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REMEDIUM News

Hot fix #...

- Fixed button prompt on gamepad showing Y instead of X to switch Ammunition type. Should be X

REMEDIUM Takes Flight at Steam SHMUP Fest with Exciting Updates!

Brace yourselves for an adrenaline-packed week as REMEDIUM joins the lineup at the Steam SHMUP Fest, taking place from September 25 to October 2! This festival celebrates the heart-pounding world of shoot 'em up games, and REMEDIUM is here to thrill you with its intense gameplay and regular updates based on your feedback.

REMEDIUM offers a limited-time release discount until the end of Thursday, September 28. Don't miss the chance to dive into the action at a reduced price!

Furthermore, we are excited to announce a fresh update to the game. One of the most significant additions is the introduction of teleportation between respawn points, enhancing the gameplay experience. We've also addressed several issues with invisible walls and floors, ensuring a smoother journey through the game. In addition, major balance adjustments have been made, making the Standard difficulty level significantly more challenging.

Fresh patch with respect to players)

- Fix for enemies who not moving at some zones
- Fix respawn point can be activated in battle
- HUD weapons panel rework for more intuitive perception
- Fix player fall after game restart in some places
- Balance tweaks

Thanks for playing!

Difficulty balance + Teleportations between respawn points patch!

- Added teleportation between respawn points
- Fixed several invisible walls and floors
- Major balance fixes, Standard difficulty became significantly harder

Daily Fix

- HUD improvements
- Removed key prompt from symptoms bar when there is no available cure
- Fixed the balance to make battles with weak enemies more dynamic
- Enemies now have more hit reactions
- Fixed a couple of holes in the terrain