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Ergo VR News

Ergo Patchnotes 1.07

Changes
  • Updated fan model
  • Set the cube to spawn in by default in "Magnet Hands" (Helps lower chance of crashing)
  • The game will now automatically calibrate the player's height on a level's startup
  • Improved Visuals
Fixes
  • Fixed a bug where bringing physics tool through the item remover in "Magnet Hands" restarts the level
  • Fixed a bug where custom hand colours weren't working
  • Fixed issue where achievements weren't unlocking
  • Fixed the bug where if an item touched the despawn areas, the player would drop their items

Ergo Patchnotes 1.06

Fixes
  • Fixed a bug where in Half Pipe, the level would reset due to a OOB issue


Changes
  • Adjusted Audio System


I've also introduced a Beta branch on steam that will be updated before the main branch from now on, to access it, right click ergo on steam, properties, betas and select the version named "beta"

Ergo Patchnotes 1.05

Fixes
  • Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin"


Changes
  • Added a .2 second delay on startup incase code was executing incorrectly
  • Game now uses chunk based packing system for files
  • Improved OOB Triggers (Smaller, possibly allows for less crashing)


Removals
  • Removed Apex Destruction

Ergo Patchnotes 1.04

Additions
  • Added option to enable VSync


Fixes
  • Fixed a bug where hands weren't rendering correctly

Ergo Patchnotes 1.03

Additions
  • You can no see ingame shoes, they're a VERY Basic model for now but are designed to make it easier for climbing onto items
Changes
  • Adjusted vent size on all levels that required it
Fixes
  • Possibly fixed a respawning issue
  • fixed a mouse appearing inverted in a level for some reason