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Fabledom News

🧚‍♀️ Quality of Life update - Fairies, New Buildings, and UI Scaling! 🔮

Greetings Princesses & Princes, it's been a while since your Kingdoms have seen the light of an update but it's almost time!

Last July's 1.06 patch was supposed to be the last patch for Fabledom however… Your enthusiasm and love for the game made us reflect on our decision to stop post-release support and we have not one but two Quality of Life update coming up! While Grenaa Games oversaw their development, this would not have been possible without the help of Fabledom's Game Designer, Hippolyte Azalbert, and our friends at Celsius Online spearheading the development! So, without further ado, let's start with the first Quality of life update as more detail will be coming up later about the 2nd one.

A magical new update will arrive in your kingdom on March 26th! Get ready for Fairies, UI scaling, and brand-new buildings to enhance your kingdom. Here’s what’s in store:

[h2]🧚‍ UI Scaling[/h2]



The long-awaited UI scaling feature is almost here! You will be able to adjust the user interface to perfectly fit larger screens, enhancing your Fabledom experience.

[h2]🔮 New Inhabitants - Fairies! [/h2]



Meet the Fairies, mystical creatures ready to transport goods across your realm! Unlike your Fablings, they don’t need food or sleep, making them incredibly efficient. But their magic comes at a price, they’ll only work for those who provide Prismatic Liquid and grand Fairy Towers!

Fairies are most useful in the late game, freeing up your Fablings to focus on other tasks, whether it’s working the fields or relaxing at home!

[h2]🧚‍ New Buildings: Fairy Tower & Fairy Pillars[/h2]

Fairy Tower: The Fairy Tower is a unique building that can house up to 5 Fairies. It will help you transport resources within a radius around the tower. This building costs a large amount of Gold, Prismatic Liquid, Planks and requires upkeep.

Fairy Pillars: Smaller than the Fairy Tower, Fairy Pillars accommodate up to 2 additional Fairies. These can be placed anywhere and transport resources within their radius. This building costs about half as much as the Tower.

[h2]🔮 Prismatic Liquid[/h2]

To summon Fairies, you’ll need to gather Prismatic Liquid. Once you have enough, these magical creatures will be ready to streamline your resource transport and leave your Fablings to handle other tasks!

[h2]🎮 Console Update Coming Soon [/h2]

The patch will be coming to consoles later. More information will be available in the coming months!

We hope you will enjoy these exciting new features and improvements in Fabledom. We can’t wait to see how the Fairies help shape your kingdom! Stay tuned for even more updates soon.

🐷 New Bundle! Fabledom x I am Future! 🚀

Build, explore, and thrive in two charming yet rich worlds with the new bundle Fabledom x I am Future!

🚀 I Am Future:
A relaxing single-player survival game where you build a cozy rooftop camp in a flooded post-apocalyptic city. Farm, fish, craft, tinker with gadgets, and manage a team of adorable robots to expand your base and uncover the world’s secrets.

🐷 Fabledom:
A laid-back city builder set in a wholesome fairytale world. Grow your settlement, befriend neighbors, defend your kingdom from magical creatures, and seek true love to live happily ever after!

https://store.steampowered.com/bundle/50319/Fabledom_x_I_am_Future/

🐷 Dear Villagers Publisher Sale – Fabledom 50% OFF 🐷



Fabledom Re-Run Sale is here with up to 50% OFF!

Don't miss your chance to dive into the enchanting world of Fabledom at a fraction of the price. 🏰

https://store.steampowered.com/app/1651560/Fabledom/

🏰 Patch 1.06 🏰



🏰 Patch 1.06 Is Available Now 🏰


[h2]📝 Dev Notes 📝[/h2]
Patch 1.06 is expected to be the final patch for Fabledom. Thank you for your support from Early Access to the 1.0 release. We're happy to have you in our community!

[h2]New Features[/h2]
[h3]🎃 FINALLY FINALLY! A Giant Pumpkin and a Puppy in the Dog House 🐶[/h3]


[h2]Fixes[/h2]
  • Fixed bug where flag lines wouldn't spawn after construction completed and wouldn't play the placing animation if one of the connection points was marked as loaded.
  • Fixed issue where loading a save would break flag lines' animation.
  • Fixed issue where relocating wouldn't reset flag lines properly.
  • Fixed some particle effects that were playing on load even though the game starts paused.
  • Fixed construction progress shader not being affected by cloud shadows and appearing radioactive during winter.
  • Fixed some missions showing a negative relationship effect that shouldn't have.
  • Fixed emissary gnomes event having strange option titles.
  • Fixed issue where missions with no expiration would show a strange tooltip.
  • Fixed issue where locked resources would not be removed when a player throws a wedding.
  • Added restriction on mass destruction of palaces.
  • Added flagline connection points to townhouse well and regular well.
  • Fixed issue where prismatic liquid could sometimes be covered in grass.
  • Fixed issue where buildings wouldn't display their effect range on placement begin, only after being moved by a certain amount.
  • Removed the feedback button (For future bug issues, please write on Discord or in Steam discussions).
  • Fixed issue where musical garden ground wouldn't enable.
  • Fixed issue where clock tower grass would clip.
  • Fixed issue where decorations with foundations wouldn't be displayed before being constructed.
  • Fixed lack of construction ground texture in:
    1. Stockpile
    2. Market
    3. Barracks
    4. Wood bridge
    5. Stone bridge
  • Fixed banks, arc of pigs, flower queen, musical garden and ancient stone guardian using incorrect construction poles.
  • Fixed farm and hospital not having water drop effects.
  • Fixed issue where military overview UI of huge armies would overlap other panels.
  • Fixed windmill missing windows.
  • Fixed several models (added rain and frost effects).
  • Fixed harvest guild decorations clipping through walls.
  • Fixed sign post floating.
  • Fixed issue where Dark Knight's third date wouldn't update properly if fortification level was already at 10.
  • Fixed issue where Ramone's third date would subtract too much happiness.
  • Fixed major issue with happiness where having trolls or dragon active while receiving other happiness bonuses would add their debuff one more time, stacking each time. This fix also addresses old saves affected by the bug.
  • Fixed Bob not being red.
  • Fixed Bob's branches being white.
  • Fixed maze garden not having ground texture.
  • Fixed grass capturing issue on load.

[h2]Optimisations[/h2]
  • Fixed a memory leak related to grass around trees and accessing mesh data for construction.
  • Resolved memory access leaks associated with flag lines.
  • Optimized the rendering process for large amounts of areas simultaneously.
  • Heavily optimized the logic for drawing areas (preview area).
  • Fixed an area rendering issue that caused overdraw on map edges.
  • Optimized shadow casting for certain objects.

[h2]Quality of Life[/h2]
  • Added a setting to toggle muting audio on focus lost, addressing issues where players experienced no sound.
  • Notifications are now colour-coded for improved clarity.

Thank you!



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https://store.steampowered.com/app/1651560/Fabledom/