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Mutant Football League 2 News

[Hot-fix] January 25, 2026

Change list
  • [p]Improved UI/UX on the Depth Chart;[/p]
  • [p]Improved Shot Count logic for the Shotgun Dirty Trick;[/p]
  • [p]Improved UI for the Chainsaw Massacre Dirty Trick;[/p]
  • [p]Fixed an issue where Player Cards earned through popularity rewards were not being saved to the Card Album;[/p]
  • [p]Fixed a bug that caused temporarily unavailable players to miss more matches than intended;[/p]
  • [p]Fixed a bug that prevented players who had recovered from injuries from returning to the field according to their Depth Chart position;[/p]
  • [p]Various additional bug fixes.[/p][p][/p]

[Hot-fix] January 15, 2026

Change list
  • [p]Adjusted Break Tackle ability based on community feedback. Reduced the number of tackles a player is able to break;[/p]
  • [p]Improved player AI decision-making to:[/p]
    • [p]Correctly avoid Mutant Trap on-field hazards;[/p]
    • [p]Make better target selections during the Bombs Away Dirty Trick to cause maximum damage to the opposing side;[/p]
  • [p]Roster updates to reflect the ongoing 2025 season;[/p]
  • [p]Fixed a bug that could cause the game to get stuck after entering the Depth Chart from the Bench menu during a match;[/p]
  • [p]Various additional bug fixes.[/p]

[Hot-fix] January 8, 2026

Change list
  • [p]Roster updates to reflect the ongoing 2025 season;[/p]
  • [p]Fixed a bug that could cause the game to get stuck on the Trading Screen when a transaction was initiated via a Player Card;[/p]
  • [p]Fixed an issue where the Remaining Salary Cap value was inconsistent between the Dynasty Dashboard and the Budget Screen;[/p]
  • [p]Fixed a bug that prevented players from earning XP due to their Legend status;[/p]
  • [p]Fixed an issue that could result in loss of progress when the same custom team was used in Dynasty, Season, or Playoff game modes;[/p]
  • [p]Fixed a bug that caused the game to continue tracking stats for players no longer on a team’s roster;[/p]
  • [p]Fixed an issue where Rookie players could be generated without customization items;[/p]
  • [p]Fixed a bug that caused discrepancies between a Player Card’s overall rating and the player’s actual rating after signing or trading for that player;[/p]
  • [p]Various additional bug fixes.[/p]

[Hot-fix] December 28, 2025

Change list
  • [p]Fixed an issue that was causing the game crash on the loading screens. [/p]

[Hot-fix] December 24, 2025

Change list
  • [p]Fixed a critical bug that could cause the game to break due to incorrect player personalization configurations;[/p]
  • [p]Adjusted player movement speed during Late Hit Window;[/p]
  • [p]Adjusted Card Rewards and Player Card Pack reward logic, as the game previously granted both rewards too frequently.
    [/p]