Double energy bars and various VFX + combat upgrades - Dev Update #2 2022
Hey all, here is another update from the devs!
First we wanted to mention that tomorrow we’re doing a live stream where you can ask any questions you may have, discuss future plans with us or simply chat! We’d be thrilled if you’d like to join us on tomorrow (Monday 11th of April) 21.00 CEST at our channel https://www.twitch.tv/aftnareld
Lately we’ve been taking in a lot of feedback and using it to try to improve and polish the gameplay.
We’ve mainly been doing a lot of smaller fixes and upgrades, but one big design change we decided to implement is that you now have two energy bars: one for your human form and one for your beast form. Both melee and ranged attacks now cost energy, with melee attack damage being significantly reduced if you’re out of energy. This will give you a good reason to use, equip and upgrade both your human and melee form, making the combat more interesting and varied!
New feature: two energy bars
Some other things we’ve been working on:
New heat/fire damage weapon VFX
First we wanted to mention that tomorrow we’re doing a live stream where you can ask any questions you may have, discuss future plans with us or simply chat! We’d be thrilled if you’d like to join us on tomorrow (Monday 11th of April) 21.00 CEST at our channel https://www.twitch.tv/aftnareld
Lately we’ve been taking in a lot of feedback and using it to try to improve and polish the gameplay.
We’ve mainly been doing a lot of smaller fixes and upgrades, but one big design change we decided to implement is that you now have two energy bars: one for your human form and one for your beast form. Both melee and ranged attacks now cost energy, with melee attack damage being significantly reduced if you’re out of energy. This will give you a good reason to use, equip and upgrade both your human and melee form, making the combat more interesting and varied!

Some other things we’ve been working on:
- Making movement look and feel more smooth and responsive
- Improving VFX, primarily the different elemental damage type attacks
- Make it easier to navigate and polished up some demo levels
- Improving UX, mainly for Class selection and Player health/energy bars
- Changed up the horde mode in the demo, so you now face more varied enemy waves
- Added new item slot: Creature Accessory (only affecting stats)
- Improving loot drops modifications so it is possible to receive a greater variety of randomized items with higher rarities (highest chance to see these items is to play the horde mode)
