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Coridden News

Bosses, enemies, skills - more of everything!

Greetings Shifters ✊🐲

The year is coming to an end, and looking back we feel like 2023 was one of the most fun years we had working on Coridden! We’ve been adding a lot of new content, improving the game thanks to great player feedback and the extra help from several talented devs. Also, a little final gift just in time for Christmas, we teamed up with Anshar Publishing to help us during this last challenging stretch of game development.

This last period we’ve been working further on the different levels, quests and story of the game. One particular area we’ve been putting more work into is making more “boss” enemies and other extra challenging encounters. So design, animations, enemy behaviors and VFX have been created and improved upon to achieve these more challenging fights! We don’t want to spoil too much here, we’re eager to hear what you think when you face them yourself.😉

But we’d love to share some abilities we’ve been working on for the creature “Dragolem” at least! This one is a very tough and heavy-hitting monster. 🐉



We’d also like to share a quick showcase of our first implementation of the new robotic enemies you can encounter in game (so, still early WIP). We’re implementing 3 different types of these stationary “turret” enemies, and while most of them might be a bit slow to turn and start shooting, getting in their line of fire could mean big trouble...



We know next year is going to be the most exciting one yet, as we have a Kickstarter campaign coming in Q1 and the full release on the horizon!

Until next time, Wishing you all a Merry Christmas and a Happy New Year ✨
/Aftnareld Team

Coridden joins Anshar Publishing! 🎉

[h3]Hello Shifters![/h3]

[h2]We are thrilled to announce that our game is now joining the esteemed roster of Anshar Publishing's RPG titles! 🎉[/h2]



Anshar Publishing is an indie publisher which you may know from Gamedec, Liberte or Zoria: Age of Shattering. Joining Anshar Publishing franchise gives us a huge chance to focus on the development aspects of the game and leave the marketing side to people who are doing it on a daily basis. We really hope Coridden will reach a bigger audience, and the demo (currently in the preparation!) will show the new players the pure fun of co-op mode. For the true fans, that are already with us - we're sure you'll see the improvement in the overall quality of the game! 💪

Feel free to check the Anshar Publishing games here.

[h2]Do you remember our plans for the Kickstarter? We're still on it! [/h2]
Please join the waiting list to be notified when the campaign begins! 🚀 The Kickstarter will launch in Q1 2024, so stay tuned for more upcoming information regarding the campaign and the bonuses we're planning! 👇



Until next time,
Aftnareld

Translation support, new armors and areas!

Greetings Shifters ✊🐲

Hope you had a fun spooky season! 🎃 We didn’t have the most entertaining month, as we finally decided to implement translation/localization support into the game, which is not as fun to work with as creating new content… 😉 But accessibility is something we value a lot, we hope that we can get funds in the future to translate to several languages, so more people can enjoy the game!
(Is there a language you'd like to see a translation for? Comment below!)

Although a lot of time has been spent on this, we did manage to get some other work done as well such as:

New Armors: We’ve created and implemented some new human armors for you to wear!

Here is one of the new armors, the base being made of traditional parts but enhanced with hi-tech.

See-through shader, “X-ray”: On the request of several of our playtesters, we decided to try to add another way to see your character better behind objects. Now you will see your character figure behind all objects, so you don’t lose track of where you are as easily!

See-through, or "X-ray", effect

Level design, inside Barrier Towers: These large structures have not been visited by anyone in many, many years. The rooms are in varying condition, but a lot of the mechanics and machinery is still working thanks to the worker drones that have kept maintaining the facilities as best they can. But there are also a lot of drones, and turrets, that aggressively keep any unauthorized visitors away…

A little sneak peak of inside one of the Barrier Towers (still ALPHA environment!)



This month we’ll have to keep our focus on preparing for the next alpha playtest session, which we’re very excited for!

Join our playtest group to get access to alpha & beta testing! More info on our discord: https://discord.gg/invite/fFdRsDW6Af




A month of fixes and improvements!

Greetings Shifters ✊🐲

During last month (september) we were fully dedicated to fixing all different sorts of issues, bugs and requests we received from all the incredible people who helped us playtest our alpha (act 1)! Here are some of the many changes we’ve implemented this month:
  • Main Menu UI/UX Improvements: We hope that our latest changes will make it easier to handle save files and setting up your game. (There are still areas in the Main menu we are planning to improve/change)
  • Dropdown option list for items in inventory: With these new options you can do standard actions such as drop, equip etc, but also mark items as “trash” or “favorite” to easier manage your inventory and sell the items you are not interested in keeping.
  • Added a simple “Respec store”: If you’re not happy with your character upgrade choices, you can reset your character and place your points into new skill specializations for a cost. The cost, how much you can reset etc are still up for debate as this is in an early stage and not tested enough yet!
  • Added possibility to choose dialogue answers with keyboard numbers (1,2,3,4)
  • Updated Item compare function: So now all relevant stats are shown on both items always (Example: If you equip a armor with money picking +10% it will now tell you will lose 10% money picking when switching to a armor that doesn't have that effect)
  • Added new VFX for charging weapons: To more clearly indicate when your weapon is fully charged to perform a stronger attack.


Charge ranged attack VFX

Charge melee attack VFX

Inventory dropdown options

Now we are going to focus on adding and fixing more content such as new areas, quests and items in preparation for the next playtest session!

Our original plan was to participate in the October Steam Next Fest, but as we got so much important feedback, we decided to wait until the next edition to be able to deliver an even better demo experience!

With this, we can also inform you that the game will not be released in 2023 but sometime in 2024. Hope you don’t mind waiting for a bit longer… If you’re itching to try it out earlier, join our playtest group to get access to alpha & beta testing! More info on our discord: https://discord.gg/invite/fFdRsDW6Af

Become a tester for Coridden!

[h3]We need your help - Become an alpha and/or beta tester! 🌟[/h3]
Starting next week, we will have an Alpha Act 1 available to playtest for you who want to become game testers! From there on we will keep making updates and share new test builds with you, all the way to the release of Coridden.

As you know we are a small indie team, and your help can really make a huge impact on the game! So if you like playing Coridden, finding bugs, coming up with ideas & suggestions on improvements - please fill out this form and join the game tester crew! (Note: To be a game tester you also need to be a member in our Discord server)

[h3]Update regarding demo[/h3]
The current demo will only be available to play until this Thursday, the 31st of August. This is due to the planned testing and feature on the G.Round platform in September. A demo with lots of new content will be uploaded to Steam in due time! 🎉