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Goonya Monster News

【Announcing Update Version 2.2.0】

[h3]The update to version 2.2.0 will be on July/26 (JST 12:00) for balance adjustment and bug fixes.[/h3]

This time, as a measure against the phenomenon where game balance is skewed by certain strategies, we have implemented an "area where damage occurs only to Monsters."

The details of the update are as follows.

■ Update TOPIC
 ◆ Monster
  ・We added an area where damage occurs if you stay around the Soul Pot for a certain period of time.
   -If you stay within the area, the amount of damage increases over time.
   -The amount of damage is reset by leaving the area for a few seconds.

■ Update Details
※Some content may overlap with TOPIC.

 ◆New episode
  ・We have implemented the update data for Episode 4.

 ◆Gameplay Rebalance
 【Battle Balance】
  ▼Buster
   ・During battles with COM Monsters, we adjusted the AI of CPU Busters to be stronger than before.

  ▼Monster
   ・We added an area where you take damage if you continue to stay around the Soul Pot.
   ・We have changed it so that "Nine-tails" is not invincible while using skills.

 ◆System
  ・The interval for switching the stage of Episode Match has been changed from 1 hour to 30 minutes.

 ◆Bug Fixes
  ・Fixed a bug where gear customization was not reflected in training.
  ・Fixed a bug where damage was taken even when invincible when falling off the Stage.
  ・Other minor bugs have been fixed.

Collaboration with All Guys has been announced!

[h3]We would like to introduce a collaboration with Japanese popular Vtuber group "All Guys".[/h3]
In addition to implementing four Buster DLCs with voices, "Tsukasa Tenkai", "GatchmanV", "Mari Tomari", and "Meika Utai",
Costumes, collaboration weapons, and collaboration plates that allow you to become a member will also appear.

Equip your weapon, collect souls, and sometimes get eaten by monsters.
Please enjoy the crazy 4 people unique to Goonya Monster!
The collaboration event will be starting from July 13th JST.
※The images used are still under development.
※The images are under development and subject to change without notice. Please understand beforehand.

All Guys YouTube
Tsukasa Tenkai:
https://www.youtube.com/@tenkaitsukasa

GatchmanV:
https://www.youtube.com/@gatchmanV666

Mari Tomari:
https://www.youtube.com/@TOMARI_MARI

Meika Utai:
https://www.youtube.com/@UTAIMEIK

Introduction Video:Goonya Monster NEWS vol112(Japanese)
https://youtu.be/ozvVHUFvKug

【Announcing Update Version 2.1.0】

[h3]The update to version 2.1.0 will be on July/5 (JST 12:00) for balance adjustment and bug fixes.[/h3]

We are aware of the issue where the game balance becomes significantly skewed under certain tactics,
and plan to implement countermeasures in the next update scheduled for the end of July.

As a temporary measure, we have removed "damage nullification" from the effect of the guard.

If you experience unpleasant behavior while playing the game, please make use of the block and report functions.

Details of the update are as follows.

[h3]◆Gameplay Rebalance[/h3]
【Battle Balance】
▼Monster

・Monsters now recover HP when they prey on Busters.
・The "unable to get up" time when "Buddha" collapses has been extended.
・The available time to use the skill of "Buddha" has been shortened.
・The range of soul purification by "Buddha"'s skill has been narrowed.

▼Undead
・Modified so that "Leech" remains near the ground when it takes damage.

▼Gear
・The recovery amount from the Monster's "HP UP" gear has been halved.

◆Function Adjustment
・Added a menu to make it easier to watch events afterwards
-You can check from the Story Event in the options

◆Bug Fixes
・Fixed a bug where you fall off the Stage, roll, and fall again.
・Fixed other minor bugs.

Collaboration with "Taiko no Tatsujin"!

[h3]We have decided to collaborate with "Taiko no Tatsujin"Series![/h3]

Many costumes and T-shirts featuring Taiko no Tatsujin characters, including Don-chan and KATSU-chan Masks, will be available!


[h3]In addition, a new stage "Monster Night Festival" commemorating the collaboration will also appear![/h3]
The stage is perfect for the coming season, with Bon Odori dances, many food stalls, and large fireworks in the sky.
Climb towers, hide in food stalls, and more.
You can fully enjoy the tactics between busters and a monster.



The collaboration event will start on June 29th(JST0:00). Please look forward to it!

※All images are under development.
※All images are under development and subject to change without notice. Please understand beforehand.
Taiko no Tatsujin™Series & ©Bandai Namco Entertainment Inc.

Introduction video: Goonya Monster News vol.11
https://youtu.be/QQ5iQvIg_Ws

【Announcing Update Version 2.0.0】

[h3]We are planning to roll out Ver2.0.0 on June 16 (JST 12:00) for the addition of new features and balance adjustments.[/h3]

In this major update, we aim to improve the aspects that were causing frustration while playing the game, such as "the joy of playing as Monsters," "decreasing the total annihilation rate of Busters," and "enhancing the overall game operability," with an intention to make the game enjoyable regardless of whether you're playing as Busters or Monsters!

The details of the update are as follows.

[h3]■ Update TOPIC[/h3]
 ◆ Common Changes
 ・Adjustments have been made to reduce traction on the block and make it easier to move.
 ・Both Busters and Monsters have been changed so that they can see each other's name tags. (Visible even through walls)
 ・More items were added to score actions during battles, and changes were made so that EXP, Soul Coins, and Soul Gems could be earned in points accordingly.

 ◆ Monster
 ・Changed to power-up based on the number of times a Buster is preyed upon and killed.
  -Powering up makes the Monster's body progressively bigger, and its punches and other judgments become larger, making it easier to destroy blocks and prey on them.
 ・The conditions for predation have been changed so that predation occurs when the Buster's HP is reduced to a certain degree and a punch is applied.
 ・Changed to blow the Buster farther away immediately after killing the Buster with predation.
 ・Changed to prevent Monsters from being mocked by Buster's kicks and punches and obstacles on the stage.
 ・The double jump that was possible using walls has been changed to allow triple jumps.

 ◆ Buster
 ・Changed when Buster is ghost state, they can be automatically revived over time.
  -However, the time required for automatic revival increases according to the number of times the ghost state has been ghost state.
 ・Changed to when in a ghost state, other Buster can be revived simply by contacting the Buster.
 ・Changed it so that you can resurrect from a ghost state when you rescue a Buster who is being preyed upon with a ghost attack.
 ・Changed ghost attacks and kicks are slightly homing against Monsters.
  -When the kick hits the Monster, Monster and Buster behave as if they are bouncing off each other.
 ・An alert function has been added whereby the screen frame turns red when a Monster is near itself.

[h3]■ Update Details[/h3]
※Some content may overlap with TOPIC.

 ◆New features
 ・A free daily gacha has been added as a login bonus.
 ・A stamp board function has been added, where stamps are accumulated according to battle results, coins and gems can be earned and stories can be released.

 ・Upon opening the custom screen for the first time after the update, the following weapons will be unlocked and available for use. (If you already possess them, they will be converted to Soul Coins)
  -Soul Pistol
  -Soul Shotgun
  -Soul Laser
  -Soul Bomb
  -Soul Machine Gun
  -Soul Hammer
  -Soul Bow & Arrow

 ◆Gameplay Rebalance
 【Rewards】
 ・More items were added to score actions during battles, and changes were made so that EXP, Soul Coins, and Soul Gems could be earned in points accordingly.

 【Battle Balance】
 ・Adjustments have been made to reduce traction on the block and make it easier to move.
 ・Soul's contact detection has been increased.
 ・Both Busters and Monsters have been changed so that they can see each other's name tags.

 ▼Buster
 ・Changed when Buster is ghost state, they can be automatically revived over time.
  -However, the time required for automatic revival increases according to the number of times the ghost state has been ghost state.
 ・Changed to when in a ghost state, other Buster can be revived simply by contacting the Buster.
 ・changed it so that you can resurrect from a ghost state when you rescue a Buster who is being preyed upon with a ghost attack.
 ・Changed ghost attacks and kicks are slightly homing against Monsters.
  -When the kick hits the Monster, Monster and Buster behave as if they are bouncing off each other.
 ・Reduced stuck time after ghost attacks.
 ・An alert function has been added whereby the screen frame turns red when a Monster is near itself.
 ・The long press and hold recovery guard button has been removed and changed so that putting souls into the soul pot can recover all HP.
 ・When approaching the undead, they are now automatically locked on when shot with Weapons. (Excluding some Weapons)
 ・Adjusted to make it easier to get up when tripping over obstacles.
 ・The cool time between defeating undead and the appearance of the soul has been removed.
 ・Changed so that when a Monster's predation is cancelled, it becomes invincible for a certain period of time.
 ・UI additions have been made to make it easier to locate souls and undead.
 ・Adjusted the initial position of the Buster in all stages.

 ▼Monster
 ・Changed to power-up based on the number of times a Buster is preyed upon and killed.
  -Powering up makes the Monster's body progressively bigger, and its punches and other judgments become larger, making it easier to destroy blocks and prey on them.
 ・The conditions for predation have been changed so that predation occurs when the Buster's HP is reduced to a certain degree and a punch is applied.
 ・Changed to blow the buster farther away immediately after killing the Buster with predation.
 ・Changed to prevent Monsters from being mocked by Buster's kicks and punches and obstacles on the stage.
 ・The double jump that was possible using walls has been changed to allow triple jumps.
 ・Monster appearance locations fixed around soul pots.
 ・Changed the Monster cannot move for the first three seconds after the battle starts.
 ・The behaviour of punches alternating left and right has been changed.
 ・Adjusted to make it easier for punches to hit.
 ・Changed so that when an undead predator is preyed upon, the predation is automatically cancelled after a few seconds.
 ・Heavier action during predation.

 ▼Skills
  ●Kigurumee
  ・Changed "One-Shot Predation" is also performed when a punch released while activating a skill hits a Buster.
  ●Minotaur
  ・Reduced skill damage.
  ・Adjustments to skill easier to hit Busters.
  ・Changed the rush stops when the skill hits the Buster.
  ・Changed when a skill hits a Buster, Buster is flown upwards while spinning.
  ・Reduced trapping on blocks during skill activation.
  ●Oculus
  ・Changed to becomes invincible while activating a skill.
  ・Skills adjusted to make it harder to hit obstacles.
  ・A weak lock-on element has been added to the skill.
  ●Pumpkin
  ・A weak lock-on element has been added to the skill.
  ・The skill penetrates the block and explodes when it hits the ground.
   -Touchable destructible blocks are destroyed and indestructible objects are penetrated but remain intact.
  ●Death
  ・The skill has been changed from a specification that generates a circle range in front of itself to a specification that sets up a circle around itself.The skill has been changed from a specification that generates a circle range in front of itself to a specification that sets up a circle around itself.
  ・Extended skill range.
  ●Voodoo Doll
  ・After activating a skill, the skill gauge is reduced even when the beam is not being fired.
  ・The skill has been changed from manually firing the beam to automatically firing the beam when the Buster is within range once activated.
   -If Voodoo Doll is out of range, only an effect will appear around the Voodoo Doll's body.
  ・Shortened range of skills.
  ●Mythical Dragon
  ・The skill has been changed from manually firing a flaming breath to a bullet-based system that fires three flaming breaths.
  ・Reduced damage to the main body of the flame breath.
  ・Burn damage caused by skills can now be guarded against.
  ・The duration of burns caused by skills has been extended to around 15 seconds.
  ●Baby-Face
  ・Increased movement speed while activating skills.
  ●Balloon
  ・The skill has been changed from a manual throw specification to one that automatically drops a bomb at your feet after activation.
   -The ability to move freely in the air after activation is retained.
 ▼Weapons
  ・Added "Aim Assist" to the "Shooter" series, making it easier to hit.
  ・Adjusted the "Candy Shooter"'s "power" slightly higher and "movement speed during shots" slightly slower.
  ・Increased the "power" of the "Bandead Shooter" and made "movement speed during shots" slower.
  ・Added "Aim Assist" to the "Pistol" series, making it easier to hit.
  ・Extended the "range" of the "Pistol" series.
  ・Slightly extended the "range" and slightly increased the "power" of the "Tiger Attack".
   -The "knockback" is slightly larger and the "cool time" is slightly longer.
  ・Extended the "range" and increased the "power" of the "Purple Line".
   -The "knockback" is larger and the "cool time" is longer.
  ・Shortened the "range" and lowered the "power" of the "Monster Eyes" and "microSD 256GB Revision", and made it to automatically continue shooting while holding down the button.
  ・Reduced the "knockback" of the "Shotgun" series.
  ・Removed the additional effect of "block destruction" from the "Shotgun" series.
  ・Slightly increased the "power" of the "Honeycomb Compressor".
  ・Increased the "power" of the "Monster Fang".
  ・Lowered the "power" and shortened the "cool time" of the "Giraffe Charge".
  ・For the "Laser" series, we adjusted the thickness of the laser effect based on "power".
   - The larger the "power", the thicker the laser effect.
  ・Slightly increased the "knockback" and "power" of the "Green Juice Laser", and made the "action during shot" slightly heavier.
  ・Increased the "knockback" and "power" of the "Blood Laser", and made the "action during shot" impossible.
  ・Added an effect to the "Blood Laser" that allows "block destruction" by continuously hitting the laser.
  ・Shortened the "range" and lowered the "power" of the "Holstein Laser", "Future Spectrum", "DriverPro 20 Revision", and "Cream Ramune Laser".
  ・Changed the "Machine Gun" series from charge type to a specification that fires a certain number of bullets while pressing the button.
   - The longer you press, the more bullets you fire, but there is a limit to the number of bullets in one shot.
  ・Added the additional effect of "block destruction" to the "Machine Gun" series.
   - The "Bone Crusher" has slightly more "shot bullets" and the "action during shot" is slightly heavier.
   - The "cool time" is slightly longer.
  ・The "Diamond Smasher" has many "shot bullets" and the "action during shot" is heavy.
   - The "cool time" is longer.
  ・Slightly increased the "power" of the "Steampunk Bomb" and made the "knockback" slightly larger.
   - The "cool time" is slightly longer.
  ・Changed the "Mine" series to a specification that automatically explodes if there is no contact for 2 seconds.
  ・Changed the "Hammer" series to charge type.
   - The action during charging is heavy.
  ・Changed the "Soul Hammer" to a specification that enlarges the "shot range" when fully charged.
  ・Changed the "Cobra Shock" to a specification that "fires continuously" when fully charged.
  ・Changed the "Monster Punch" to a specification that causes an "explosion" when fully charged.
  ・Added "Aim Assist" to the "Arrow" series, making it easier to hit (excluding some arrows).
  ・Changed the "Arrow" series to charge type.
   - The action during charging is not heavy.
  ・Changed the "Soul Arrow" and "Arrow Neg" to a specification that "fires continuously" when fully charged.
  ・Changed the "Hawk Eye" to a specification that increases the "power" when fully charged.
  ・Lowered the "healing power" of the "Soul Healer".

 ▼Gear
  ・Changed the number of Soul Gems required for the initial purchase of gear from 10 to 5.
  ・Changed the Buster's "Guard Recovery Amount Up" to "Soul in Max HP UP".
  ・Changed the effect of the Buster's "Search Ability Up" from "the range where you can see the Undead's HP bar is expanded" to "the range where you can see the Undead icon is expanded".
  ・Changed the Monster's "Guard Recovery Amount Up" to "HP Auto Recovery".
  ・Changed the Monster's "Search Ability Up" to "Undead's HP UP".

 ▼Stages
  ・Adjusted the "Oriental Temple" to make it easier to ride on the lotus.
  ・Adjusted the "Oriental Temple" to make it harder to get caught on the lanterns.

 ◆System
  ・Refurbished the key configuration and made it possible to choose from three types of operation types.
  ・Anemone, Slug, Orca, and Clione can now be selected in party play even if they are not owned.
  ・Changed the stage switching time in Episode Match from 2 hours to 1 hour.
  ・Reorganized the "Weapon" custom page to reduce the number of categories.
   - The "Mine" series has moved to the "Bomb" page, and the "Healer" series has moved to the "Other" page.

 ◆Bug Fixes
  ・Also fixed minor bugs.