trees.
  • Fixed issue when setting the speed to x3 some materials wouldn't move too much
  • Fixed issue when going to the menu some materials wouldn't re-set
  • Fixed issue that sometimes Specular would flicker during Winter
  • Fixed issue where far away LODs wouldn't transition between seasons (foliage)
  • Fixed god rays no transitioning between seasons
  • Now can't destroy hero camp while hero is alive, to avoid several edge case issues related to off-world missions.
  • Fixed swirly winds not generating properly at start
  • Removed option to use nobility for magic bean world event
  • Fixed issue where the magic bean event could trigger twice.
  • Fixed issue where Log bench, Public outhouse, Tall arrow sign, Wooden barrier and Wooden spikes did not add Desirability.
Optimizations
  • Optimized hanging flags shader
  • Optimized decal shader

Halloween Fan Art Contest 🎃🧙‍♀️



Dear princesses and princes,


Submit your fan art of your own design to the Fabledom Community Hub Artwork by 7 November!

Simply go to the Steam Community Hub à Artwork and click 'Upload Your Artwork' to enter!

Theme: Halloween Fairytales

Ideas/directions: You can draw any character/fairytale encounters from the game and redesign it to match the Halloween theme! (Time to unleash your creativity!) And... why not draw a pixelart in the game?!

Of course, buildings or landscape it's also a good idea to start from like (Halloween Village ... the spooky house for ex.)

(Quick tip: It might be useful to check the new update for ideas)😊



[h2]Instructions:[/h2]
  • Submit your design to the Artwork section by 23:59PM CEST on 7th November.
  • Stick to the theme ''Halloween Fairytales''
  • Clearly state ''FAB - Fan Art Contest'' in the description.
  • Multiple fanarts are welcome!
  • Be sure to follow the Steam Content Guidelines!
  • Your fan art may be used for our future assets!!!!
  • We don't accept screenshots!
[h2]Prizes: [/h2]
  1. Champion: 800 Steam Points + 2 Fabledom Steam Keys to share
  2. First runner-up: 400 Steam Points + 1 Fabledom Steam Key to share
  3. Second runner-up: 300 Steam Points + 1 Fabledom Steam Key to share

The top 3 voted artworks will be the winners!

So, in the name of Piggies, submit your artwork and win the Steam Key to recruit a new princess/princess to our community.

Don't forget to share them too on the Official Dear Villagers Discord and Grenaa Games Discord !

With love,
Terry

https://store.steampowered.com/app/1651560/Fabledom/