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Fabledom News

Hotfix Patch



Hello Community,

Another hotfix patch for today!

Fixes
  • Eric one-eye no longer blocks fablings.
  • Fixed issue where moving the embassy would disable missions.
  • Fixed issue where fablings would get stuck sitting at some decorations.
  • Fixed issue where animations particles would not work.
  • Fixed issue where chickens would not move with chicken coop
  • Fixed issue where fishermen would sometimes get stuck.
  • Fixed issue with Homestead fences when expanding from 3 to 5 plots.
  • Fixed issue where fish would respawn with 0 health.
  • Fixed issue where stone brick did not show up in production controls.
  • Fixed issue where production limits not populating properly on load.
  • Fixed issue where swords and bows would sometimes go invisible.

Join the Grenaa Games Discord if you still have any feedback and questions!

Thank you for your support!

See you soon!

Halloween Fan Art Contest Extended 🎃



Happy Halloween! 🧛🧙‍♀️

The Halloween Fan Art Contest has been extended for another week until 23:59 CET on 7th November! Time to vote for your favourites!

Contest details and prizes: HERE

Share your Halloween fan art with us on Steam and win a Steam Key and points!

Don't forget to vote for your favourite costume for the piggy on Twitter before 16:00 CET!

https://store.steampowered.com/app/1651560/Fabledom/

Hotfix

[h2]Fixes[/h2]
  • Fixed issue where fablings would get stuck on some of the benches.
  • Can no longer relocate lumber camp or fisherman's hut, can be exploited and lead to some issues.
  • Fablings now get a proper speed boost on sharp cobble roads.
  • Fixed issue where fablings would get stuck in stockpiles
  • Can no longer be prompted with recruitment events when there is no capacity
  • Fixed issue with flower farm
  • Fixed issue where relocating embassy would disable missions.
[h2]Balancing[/h2]
  • Fish now take a bit longer to gather.
  • Re-worked production limit due to some confusion. Now the limit you set is the production "goal", and once that goal is reached, production will pause until more is needed.

+ 100,000 COPIES SOLD!



[h3]Dear Princesses & Princes,

We did it … We did it !!!!
[/h3]



[h3]Thanks to your love and support, we already sold + 100,000 copies of Fabledom, which means +100,000 kingdoms created!

A 25% off discount is now available for one week until 30th October! The best time to jump in the realm!
[/h3]
https://store.steampowered.com/app/1651560/Fabledom/

[h3]As a small team, we will continue to work our best and provide the best experience.

With love,[/h3]

[previewyoutube][/previewyoutube]

Hotfix patch



Hello Community,

The previous hotfix had a big issue with relocation, where you would be able to relocate everything.

There is a possibility that if you relocated housing, workplaces with staff or buildings with attachments in your save, that save could be broken. It is possible that destroying the buildings you relocated this way could fix it.

Thank you for your support!

Fixes
  • Fixed issue where fences would load incorrectly.
  • Fixed issue where tulips would break in winter.
  • Fixed issue where an abandoned graveyard would take 200 coin from the player.
  • Fixed issue where fablings could get stuck at street theatre.
  • Fixed issue where pigs would not follow when relocating pig farm
  • Fixed issue where you cannot type in the production limit boxes
  • Fixed issue where you could relocate buildings with attachments.
  • Fixed issue where rotating an amenity would also rotate the area of all other amenities of the same type.
  • Fixed issue where you could climb beanstalk infinite amount of times.
  • Fixed issue with grass appearing to clip
  • Fixed bread blue texture
  • Fixed god rays not scaling with zoom in/out


New features
  • Can now relocate hubs as long as they have no active attachments
  • Selecting decoration now shows all beauty areas instead of just areas with the same ID.
  • Can't relocate buildings attached to resources anymore, these should be investments and re-using them feels wrong.

Balancing
  • Peasants can now work in golden goose coop.


With love,