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Moonstone Island News

Updates & Bug Fixes - Jan 09, 2024

We're kicking off 2024 with a lucky number 13 – it's our thirteenth patch notes!

And boy howdy, this one's a doozy. Yeah, this is how I talk now. This is the 2024 me. I use words like "doozy". Don't make fun of me, it's patch time:

UPDATES

  • Fluffybutt. Big Steppy. Sir Lampsalot. These are all excellent suggestions for what you can call your favourite Spirits, because you can now RENAME THEM. YEAH
  • Also, you can use arrow keys to navigate in the Spirit renaming dialogue
  • Spirit resources in the barn are now "magnetic" and you can pick them up just by moving near them. That's right! Spirit Poop will now fly towards you! You're welcome
  • Active potions are now displayed above the stamina bar, like how some students keep all their empty beer cans lined up at the top of their kitchen cabinets
  • The big map in the main menu is bigger than before
  • Shiny Spirits will not spawn until you unlock Beginner Spiritmaster in the skill tree (unless you use a Holo potion)
  • The Spirit Research screen now fits four Spirit cards
  • Using a Study Talisman to add a card to your Spirit's deck now has a "skip" option, just in case you change your mind
  • After using a Talisman, you now return to the Spirit interaction menu
  • We hired a new guy to hold the camera, and he's much better at his job, so now the camera movement is improved (and should jiggle less when you stop moving)


BUG FIXES

  • Fixed a bug that was causing the tavern to run out of Coffee and other items (the bug was Ossono forgetting to refill the coffee)
  • Fixed a soft lock that happened if you saved the game while standing next to the trophy case
  • Fixed a bug where Pressing Y+X at the same time on gamepad (or inventory+sort keys) can sometimes clear all items from the inventory rows 2-4.
  • Apparently no one was getting XP for opening chests in mines and dungeons!!!! We fixed it, and everyone should be getting retrospective XP awarded to them as well
  • Fixed a soft lock that happened when you changed some of the keybinds
  • The Poinsettia plant was being sold on the first day of Spring, which it shouldn't be. We locked it back in its winter prison
  • Fixed an issue with Spirit storage screens not scrolling on gamepad
  • Fixed the Fallen Foe card – it should replenish energy now
  • Fixed a bunch of issues with scrollable windows
  • Fixed the map auto-centering on the player
  • Fixed duplicate island bugs
  • Fixed a bug with feeding vitality crops to Spirits in battle
  • And the best fix of all for those of you who hate notification badges: the "unread mail" icon on the mailbox now properly goes away when you read all your mail


The Village Post, Dec 21 - Steam Winter Sale Edition!



The year is almost over... and that means that we're about to go on holiday, which means that this is the LAST NEWSLETTER OF 2023. I can't believe it! 2023 has been an amazing year for us, with the launch of Moonstone Island on PC, all the updates we've been doing, the Switch release announcement... and that's all been in the last three months, even though it feels like a LOT longer.

2024 is, of course, our Switch launch year, so here's hoping it'll be even more amazing – a lot of cozy gamers are Switch-only, so I'm expecting it to get a little busy! But with all of you kind, generous, and patient Moonstoners, I'm not too worried. Thank you for all your lovely responses to the game so far 😊

STEAM WINTER SALE

We're on Sale again, because we LOVE A GOOD SALE!

Dec 21st to Jan 4th
  • Moonstone Island - 20% Off
  • Delightful Little Comforts DLC - 10% Off
  • Eerie Items DLC - 10% Off
  • December Lovely Cozies DLC - 15% Off
  • Artbook - 20% Off
  • Soundtrack - 20% Off


DLC RE-CAP

We have more DLC, this time themed around the winter festivities!

There's a big, friendly snowman house to live in, with a carrot nose, coal buttons, and a festive string of lights around his twig arms. He's very traditional, right down to the top hat that may or may not be magic.

Alongside Mr Snowman House, you'll also get two more snowmen (Frostopher and Snowmelia), a snowboard (decorative only, soz), a few different types of icicles, and a fuzzy rug for ultimate by-the-fire coziness. And don't worry – we'll never lock away new features or content behind paid DLC. It'll only ever be cosmetic decor!



Big patch notes this time! But we've posted them separately already, and they're LONG, so I'll just recap!

  • Spirit Barn largest upgrade is now DOUBLE the size it was before
  • Paolo sells stone and wood
  • Ferra sells coal
  • Zed can store tamed Spirits at the Science Center
  • Warp Totem functions like the Warp Statue in town, but can be placed anywhere on the map
  • The Infinidungeon is LIVE
  • The Spirit level cap has been removed
  • Invisible wall in dungeon 21 has been fixed
  • Removed an invisible item appearing in shops
  • Picking up gates no longer turns them invisible
  • We can now send items to you in the mail
  • All letters that send crafting recipes will now have the recipe attached
  • A new icon appears on letters with items attached that have not been claimed
  • Combat is now less random, and Speed has been made more useful
  • Targeting NPCs in the Tavern is easier
  • Earth and Water biomes have their own sets of exclusive fish to catch
  • Item names that were overflowing the text box in the end-of-day recap will now take up two lines
  • The Poinsettia plant will now be sold every day at the Conservatory during winter
  • Trees can now be festooned with twinkly lights. Festooned, I say!

Wow! So many cool things! And that's not even counting the FIVE new Ice Spirits, the new decor, and details on the Infinidungeon... which you'll just have to find out for yourself 😈




First off... THANK YOU. You're all so talented and good at making beautiful art, and also showing off your love for certain things in the game. We weren't sure we'd get fan art at all, because it's not a guarantee, but we've had so much that it's been hard to choose what to show off in these newsletters!
Here's a rather scary and intense version of Capacibee from Kirby, which looks like the kind of metal album cover we'd pick up and listen to:



Here's Quirky's adorable plush Womr, WITH DETACHABLE WOMR:


Incredible work. As an amateur crocheter myself, I know how much work these were, so well done. VERY well done.





*sleepy cat noises*

Aww, Mr Morris is sleeping. Well, even CEOs get tired. Don't wake him!

Thanks for making these last three months since launch the absolute best. 2023 was a wild ride. Let's make 2024 even better! WOO!

– Kate, Community Manager and massive fan of crochet plushies

Holo-day Hunt Starts today!

It's Holo-day Weekend!

Starting today and going on until the 18th December, you can pick up THREE Holo Hunter Potions in Moonstone Island. Here's how!

  1. Boot up the game
  2. Head to a mailbox
  3. Grab the new letter
  4. Grab the three Holo Hunter Potions
  5. Use them... or keep them!

Each potion will increase the Holo-finding chances from 0.2% to 10%, and will wear off when you find a Holo Spirit, or when the day ends, whichever comes first.

The potions will stay in your inventory or in your chest as long as you need them, even after the event is over!



Happy Holo-days and happy Holo-hunting, y'all!

– Kate, Community Manager (who now has 10% chance of being Holo)

Hotfix - Dec.14, 2023

Quick hotfix, nothing serious! We introduced a bug with yesterday's update that was stopping people from receiving a very important crafting recipe after beating the final boss, so we've just fixed that -- everything should be back to normal now, but let us know if you're experiencing any new bugs here:

https://rawfury.atlassian.net/servicedesk/customer/portal/1

Updates & Bug Fixes - Dec 13, 2023

Good day, Alchemists!

Forgive me for this, but it's December, I'm cold, and I'm feeling festive. Therefore, this bunch of patch notes will be brought to you in the form of... a carol.

Ahem.

On the first day of Patchmas, the dev team gave to me:
  • A Spirit storage system for free!


On the second day of Patchmas, the dev team gave to me:
  • A double-sized barn, and a Spirit Storage system for free!


On the third day of Patchmas, the dev team gave to me:
  • Coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the fourth day of Patchmas, the dev team gave to me:
  • Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the fifth day of Patchmas, the dev team gave to me:
  • FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the sixth day of Patchmas, the dev team gave to me:
  • Tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the seventh day of Patchmas, the dev team gave to me:
  • Holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the eighth day of Patchmas, the dev team gave to me:
  • Fast-travel totems, holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!

On the ninth day of Patchmas, the dev team gave to me:
  • Infinidungeon, fast-travel totems, holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!


On the tenth day of Patchmas, the dev team gave to me:
  • Much better mailbox, Infinidungeon, fast-travel totems, holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!


On the eleventh day of Patchmas, the dev team gave to me:
  • No cap on Spirit levels, much better mailbox, Infinidungeon, fast-travel totems, holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for free!


On the twelfth day of Patchmas, the dev team gave to me:
  • 12 other fixes, no cap on Spirit levels, much better mailbox, Infinidungeon, fast-travel totems, holiday decor stuff, tree lights for winter, FIIIIIVE NEEEWWW SPIRITS!!! Stones and wood at Paolo's, coal in Ferra's shop, double-sized barn, and a Spirit Storage system for freeeeeeeeeeeeeeeeeee!


Oh my god that took so long to write. I hope you enjoyed that for the fun and silly thing that it was and don't resent me for writing that all out, over and over again. I also hope that you sang it in your head just like I did.

But, to recap in a more sensible way:
  • You can now store Spirits at the Science Center, even without a barn
  • AND there's a new barn, TWICE the size of the previous biggest barn
  • Paolo and Ferra now sell stones and wood, and coal, respectively
  • Five new Spirits with a focus on Ice Type
  • A new decor item that lets you put twinkly lights on ALL TREES, indoor and outdoor
  • A ton of holiday decor stuff
  • A Warp Totem that can be placed on any island, which overrides the Warp Statue in town to become your new fast-travel point when you play the Warp Whistle
  • The INFINIDUNGEON, found under the Tavern (in the basement)
  • The mailbox is improved (more on that below)
  • We removed the cap on Spirit levels. No cap. Hahahaha

And the following 12 little fixes:

  • Item names that were overflowing the text box at the end-of-day tally will now appear on two lines
  • Poinsettia plant will now be available in the Conservatory every day of winter ONLY
  • Earth and Water biomes now have their own sets of exclusive fish
  • We can now send items in the mail!!
  • All letters that send crafting recipes will now have the recipe attached
  • A new icon appears on letters with items attached that have not been claimed
  • An empty item was appearing in shops. Mysterious. We fixed it
  • It's now easier to target NPCs sitting in the tavern
  • Fixed a bug with the gates being added to your inventory as an invisible item
  • Changed the combat so that speed is more useful and randomness is less random
  • Fixed a bug where items couldn't be placed near edges during winter
  • Fixed the invisible wall in Dungeon 21


A lot of invisible stuff in this patch! But now it's gone forever. Probably just some leftover Halloween ghosts. Keep an eye out for our separate Steam post detailing the decor stuff!

– Kate, Community Manager and former choir girl, can you tell