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Coridden News

A month of fixes and improvements!

Greetings Shifters ✊🐲

During last month (september) we were fully dedicated to fixing all different sorts of issues, bugs and requests we received from all the incredible people who helped us playtest our alpha (act 1)! Here are some of the many changes we’ve implemented this month:
  • Main Menu UI/UX Improvements: We hope that our latest changes will make it easier to handle save files and setting up your game. (There are still areas in the Main menu we are planning to improve/change)
  • Dropdown option list for items in inventory: With these new options you can do standard actions such as drop, equip etc, but also mark items as “trash” or “favorite” to easier manage your inventory and sell the items you are not interested in keeping.
  • Added a simple “Respec store”: If you’re not happy with your character upgrade choices, you can reset your character and place your points into new skill specializations for a cost. The cost, how much you can reset etc are still up for debate as this is in an early stage and not tested enough yet!
  • Added possibility to choose dialogue answers with keyboard numbers (1,2,3,4)
  • Updated Item compare function: So now all relevant stats are shown on both items always (Example: If you equip a armor with money picking +10% it will now tell you will lose 10% money picking when switching to a armor that doesn't have that effect)
  • Added new VFX for charging weapons: To more clearly indicate when your weapon is fully charged to perform a stronger attack.


Charge ranged attack VFX

Charge melee attack VFX

Inventory dropdown options

Now we are going to focus on adding and fixing more content such as new areas, quests and items in preparation for the next playtest session!

Our original plan was to participate in the October Steam Next Fest, but as we got so much important feedback, we decided to wait until the next edition to be able to deliver an even better demo experience!

With this, we can also inform you that the game will not be released in 2023 but sometime in 2024. Hope you don’t mind waiting for a bit longer… If you’re itching to try it out earlier, join our playtest group to get access to alpha & beta testing! More info on our discord: https://discord.gg/invite/fFdRsDW6Af

Become a tester for Coridden!

[h3]We need your help - Become an alpha and/or beta tester! 🌟[/h3]
Starting next week, we will have an Alpha Act 1 available to playtest for you who want to become game testers! From there on we will keep making updates and share new test builds with you, all the way to the release of Coridden.

As you know we are a small indie team, and your help can really make a huge impact on the game! So if you like playing Coridden, finding bugs, coming up with ideas & suggestions on improvements - please fill out this form and join the game tester crew! (Note: To be a game tester you also need to be a member in our Discord server)

[h3]Update regarding demo[/h3]
The current demo will only be available to play until this Thursday, the 31st of August. This is due to the planned testing and feature on the G.Round platform in September. A demo with lots of new content will be uploaded to Steam in due time! 🎉

Exciting new things coming up…

[h3]Greetings Shifters! ✊🐲[/h3]

It’s Gamescom times, but we unfortunately aren’t attending this year. Instead we're staying at home working hard on the game in preparation for the exciting things ahead! We’ll share some news on that with you down below, but first a little update on some of the things we’ve been working on this month:

Conjures are back!

We’ve been working on making the conjures (summons) work properly, and added a conjure skill to every class! Conjured beasts are not only helpful in fights to draw aggro and do damage, they can also be ridden. Any passive skill that requires riding will work both when using a conjure and when riding another player.

Scaptor conjure. We’re still working on a proper look for them, so that’s going to change soon as well!

Health drop changes

Also, we’ve experimented with a small change to the health orbs - now they lie on the ground and need to be picked up, instead of automatically being picked up. We wanted to try this change to give you more control over when you want to use that heal, and also add in the co-op trouble of choosing who should get the health boost. 😉

New enemy type (kind of)

Some of you may recognize this enemy as the old “demo boss”, now that the “new boss” has more of the right thematic feel (electric) the “old” one has gotten a behavior remake and is now a tougher variant that can shield itself from your attacks.

The "Head-plated" Roker enemy. Name still work in progress, we'll see if we can come up with something better soon!

Finally, we’ve been working on polishing up a couple of new areas, writing, adding quests, and preparing a new build we call “Alpha Act 1”. This version will soon be available to download and playtest early for our discord members and on the playtesting platform G.Round! We’ll provide you with more info on our discord soon, hope you are excited and eager to help us test this new version!

Thank you for your continuous support!

All the best,
/ Narin, Aftnareld Dev

Forge items with Alterants and a sneak peak at new town

Greetings Shifters! ✊🐲

This month we’ve added the fun new feature for you who like to tinker with your items, called “Forge”. With the help of the forge, you can insert different kinds of Alterants (modifiers) that you find while looting out in the world. Alterants have different kinds of bonuses that improve your item. They also have 3 different kinds of shapes, which is important when forging your item, as your items need to have matching Alterant Spaces available.

The different Alterant shapes:


The Forge can be found inside the Dayal's house, your home:



The game world is growing and getting more and more ready to be explored by you soon! The latest area that we have worked on is the place called “Wreck Town”, which is a scavenger settlement located inside a cave. Here scavengers live a bit more safely and trade goods with each other, some of them might be hard to come by in the capital…

A first look at "Wreck Town", an underground scavenger town:


The Forge is now in the updated demo uploaded today for you to try out if you want!
As usual, we’d love to hear your thoughts, let us know here or in our Discord!

✨Other demo updates include:
  • New Guard Mission type: Defend Beacon (similar to old Horde mode)
  • Made it easier to compare items by giving more space to item stats
  • Add Buyback option in store
  • Make Use Skill Buttons more clear on Controller
  • Add Instructions on how to navigate map
  • Added option to add Sprint toggle button in Remap settings
  • Current character level is now shown on player HUD
  • The NPC Ira stays and helps in the Roker boss fight and can be resurrected by player(s) if taken down
  • Sell Prices can now be seen on items outside the store
  • Added dialogue option to travel directly to Riveredge Mine level after Arena


🔧Some Demo Fixes:
  • Fixed issue where items sometimes fly up in the air and get stuck
  • Fixed so HP is restored again when changing scenes/levels
  • Fixed issue where some enemies had too repeating struck sounds
  • Fixed issue with light flickering near NPCs in Arena
  • Fixed issue where there was not enough nests in Guard Mission to complete the mission
  • Fixed issue with interactable objects where the prompt didn’t disappears when player interacts
  • Fixed error where Guard Mission tutorial shows wrong button prompt to close tutorial
  • Fixed issue where players got stuck after VO intro


Beast ranged attacks, robotic enemies & new system in the works

Greetings Shifters ✊🐲

It’s summer time for us, meaning that we are taking a bit more time to actually go outside and get some sunshine to recharge our batteries, but the game is nevertheless progressing!

In this update we wanted to start by sharing some new VFX and types of Creature Ranged Items. There are now a total of 5 different types of ranged items: Breath, Shot, Spit, Blast and Beam. Each type can be one of the three elements: heat, chemical or electric. Here are some GIFs showing a selection (we're still working on implementing the Beam variant correctly, but it will be ready very soon):

Fire Spit

Electric Shot

Poison Breath

Poison Blast

Electric Breath

Our work on the main story and areas is steadily progressing. We’ve also been working on improving enemy behaviours as well as starting to add a new type - robotic enemies.

Lastly we want to mention that we’ve started implementing our “Alterants” system - you will be able to find Alterants with different kinds of bonuses that can be inserted into your equipments to improve them (similar to “socketing” in other action RPGs). This will give another fun layer to the itemization and more freedom to customize your character gear!

As usual, we’d love to hear your thoughts, let us know here or in our Discord!

Our latest demo changes:
  • Improved sound system and some sound effects
  • Restructured beginning of story demo a bit to lead players to next area quicker
  • Changed so you don’t have to replay part before boss appears every time you retry
  • Attributes are no longer placed automatically, players have full control to place them however they want
  • Modified some cooldowns on active skills (shorter)
  • Modified some skills to provide better healing possibilities for all classes
  • Improved some enemy animations and behaviors
  • Implemented new “see-through” shader