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Moonstone Island News

Stay Tuned Tomorrow!

Hello, Alchemists!

Big news is dropping on The MIX Next online showcase TOMORROW! Tune in at 10 AM PT/1:00 PM EST/19:00 CEST for a piece of info you've all been waiting for.... ;) Check out the Official MIX Website for all the fabulous titles that will be included and how to watch!



We're also going to be a part of the Monster Taming Direct on September 4th at 1:00 PM PT/4:00 PM ET/22:00 CEST where we will introduce three new Spirits!! See details below:

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So much happening! See you tomorrow!

~ Kate, Community Manager, and Showcase Shenanigan-er

We're at Gamescom!

Good afternoon, Alchemists!

Just a short update today to show off our standee at Gamescom this year in the Raw Fury booth, Hall 2.2, Aisle C-030!



If you're in Cologne, come by to grab a postcard and say hi to the folks at Raw Fury!
~ Studio Supersoft and Raw Fury

Let's Talk Languages!

Hey, Alchemists!

Since we know folks in the forums are busy speculating, we are excited to announce all the languages Moonstone Island will be launching in!



  • English
  • French
  • Japanese
  • German
  • Spanish
  • Simplified Chinese
  • Portuguese Brazillian


We wish we could include every language but translations are super expensive so we're trying to be available to the most folks possible! We'll definitely be looking at other languages in the future, but for now, we hope you can enjoy your island time in one of the offered launch languages 🤗

Speaking of the launch date... well, stay tuned because we've got some exciting news coming real soon ;)

~ Studio Supersoft 🐱

Let's Talk Story!

Good day, Alchemists!

Sure, you've left your house for training but there are lots of questions to be answered about your role in Moonstone Island. What are you doing on this island? Who are you? Why is there a weird man living in a chicken house?

Without spoiling too much, let's talk about STORY!

A long time ago, the Cataclysm happened. We don't know much about what caused it, or why it happened, but we do know that it was something to do with the Spirits, and the Old Kingdom that existed on the surface of the planet. The Cataclysm caused huge chunks of earth to be flung into the troposphere, where they stay even now!



In more recent history, Rifts started to open across the islands, allowing Dark Spirits to enter our world and cause havoc. The energy that escaped from the Rifts also angered the usually-peaceful Spirits, and so the Alchemist's Guild was formed to protect the islands from whatever was happening.

Each Alchemist is required to train for a year before becoming a full-fledged member of the Guild, and that's where we find you, dear player: an Alchemist about to begin their year-long training, and figuring out how to help and heal the world.

There's more story to discover, and we haven't really gone into the weird man in the chicken house at all, have we? But all your questions can, and will, be answered when the game comes out this Summer :D

~ Kate, Community Manager, and Wordsmith

Let's Talk Cards!

Hey, Alchemists!

We're coming up to the end of the Next Fest demo, but don't worry – Moonstone Island will be out this Summer, so you won't have long to wait for the full game (and we won't boot you out after two weeks, either!)

Today, we wanted to show off some of the cards in our game. We're really influenced by games like Slay the Spire, where individual cards can make or break a deck, but you can also create decks that center around one particular mechanic.

Turns out deckbuilding is really hard! You have to focus on balance and creating mechanics and systems that tie into each other in a really satisfying way. We like it a lot, though, and we're really proud of the cards we've created. We know that not all cozy gamers are versed at card-games, so let's break down our cards:



Title: The name of the card! If it has a little + next to it, it's the upgraded version.
Type: Skill or Attack. Pretty self-explanatory!
Element: This matches the type of the Spirit it belongs to. If the enemy Spirits are weak to it, it does extra damage and removes their Armor!
Cost: How many of your Energy points the card costs. Some are free, others cost all your Energy!
Rarity: This rating tells you how rare and also how powerful a card is. The rarity scale goes up to 9!
Description: Tells you what the card does.

So, this card is called Calm Spirit, and it's not very rare at all. It costs 1 Energy, as you can see in the top-left corner, and it has three effects: it draws one card, removes one Armor, and inflicts Calm on the Spirit, which stops it from playing Attack cards for one turn.

Here, you can see three Tackle cards, each doing different damage based on the Spirit's Attack stat, and whether or not the card is upgraded. Tackle cards are the basic cards that all Spirits have, along with Bash cards, which reduce Armor. You can get rid of these cards if you want, but we hear there are cards out there that work well with a Tackle-filled deck...



Here's a slightly rarer card – it's Burgloon's 'Flip Switch', which costs 2 Energy, and deals 8 Electric damage, three times. Combine this with the Attack-boosting Charge buff, and take the Armor off the enemy, and you could be doing massive amounts of damage, because Charge increases the damage of each attack. Instead of hitting for 8 damage, you could be hitting for 15 damage... three times.

We can't wait to hear what kind of decks and strategies you've figured out! The exciting part of making a deck builder is that the power is in the player's hands – there are combos out there that we don't even know about!

~ Kate, community Manager, and Card Shark