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TCC Beta 1.7.3.2 (Patch 1)

- Made buttons better in Custom Levels
- Removed a hard level from easy difficulties in endless run
- Banned levels can no longer be played

Version Beta 1.7.3.2 Released!

[h2]Features:[/h2]
- Instead of skipping through items using 1,2,3 number shortcuts in level editor, now you can use all of the numbers! Basically what that means is that people have better precision and this is a quality life improvement of the level editor
- Don't press I in level editor

[h2]Bugfixes:[/h2]
- Game Over screen no longer corrupts the save file
- Endless Run game over screen no longer crashes the game
- Timer in Yeah GL and Eternal Suffering hardmode ending screens when you run out of time has proper speed now
- Other bugfixes

Version Beta 1.7.3.1 Released!

[h2]Features:[/h2]

- Added new game over screens for hardmode and endless run!
The Hardmode screen shows you time, deaths and a message of encouragement, while the endless run screen shows you completed levels and if you got a new highscore.

- Added a new song when you do get a game over (will add that to OST eventually)
- Balanced Endless Run (Big Room Challenge appears way too often)

[h2]Bugfixes:[/h2]
- Fixed timer appearing when loading a non-existing level in level editor
- Fixed music issues:
Endless run kept playing music when music was muted
W5-L20 when skipped played the wrong song
- Fixed graphical glitch for white bar when coin skipping in wrong areas
- Fixed scrolling in custom levels
- And more!

Version Beta 1.7.3 Update!

[h2]Before we start[/h2]
I am secretly working on Beta 1.8, well, it's not a secret anymore, but basically when that version comes out I am planning to increase replay-value a ton. There'll be a huge feature in the update and the version will come somewhere at the beginning of January.

Also whoever is playing the demo version of the game, yes, your game is being updated, it's just that the limited features are the only ones relevant to you.

Anyway enough rambling and let's get onto the patch notes!

Features:

[h3]Troop Nerf![/h3]
- Nerfed the troop. I've made this video to show you how it was nerfed!

[previewyoutube][/previewyoutube]
Those with poor internet connection (or those who don't understand), troops now have "reaction time". Basically this lets the player jump over the troop, however if you stay with the troop for long enough it will predict that you will jump, otherwise if you just entered troop's range and jumped over it, then it's reactions are delayed.

I think this is a good nerf, I heard things from people how they struggle against the troops, especially at the end of the game. So hopefully this increases the quality and enjoyment of the game.

[h3]Back to features:[/h3]
- Added more endless run levels
- Added a medal at the ending screen when you beat a challenge
- Added a timer that tells you how far off you are from the diamond medal at the ending screen when you beat a challenge and custom levels.
- Changed some levels
- Balanced Endless Run Difficulty (World 3 was appearing too often)
- Added new levels to Endless Run (From Difficulty 4-9)
- The game is now m+ore compatible with TCC Demo!
- Added more translations. All items and blocks in the level editor have been translated into German, Italian, French and Spanish. Also added more translations to buttons.

Translators who helped me:
-------------GERMAN-------------
BLaacK
Reisch
KD10
devc
-------------ITALIAN-------------
dha
Thirsty BOI
-------------FRENCH-------------
Maghreb
Sanslesquellete
-------------SPANISH-------------
SuperYoshi_13

Bugfixes:

- Fixed death counter at the end of the game
- Fixed optimization and engine problems
- Fixed level Editor very minor Issues
- Fixed some steam achievements
- Torches actually get destroyed in-game when you touch water outside of level editor
- Some text in other languages were not properly aligned
- Fixed depth issues with settings
- Fixed many bugs

Version Beta 1.7.2.3 Released!

- Some stuff translated
- Fixed slippery challenge
- Fixed publishing bugs
- Other bugs