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Eiyuden Chronicle: Hundred Heroes News

Eiyuden Chronicle: Hundred Heroes Launches April 23, 2024! Wishlist Now

Today we proudly announce the April 23, 2024 release date of Eiyuden Chronicle: Hundred Heroes! We are pleased to unveil a new key visual featuring the three main characters Nowa, Seign, and Marisa.



Eiyuden Chronicle: Hundred Heroes is a JRPG from legendary game developers Yoshitaka Murayama’s (Suikoden I & II) and Junko Kawano (Suikoden I & IV) which takes the turn-based strategy game experience to the next level. Eiyuden Chronicle: Hundred Heroes features a finely crafted six-character battle system, meticulously created 2D sprites and 3D backgrounds, a riveting story with over 100 playable characters and engaging gameplay designed to bring players a modern take on classic JRPGs.

“We are thrilled to finally announce the release date of Eiyuden Chronicle: Hundred Heroes,” said Studio Lead Yoshitaka Murayama. “Having our game featured at Nintendo Direct this year is a real testament to the hard work of our team, but more importantly, to the patience of all our fantastic backers who have had the faith in us to deliver the Action JRPG they’ve been waiting for.

Wishlist Eiyuden Chronicle: Hundred Heroes now!

https://store.steampowered.com/app/1658280/Eiyuden_Chronicle_Hundred_Heroes/

Play Eiyuden Chronicle: Rising before April 23! Rising is currently 50% off during the 505 Games Publisher Sale.

https://store.steampowered.com/app/1658290/Eiyuden_Chronicle_Rising/

August Update 2023 (To Post Sep 6th)

Hey there, Heroes! We’re slightly late this month as we’re gearing up for Tokyo Game Show 2023. We hope everyone is as excited for Japan’s biggest video game convention as we are, but don’t worry! We still have some fun tidbits to share in today’s update so let’s jump in!

Platform Selection Emails

We’ll be sending out Emails soon for you to select your physical platform of choice for Eiyuden Chronicle: Hundred Heroes. The header will be “Eiyuden Chronicle: Hundred Heroes Backer - Physical Edition Reward Platform Selection Email”

Due to the tight timeline we need to receive responses by Wednesday September 20th, 2023. In the event that we do not receive a response we will need to order the initial version listed on the survey.

Please note this is ONLY for Physical editions and not digital editions. Physical editions have longer lead times so we are asking for that information now. We’ll be asking for your digital edition platform choices at a later date.

Development Updates:

Murayama's Monthly Development Report

There are more than a hundred heroes appearing in Eiyuden Chronicle: Hundred Heroes.

I'm organizing the profiles for those heroes.

Of course, the world of Eiyuden Chronicle is different from the real world (y'know, Earth). Does a year have as many days as it does in the real world? Do they have concepts for days of the week? Do the days of the week have the same names as they do in the real world?

In our world, the concept of days in a year, days of the week, and months of the year are the result of historical trends. So naturally those in this imaginary world should be different, right?

But while the concept of totally original days of the week and months is pretty fascinating, it's also difficult to wrap your head around, and I’m not sure if adding explanations for each different thing is a good idea or not.

Not to mention these characters will speak languages from all over the world (Japanese, English, French, German, Chinese, etc.). I wonder how that would change things.

Of course there are words and phrases in these languages that exist due to their history. So does their existence mean that there was a similar historical process in this fictional world?

As a compromise, in my mind, each fictional world speaks its own language, has its own customs, counting of the moon, and days of the week, but to some extent they are expressed in a form that is translatable and understood by people in our world.

That's what's been going on in my head.

I fear that if I keep going down this rabbit hole I might lose my mind.

Komuta D’s Sneak Peek

Komunichiwa, Komubanwa, Director Komuta here!

I'm back this month with a little sneak peak that I'd share.

There are so many characters in this game, more than 30 so far, but there are still many more to come.

More than 100 total, to be exact!! (LOL)

And all of these characters need voices, not just for the scenario but the theater and mini-games too.

You can choose between English and Japanese voice acting too, as seen here.



You can choose to have no voices too, of course, but that would be such a shame!

I want you to hear every cast member's masterful and fascinating performances at least once.

This time I'd like to introduce four new characters and their Japanese voice actors.

▼Dux Aldric CV Jouji Nakata



An ambitious political and military mastermind who commands a powerful faction of the Galdean Empire that is second only to the imperial family's. He seeks to unlock the true essence of the rune-lenses and create technology that can be used equally by all.

▼Chapell Winlart CV Kiyosato Takaya



A young Galdean general who serves under Dux Aldric.

▼Perrielle Grum CV Maaya Uchida



The young countess of Grum, a small country in the League of Nations. She's sharp as a tack, a go-getter, and full of fire. Where others mince words, Perrielle sharpens them for the kill—and people deride her for that lack of demureness. "She'd be a lovely girl," they say, "if she wasn't always braying.

▼Melridge CV Yohei Azakami



A young scholar who specializes in natural history. He yearns to know of every last thing in the world, and exactly how it got there. He also happens to be a genius tactician, and will be a valuable asset to the protagonist.

Introducing the cast now of all times. You must already know what to expect from... Ahem.

Onward to Tokyo Game Show 2023!!

June Update 2023 (28th)

Hey there Heroes,

Things are heating up with the arrival of Summer, so we hope you’ve found somewhere cool and comfortable to indulge in this month’s update!

Let’s jump in!

Komuta D’s Sneak Peek
Komu-nichiwa, komu-banwa, director Komuta here.
I'm excited to give you another sneak peak this month!

And the contents for Komuta D's Sneak Peak #3 is...
TADAAA!!



What you see here is an imageboard of a key location in the story and a 3D model of the boss that appears there... Those who have played Eiyuden Chronicle: Rising may look at this and think, "...huh?"
It looks like some sort of decaying ruin, but what kind of adventure lies in wait there? You'll just have to wait and see!!

As you'll notice in Producer J's ‘Word from the Team’ segment, the art for the characters, backgrounds, enemies, UI, effects and other props, which is one of the most important parts of the game production process, are now finished and Eiyuden Chronicle: Hundred Heroes is finally taking shape as the game's framework is being fleshed out.

To use an analogy, it's like an "unassembled Gunpla!" (It even makes noise!!!)

From that point we started working on improving the art's quality in order to really add that level of polish, checking whether the implemented sections were working according to the blueprints, and figuring out how to improve the design if there were any errors.
The image board above is just one of the blueprints from which everything started.

I hope you're looking forward to another glimpse next time!

Murayama's Monthly Development Report
Thank you so much for the many submissions to our recent call for the ending theme choir! We can't wait to see how it turns out.

We used a choir for the ending theme when I worked on Gensou Suikoden too. That was at the suggestion of Higashino-san who was in charge of the music at the time and the production staff.

We had the option to hire a professional singer to record the ending song, but since the theme of Suikoden revolves around a group of bandits and drifters we decided a chorus of amateurs would be more atmospheric.

The recording took place in a corner of the office and we gathered all of the development team for it. I was there too, but I was placed further away from the microphone because I’m loud and tone deaf (lol).

Come to think of it, some of the game's sound effects were also recordings of the team member's voices.

The development of Eiyuden Chronicle: Hundred Heroes was undoubtedly started by the passion of our backers.

I hope this chorus will properly represent how this project is a joint effort between the team and our backers.

A Word from the Team
J-diary vol.9
Hello all,
Murakami J. here.

In my last report, I talked about the pixel art end goal being in sight. Well now we've surpassed it and are in the process of polishing the art materials.

I've mentioned this many times before, but the greatest challenge for the graphical portion of Eiyuden Chronicle: Hundred Heroes has been meeting the volume of assets needed and our first priority was meeting each milestone and its quantity of assets.

The primary reason for this was the need to keep pace with the progress of each part of the game's development, but creating a large number of assets in a short period of time was not an easy task. Not only was it very difficult from a planning and management standpoint, but then securing talent, managing costs, and resolving a variety of other problems at the same time made this project a major challenge.

Somehow we managed to overcome those issues and are finally entering a phase where we can polish the finished assets.

In all the years I have spent working on video games, I personally find this part of the process to be the most enjoyable.

This is the stage where the visuals have been assembled to some extent, allowing us to look at the bigger picture as it comes into focus and make necessary adjustments and rearrangements.
With these last pushes, the final product becomes more polished and different with each passing day.

This is the most enjoyable part of development, when our only focus is on improving the game's quality.

Komuta D said this in the last update, but seeing the characters and world come to life with the addition of music and voice acting makes us so happy.

Regarding sound, its selection, timing, and how it is used can greatly affect how it breathes life into the game, so we want to spend as much time as we can on this.

It isn't my area of responsibility, but I can't help myself from talking in detail about what's been added so far.

That’s why the materials are almost ready.

From this point on, the finished product depends greatly on how much polish we can add, so I hope we can continue to make adjustments and keep pushing to the very end, dedicating as much time to it as possible.

We're entering the season of gaming events and conventions, so we'll have more opportunities to show you what we've made.
I’m sorry for repeating myself every time, but please wait just a little bit longer.

Thank you for your continued support.

MURAKAMI J

May Update 2023 (31th)

Hey there heroes,

Golden Week in Japan has come and gone, and we’re back at it with another Eiyuden Chronicle update for everyone so let’s jump right in!



Komuta D’s Sneak Peek
Komu-nichiwa. Komu-banwa. Director Komuta here!
And this month, I'd like to give you another sneak peek at what's happening behind the scenes.

The content for Komuta D's Sneak Peak #2 is the "Auto Tactics".
Ta-daaa!

So what on earth is Auto Tactics?
In Eiyuden Chronicle: Hundred Heroes, Auto Tactics is an auto-battle system that makes for an easier and more rewarding experience for those that find fighting normal enemies to be a pain in the butt.

Huh? But Auto systems can only be used against weak enemies that are a certain amount of levels lower than you, right?
No, no, no. Even with the default settings you can run headlong into any fight against normal enemies and that party will handle the rest. They'll even heal themselves if things are looking dicey.

I can't go into any more detail into what kind of system it is just yet, but I would encourage anyone who finds battles tedious to use it from the get go.

And that's a wrap on this month's Sneak Peek! I hope you look forward to the next one!

Murayama's Monthly Development Report

We had a six-hour meeting with a large group the other day, including our publisher 505 Games. Our meetings are typically held online, so it's been a long time since we've met face-to-face like this.

A video game is both a creator's project, but also a product. If these two aspects aren't balanced properly then the game can become either a purely self-indulgent art piece, or an empty imitation that has lost its heart as a game.

Sometimes I'm asked what kind of game it is that I want to make, but to me what I want to make the most is a game that many people will enjoy.

Ultimately that's tied to how fun the game is and its storyline. But what will make players happy is an extremely difficult question and despite searching for a long time, it's still a tough one to answer.

When I say "many people," as happy as I am to sell a lot of copies, being proactive and getting to know the people connected to the game is important too.

That's why I appear at shows the publicists ask me to attend, answer surveys, shoot my own videos, wear goofy costumes and film embarrassing skits.

Even so, sometimes a creator has their reasons for not accepting a publicity request that comes up, which then results in a six-hour long meeting.

That being said, I consider that a part of my job as a game producer.



During that six-hour meeting I was finally, FINALLY able to receive some of the merchandise for Eiyuden Chronicle: Rising. I'm quite pleased, and like the tumblers in particular.

April Update 2023 (26th)

Hey there heroes,

We are heading into Golden Week, which means there's a lot of tasks to finish before breaking up for the holiday. This means that this month’s update will be a little lighter, but we'll be back to business as usual after Golden Week so you can expect a full update in June.

Thanks so much for your understanding!

Kickstarter Backer Survey
Kickstarter only allows for one Kickstarter Backer Survey to be created for any one campaign. The update last month was not referencing a new survey, but the original Kickstarter Backer Survey we sent out a few months after the campaign originally ended. We currently have 90% of the Kickstarter Backer Surveys completed.

If you have completed your original Kickstarter Backer Survey, then worry not! You don’t need to do anything.

If you haven’t or aren’t sure, then please send a message to [email protected].

Please note, any customer service tickets sent to The Yetee after last month’s update asking about a new survey will not be answered due to this being a misunderstanding and no such survey exists.

Thank you!

Murayama's Monthly Development Report
We are deep in the middle of a very active development phase, working on a large amount of text related to in-game facilities and townspeople, while also struggling with creating the DLC scenarios.

We also fought a new enemy recently—the creation of book texts for libraries.

I hope to be able to convey the world's history, kingdom origins and climates using only text and stories of times left behind by those who lived them.

Not to mention the townspeople's lines. Now that is another big enemy.

The townspeople and soldiers in the game are not treated in the same way as the "heroes'' in the main storyline. But that doesn't mean they shouldn't still have lives to live in the world of the Eiyuden Chronicle.

I have written lines in the past for townspeople in the games that I have been involved in producing.

Sometimes fathers, sometimes mothers, sometimes children, sometimes young dreamers, sometimes girls in love, sometimes kids at play, sometimes soldiers protecting their country, sometimes bandits running amok, sometimes cunning merchants, sometimes street performers entertaining people.

I even experienced staying behind at work alone to write lines for townspeople of different genders, ages, and classes. I'd continue for long periods in a daze; I'd become a father, then a mother, then a child, as I wrote line after line of dialogue...

There were times when I would be there late at night and, although no one was supposed to be there, it felt like someone was talking in my ear. That would wig me out so I'd play loud music and keep working.

Are they the voices of people living in this imaginary world?

I feel that this dialogue is what really helps to build the world. As if the main characters are not the only ones in the play.