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TCC Beta 1.9 | THE POLISH UPDATE



TCC Beta 1.9 is here!


Beta 1.9 is a milestone, containing all of the previous Beta 1.8.X patchnotes, leading up to this moment.

This version brings stability and game engine updates to the game in general. It is recommended to read through the older update notes just to see how much fixes has gone into this update, take a look!



Plans:


These series of updates will be a polish update, in other words, trying to overhaul existing systems and clean some bugs.

  • This update brings Custom Languages, it is extremely easy to add and change words in existing languages, and I am currently working on symbol support such as cyrillic and chinese.
  • Added Friend Leaderboards in leaderboards
  • Brought back the android port, check it out!
  • It also brings secret skips in World 4 and World 5. Can you can find them?


Starting from Beta 1.9.1 - There will be a semi-overhaul to the Level Editor, making it much more user friendly to use.

Beta 1.9.2 - Better Menus (I plan to change it for future controller support + I wanna make a way better workshop menu)

Beta 1.9.3 - Commentary Mode DLC

Beta 1.9.4 and onwards - Bugfixes and more code optimizations

Release 1.0 - Adding skins, challenges, calendar levels from time to time

Price Changes


Game price will increase from 2 Euros to 3.50 Euros, on 30th November. Same goes with USD from 3USD to 3.50USD. There will be also price changes based on inflation, as the game is priced wrong in some countries.

There will be a sale on 18th November which lasts for 4 days, be on the lookout!

New Game?




I am working on a brand new Free-to-Play title for steam. It is still rough but it needs a few months of polish. It's basically an asteroids game but with loads of cool stuff crammed in it, like customizable weapons and synergy between them, fun endless run mode and more!

When the game is out you will get your hands on it!



That's it!


If you have been following my post you probably noticed the decreased workload on this game. I don't plan to quit or anything, it is just that I am quite busy because of college, so I apologize in advance. Don't worry, loads of cool stuff are coming soon and I hope you can try these experiences out! Thank you once again!

4TH YEAR ANNIVERSARY

4TH YEAR ANNIVERSARY



(Made by Nightmareyoc)

[h3]Hello everyone.[/h3]

I would like to announce that The Colorful Creature is officially 4 years old!
The game's still in beta but it's getting VERY close to the RELEASE 1.0 version!

I will share a development timeline from September 2018 to September 2022:

[h3]TCC Development Timeline (2018-2022)[/h3]


You might be thinking "isn't this game supposed to be finished by now?" and I have my own response to this question. To be fair, the development of the game could've been much faster if I had spent more time working on the game, I am not working on the game full time, because during development, I was in high school and I worked on youtube videos. I also learned a ton from The Colorful Creature, and I still am, which is great because the next project I will make will have cleaner and more responsive code!

I am a solo developer working on this project by myself, and having others help me in some things here and there, so please understand that my game has flaws, and I'll try to fix them if I can.

Also the game is 30% off for a week (same with soundtrack), so if you don't have the game but you are interested, you can buy the game! Or you could buy it to a friend if you have it in your library. Whatever I won't tell you what to do, have fun!

TCC Beta 1.8.9 Update

Beta 1.8.9 released (Pre-Beta 1.9)


[h3]LANGUAGE SYSTEM OVERHAUL[/h3]
  • A new language system is in place! The game will now use files in order to translate the game, it works by having multiple .lang files and based on the word id, it finds a correct word and puts it in the game. I also removed the old language system which should increase performance!
  • This isn't completely finished yet, but you can now try out custom languages in action! But beware some things might be still broken!


For around a year already, Over 5000 words have been translated in 12 languages (no I am not kidding)
Without the help of various translators, this wouldn't be possible. Let's thank the following people:

BLaacK :f_germany:
Reisch :f_germany:
KD10 :f_germany:
devc :f_germany:

dha :ITALYflag:
Thirsty BOI :ITALYflag:

Maghreb :FRANCEflag:
Sanslesquellete :FRANCEflag:

Nightmareyoc (hungary)

SuperYoshi_13 (spanish)

Frsik (czech)
DonBrom (czech)

TaipeiNative :chinaflag:

Antoniokf5 :portugalball:

maks_ (slovenian)

Infiland (srb/cro/bos)
Neoxelly (srb/cro/bos)

Kamepin UA :flagukraine:

I still don't have a proper way to thank them, so I'll think something through

[h3]ENDLESS RUN[/h3]
  • Balanced difficulty in levels
  • The first 3 levels of endless run you play will NEVER have difficulty up


[h3]DAILY LEVELS SEMI-OVERHAUL[/h3]
  • Daily Levels Streak will now reset after 2 weeks instead of a day, seems like playing daily isn't too fun.
  • This is to make it more fair to keep your streak, the problem with the old system was that if you got a hard level you couldn't beat, you had no choice but for your streak to reset. This new system still rewards you and gives more activity.


[h3]32-BIT DROPPED SUPPORT[/h3]
From TCC Beta 1.8.9 and beyond, the game will be 64-BIT!
This is because gamemaker as an engine itself will no longer support 32-bit compiled games starting this September, and the extensions I am using (like the steamworks extension which brings online functionality) are also switching to 64-bit. Today I encountered a problem where I literally couldn't run the game at 32-bit just because the steamworks extension was 64-bit

So what can you do if you have the steam version of the game, but have a 32-bit system?

I'll be opening a 32-bit branch where people with 32-bit systems will be able to play the game, however, that branch will never be updated because.... well, I can't really stick with an old gamemaker version... which really sucks to be honest.

[h3]GENERAL[/h3]
- Changed double jump
- Removed many old language systems, improving performance
- Added fonts folder in the executable folder, will be used for better character support

TCC Beta 1.8.8.6 (And some important announcements!)



Features:


[h3]BADGING SYSTEM[/h3]
Badging system was added so you can get rewarded with monthly endless run medals! Not only that, but you can also get special badges such as a game disc badge and the speak bubble badge, which you get by buying the OST of the game or the upcoming developer commentary mode. Well, I guess badges could be used for verifying too.

[h3]MONTHLY ENDLESS RUN[/h3]
At the end of MONTHLY ENDLESS RUN, players will receive a endless badge displayed at the main menu!
  • 1st place receives a golden endless run badge
  • 2nd place receives a silver endless run badge
  • 3rd place receives a bronze endless run badge
  • 4-10th place gets a participate endless run badge




  • Added world 4 secret way
  • You can now see details of badges in the main menu
  • Hardmode levels more balanced (thanks KD)


Bug Fixes:
  • Fixed zero gravity
  • Fixed tutorial challenge
  • Fixed narrator text
  • Fixed hungarian translation
  • Fixed some skins while in zero gravity (thanks dha)
  • Linux version is currently not working, I highly recommend for linux users to use proton to launch and play the game. Native support will come eventually again when the problems are fixed :)


IMPORTANT ANNOUNCEMENTS:

[h2]Future DLC coming soon:[/h2]



A future DLC is coming where the game will include a commentary mode. Commentary mode is a mode where you get to see how the development process of The Colorful Creature went throughout the years and what I've learned throughout development (and believe me, I learned a ton!).

The developer commentary DLC will be available at the end of this year and will cost 1 euro. To be honest, I hate making stuff like DLC's but I don't want to put like "2500 LEVELS DLC" because that's just plain stupid, all levels are free to play! This mode is entirely optional and you do not have to buy it, only do so if you feel like supporting me.

There will be also two upcoming bundles for TCC:

TCC Deluxe Edition which will include developer commentary and base game
TCC Ultimate Edition which will include Base game, game ost AND Dev Commentary

[h2]GAME PRICE CHANGES[/h2]
I plan to increase the base game price from 2 euros up to 3 euros, dollars will stay the same but I am still concerned because of the recent USD value increase. Generally, the game will just cost more, but when you ask? Well, it will be somewhere at the end of 2022, or somewhere around Beta 1.9 or the Release 1.0 versions!

[h2]Dropping 32-bit support for The Colorful Creature this September[/h2]

I'll be dropping 32bit support for TCC for a couple of reasons, the main reason being that Gamemaker, the game engine I use, will no longer support 32-bit exports from this August. What I could do is essentially try to stay in the same gamemaker version, but that will mean that the game will miss out on game engine's bugfixes or performance improvements.

32-bit is considered obsolete by many, because 64bit became a standard in 2003. If you have a computer that is like over 20 years old or is very weak, you likely have a 32-bit system, however with android phones, this issue could be very common.

Will this affect you? Most likely not. Windows emulates 32-bit pretty well because of backwards compatibility. Making TCC 64-bit may give benefits such as surpassing the 2GB memory limit, and other important factors. One thing that won't exactly work is discord API in TCC, since the dll file is 32 bit that is used, this will be fixed soon!

[h2]4th year anniversary and Beta 1.9[/h2]
On 3rd September, the game will be on sale for 30% off, including the soundtrack. This will be the BIGGEST SALE yet for The Colorful Creature, with larger sales also happening in the future.

The game will be updated to Beta 1.8.9 (pre-beta 1.9), where the game will include the following features:

- Full Language Support
- New Challenge (new skin too)
- Potential new hardmode medal in challenges
- 4 new hats
- Fixes to the game in general

BETA 1.9 PLANS:
Beta 1.9
- Main Game Expansion (More secrets, levels, perhaps new ending)
- Few optimizations (better player/troop code rewrite, more flexibility etc)
- Return for languages with a WAY better flexible system (English, French, Spanish, Italian, Magyar), which also allows you to do custom languages too
- Better Level Editor functionality for mobile

Beta 1.9.1 September 2022
- Fixing potential bugs in Beta 1.9
- Adding lesser languages (Portuguese, Czech, Chinese, Ukrainian)

Beta 1.9.2 - October 2022
- Better Menus (I plan to change it for future controller support + I wanna make a way better workshop menu)

Beta 1.9.3 and onwards - October to December 2022
- Commentary Mode DLC
- Polish up to Release
- Bugfixing until release

Release 1.0 Hopefully December 2022
- From here I'll work on the calendar, further localization and smaller fixes

Final note:


[h3]I hope you enjoy or have enjoyed The Colorful Creature and thanks for sticking with my community we have created together. This project has flaws but I taught so much from it and I am glad there are indeed people who are playing the game and having fun. Thank you![/h3]

TCC Beta 1.8.8.3 Update

GAME UPDATED TO BETA 1.8.8.3

[h3]Features:[/h3]
  • Added splashtext for technoblade :ZooPig: :chcrown: (he never dies)
  • ENDLESS RUN BALANCING: Speed challenge in endless run is now between 2-5 difficulty levels instead of 3-6, also added few additional levels
  • Added some calendar levels (yeah.... that, I didn't do anything for calendar for like 5 months so I apologize lol)
  • Improved details on the rat hat

[h3]Bugfixes:[/h3]
  • Fixed controller config in Windows (thanks The OP Master13)
  • Fixed some skins while in zero gravity (thanks dha)

[h3]Some notes:[/h3]
  • Linux version is currently not working, I highly recommend for linux users to use proton to launch and play the game. Native support will come eventually again when the problems are fixed :)