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Slime Rancher 2 News

Come Rain or Slime



Prior to the release of Song of the Sabers we spoke about our plans to introduce new systems to shake up the core Slime Rancher gameplay and today we’d like to walk through what you can expect in our next two major updates that we currently have in development.

Our goal with every Slime Rancher 2 update is to surprise and delight fans, but always make sure it still feels like the Slime Rancher you know and love. So with our next update, we’ll be introducing a dynamic weather system to Rainbow Island. This is a feature we’ve dreamed about since our earliest days developing the original Slime Rancher, so we’re thrilled to finally make it a reality. You can look forward to our new weather system in Content Update 2 this fall.

Players spend a lot of time exploring the open world in Slime Rancher 2, and our dynamic weather system will add a lot more variety to the experience and make Rainbow Island feel more alive. Rain, wind, pollen, and thunderstorms will move across the island and make some adventures trickier than before, or perhaps give you a chance to snag a Tangle or Dervish Slime who make their triumphant return in this update.

But we also feel like this weather system accentuates a particular style of play we see a lot in Slime Rancher: simply being in the world and taking in its beauty. Because for all the silliness in its premise, and the chaos that comes from wrangling slimes, we believe Slime Rancher often delivers moments of calm, where nothing much is meant to happen–save for you unwinding after a long day. And it’s in these quiet moments that a gentle rain along the coastline, or crisp breeze rolling through the Rainbow Fields, takes on new meaning.

We’re excited for you to splash in puddles with your favorite slimes on a dreary day, nimbly dodge lightning bolts from a surprise storm, or simply sit and listen to the sound of the wind as you think about what to do next.

Following the weather update, we’ll be enhancing the gadget system in Slime Rancher 2. Releasing early next year, Content Update 3 will allow players to place gadgets nearly anywhere in the world. Gadget sites are no more, and with this change comes a whole new way to build out and customize your world. You can now use deco to truly transform the Conservatory, turn the Rainbow Fields into a public park for your slimes, or just focus on making your whole operation more efficient with warp tech.

The possibilities of placing gadgets anywhere are endless, and since it’s Slime Rancher, we wanted to ensure that it could be endlessly silly as well. That’s why we’ll be introducing brand new gadgets that take advantage of this enhanced system and allow players to build slime-launching contraptions with cannons, carnival rides for your slimes to enjoy, and other highly scientific, definitely very important and strictly educational things.

We can’t wait to see the contraptions you cook up and all the very silly, but also very scientific videos you’ll create.

As always, our commitment to quality updates are married to the health and sustainability of our team. We thank you for your continued support and patience. We hope, as updates roll out, our work will continue to delight and spark a sense of wonder in you. See you on Rainbow Island soon!

Slime Rancher is coming to the big screen, and I can't wait

Slime Rancher is an all-time favorite sandbox game of mine, thanks to its absolutely adorable premise and cozy gameplay. If you also love the wholesome experience provided by Monomi Park's duo of games, then you'll probably be just as excited as I am to learn that an official Slime Rancher movie has just been confirmed to be underway. That's right, the indie developer is teaming up with Story Kitchen for a film adaptation of the hit games.


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RELATED LINKS:

How to be an ethically responsible, free range vegan Slime Rancher

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Slime Rancher oozes out of Early Access into a full release

Slime Rancher 2 - Patch 0.2.2 Notes


This patch removes Unity Analytics, but keeps our own analytics tracking along with the option to opt out of it. This is a very minor change that will have no impact on the player experience.

Slime Rancher 2 - Patch 0.2.2


[h2]Changes[/h2]
Discontinued Unity Analytics data tracking and removed opt out option within the settings menu

That’s all for now, Ranchers.


Stay wiggly!

Slime Rancher 2 - Patch 0.2.1 Notes


Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!

Slime Rancher 2 - Patch 0.2.1


[h2]Changes:[/h2]
[h3]New Frozen Flame deco gadget[/h3]
  • Blueprint added to a new Treasure Pod in Powderfall Bluffs
  • Craftable in the Fabricator

[h2]Bugfixes:[/h2]
[h3]World[/h3]
  • Adjusted aurora platform colors in Powderfall Bluffs
  • Adjusted Sun Sap asset size in Powderfall Bluffs
  • Fixed issues regarding resource node placement in Powderfall Bluffs
  • Fixed steam FX visual bugs
  • Added spring water splash SFX variants (smaller splashes)
  • Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
  • Addressed in-world model gaps, missing collisions, and LODs

[h3]UI[/h3]
  • Copy and translation typo corrections
  • Resized Slimepedia text in Russian to match font size in other languages
  • Fixed font not displaying in Russian on gadget screens
  • Added shoreline for Powderfall Bluffs on the map
  • Updated loading screen image to accommodate ultrawide screens (32:9)
  • Removed extra click SFX on certain options buttons
  • Updated in-game privacy policy url
  • Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens

[h3]Slimes[/h3]
  • Fixed idle animation errors on certain slimes
  • Fixed slime parts not connected to the body on certain slimes (yikes)
  • Fixed Tarrs turning invisible when chomping
  • Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
  • Fixed Cotton Hunter Largos not turning feral when hungry
  • Fixed Ringtail Largos becoming feral when hungry
  • Fixed Fire Slime despawning after time is fast-forwarded

[h3]Science[/h3]
  • Fixed Hydro Shower cooldown able to reset after picking up item
  • Corrected newbucks crafting cost on Golden Angler Statue
  • Fixed Saber Gordo teleporter player interaction bug
  • Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator

[h3]Misc.[/h3]
  • Eliminated NullReferenceError reports
  • Changed “harvest resource” VFX to lower photosensitivity discomfort
  • Remove flash when Ancient Teleporter activation VFX plays
  • Updated Plort Market logic to refresh after saving game



As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.

Stay wiggly!