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BattleJuice Alchemist transmutes into action!

ESDigital Games and Alchemical Works are delighted to reveal their action adventure RPG title BattleJuice Alchemist and its new announcement trailer!

[previewyoutube][/previewyoutube]

BattleJuice Alchemist is a complex alchemy RPG that adds an equipment-based skill system to the classic aRPG formula. Focus on top-down combat or opt for JRPG-style one-on-one fights. Explore the wilderness, learn ritual magic, and craft potions to fight demonic hordes overrunning the lands.

Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice, you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top-down view and in bullet-time close combat.

Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.



[h3]UNIQUE ITEMS AND CHARACTER BUILDS[/h3]
Loot and Craft: As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System: In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

[h3]EXPLORE A DARK WORLD[/h3]
Procedural Landscapes, Hand-crafted Towns: The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

Dark Lands to Discover: You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

[h3]ENGAGING COMBAT[/h3]
Classic isometric ARPG action: Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

Close Combat with Bullet-time: Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

Update Note for 26 Sept

- Fix dash gives high impulse in some cases around edges
- Fix selecting rotation circle in alchemy table on Gamepad

Hot fix #...

- Fixed button prompt on gamepad showing Y instead of X to switch Ammunition type. Should be X

REMEDIUM Takes Flight at Steam SHMUP Fest with Exciting Updates!

Brace yourselves for an adrenaline-packed week as REMEDIUM joins the lineup at the Steam SHMUP Fest, taking place from September 25 to October 2! This festival celebrates the heart-pounding world of shoot 'em up games, and REMEDIUM is here to thrill you with its intense gameplay and regular updates based on your feedback.

REMEDIUM offers a limited-time release discount until the end of Thursday, September 28. Don't miss the chance to dive into the action at a reduced price!

Furthermore, we are excited to announce a fresh update to the game. One of the most significant additions is the introduction of teleportation between respawn points, enhancing the gameplay experience. We've also addressed several issues with invisible walls and floors, ensuring a smoother journey through the game. In addition, major balance adjustments have been made, making the Standard difficulty level significantly more challenging.

Fresh patch with respect to players)

- Fix for enemies who not moving at some zones
- Fix respawn point can be activated in battle
- HUD weapons panel rework for more intuitive perception
- Fix player fall after game restart in some places
- Balance tweaks

Thanks for playing!