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Moonstone Island News

Updates and Bug Fixes - Oct 6, 2023

Welcome back, Alchemists!

It's a bumper crop of patch notes this week, y'all. Hold onto your butts.

  • We turned down the dial on the title menu music to save your ears
  • Starting XP for wild and hatched Spirits is now slightly random, so some are just naturally more buff
  • Moonstones now have a chance of respawning on islands each season because!
  • We made some stuff more random (recipe unlocks, Spirit hatching, Magic Man's shop, and statue gifts)
  • We figured out how to retroactively mark the Spring Temple boss as "banished" (see the last patch notes) and we ALSO fixed the Temple Tamer achievement. Look at us go
  • We made the dungeon and wilderness run way better than before (especially on Steam Deck!). The boring patch notes just say "significant performance increase" but I'm saying "we painted go-faster stripes on the side of all the code and it actually worked"
  • There was an issue where sometimes you couldn't till soil in the greenhouse, which is like, its whole purpose. So we fixed it
  • Bridges are no longer slippery in winter
  • Spring Temple boss is cool, but his minions were apparently "too hard" and "really mean" so we nerfed them just a lil bit
  • Got an egg that won't hatch? We fixed it! If you currently have unhatchable eggs in your Barn, they should come out just fine after you sleep. Who can blame them, though? It's warm in there and no one is making them fight
  • We taught Magic Man the virtues of accessibility, so he should stop turning up in places where you can't actually get into his house, like at the top of staircases and on cliffs, or in the freaking sky somehow
  • Fixed some of Ferra's quests – she used to get confused if you did them in the wrong order, but she gets it now. Anyone who has done her ingots/furnace quests should have this fixed in their game too
  • No more identity crisis: the PlayStation controller will no longer show Xbox control hints
  • The fireworks now happen on the correct day. This was an issue with Ferra getting overexcited so we just patched that out by telling her that fireworks are dangerous, but then she was all "I work with fire every day" so we just hid the fireworks from her and that worked great 👍
  • Stopped the Spirits in the barn being able to push the player out of bounds. This was a bug where their affection meter was set to "AGGRESSIVE" so we just turned it back down to "cuddly"
  • In BR-PT, DE, and ES, "Spiky Plant" and "Prickly Plant" had the same name, so we changed "Spiky Plant" to be more differentish


But that's not all... stay tuned for some exciting news stuff around the corner... 👀

~ Kate, Community Manager and Keeper Of Many Secrets

The Village Post, Oct 5



Greetings, Alchemists!

We've been toying with calling Moonstone Island fans "Moonstoners" just because it's very funny to me, personally. Until someone comes up with something better, though, it's Moonstoners. Let's get into what we've been up to, two weeks out from launch!

[previewyoutube][/previewyoutube]

We've always wanted to have an accolades trailer. These are videos made specifically to show off all the nice things people say about you – well, your game – and it's so exciting to have enough nice things to be able to turn it into its own trailer. All it needs now is one of those Hollywood-style deep manly voiceovers saying things like PLAY THE GAME CRITICS ARE CALLING "A GOOD GAME". But I guess that's not really the ~vibe~ of Moonstone Island. We'll probably keep it as it is.



Another exciting thing is that we're MAKING A PLUSH FISHBO. We've been calling him "Squishbo". This kind of creativity is why they pay us the big bucks.

Squishbo is being made by Makeship, a plush company that works kinda like Kickstarter, which is to say that he won't get made for realsies unless we hit a goal. As of writing, he's 80% funded with 14 days to go, - if you wanna slap your credit card down to get a Squishbo of your own, then here's the link:
https://www.makeship.com/products/fishbo-plush





We've been hard at work fixing bugs, glitches, and issues and implementing suggestions from the community, which is going pretty well!

Here are the highlights:
  • We realized that the description on the gems (which told you they were just for selling) wasn't technically true – they were used to craft Mailbox and Crystal. So, we changed the recipes, and now it IS true. Gems are just for selling!
  • There was a really frequent soft lock that popped up if you used a card that drew from a discard pile, but the pile was empty. We fixed it! YAY
  • People were amassing so much Energy in battle that it broke the display, so we had to cap it at 99 (which is still a LOT)
  • We made it easier to target placeable objects with both mouse AND controller
  • We taught Ossono and Tobin to count
  • We taught Rowan the meaning of capitalism

But there's more work to do. You can catch up on all our patch notes so far on our other Steam posts, but for now, back into the bug mines we go!

If you find anything you need to report, you can do that here!


First off, a pair of fan art pieces from Reiyh Feh, who is a HUGE fan of our boy Tobin:



And secondly – you know we love Fishbo fan art, so here's a gorgeously-styled '90s fan art piece of Fishbo, Longlog, and Capacibee from MiguiMonkey:







Meeeeooowww. Mew mew mew. Purrrr.

That's all we have for you today, but... oh? What's this? A little piece of paper has just landed on our desk... and it says "More DLC coming soon". Seriously?! Do these guys ever take a break?
No. No, we do not.

So, in summary:
  1. Thank you for your support
  2. Buy Fishbo plush
  3. Send us your fan art
  4. Bye!!!


~ Studio Supersoft


Updates and Bug Fixes - Sept 29, 2023

BEEP BEEP there's a patch notes truck backing into the Steam page hold on BEEP BEEP

*loud noise of patch notes being dumped on the ground*

Ah, good, just a small batch for today. Let's see...

Mines no longer spawn exactly where the dungeon entrance is (this was apparently a health and safety violation, our apologies)

The Impatience+ card now works correctly. Thanks for your... patience

Skills that upgrade cards actually do the thing they are supposed to do, i.e. upgrade other cards (TL;DR, we fixed Transmogrifier)

The Spring Temple boss now properly shows as "banished" when you beat him! We're still figuring out how to make this apply retroactively for folks who've already done so

...and that's it for now! But three patch notes sessions in one-and-a-half weeks is a lot, eh?

We'll keep you up to date on what's next, and make sure to submit your bugs and suggestions here:
https://rawfury.atlassian.net/servicedesk/customer/portal/1

Kate, Community Manager and respecter of health and safety codes

Fishbo Plushie!!

🚨 Alchemists! 🚨

Have you ever wondered what a hug from a real-life Moonstone Island Spirit would be like? Well, wonder no more because you could help us bring a super cuddly, wonderfully weird version of our favorite fish in a bowl to life!



We're partnering with MakeShip to crowdfund the creation of the above Fishbo Plushie! The campaign runs from Sept 28 at 10:00 AM PT/1:00 PM EST/19:00 CEST.

Just head over to our Campaign page and reserve your plushie today :D

~ Studio Supersoft and Raw Fury

Creature-collecting life-sim Moonstone Island is out now

With a curious blend of deck-building, creature-collecting and a little sprinkle of a life-sim, Moonstone Island is a colourful and very inviting game to add to your collection.

Read the full article here: https://www.gamingonlinux.com/2023/09/creature-collecting-life-sim-moonstone-island-is-out-now