Announcing Update Version 1.0.2
Hello everyone. This will be our first update after the feedback we have received from you. We wanted to thank everyone for your opinions, feedback and patience. More updates will come to improve the game for a better experience and we hope you will stay with us.
The update to version 1.0.2 will be on December/16 (12:00 JST) and will include new features, bug fixes, and game balance adjustments..
The details of the update are as follows.
Regarding global matching, it has been set to not restrict matchmaking.
We will continue to make quick adjustments and updates to the matchmaking system as we view the system and receive feedback from the players.
◆New Content
“Training” mode has been added.
You can join from the Training in the lower right corner of the main menu.
You can play CPU matches with the character and equipment selected on the Custom screen.
Levels and ratings will not be affected.
◆Game Balance
[Rewards]
- When a player is eliminated from an Episode Match, they can earn some EXP as a reward.
[Balancing Battles]
- The "time until Souls appear" when an undead is defeated has been shortened.
- The "time of inactivity after falling" from the stage has been lengthened.
- When the Buster attacks a Monster, the Monster's HP bar and mini-map will be visible to all Busters for a certain period of time.
- The "movement speed" on uphill slopes is slower.
- The mini-map has been updated to show terrain and undead spawning locations.
▼ Buster
- The invincibility time after reviving from a ghost is longer.
- When a "ghost" player falls off the map, they will drop their Souls and return to the map in a tripped state.
- The "knockback" of the「shotgun」and「pistol」has been adjusted.
- The "minimum damage" of the「shotgun」has been increased.
- 「Shotgun」at close range have been made easier to hit.
- The bullets of the "Pistol" have been adjusted to hit easier.
- Healer's healing amount has been reduced.
- Healer damage has been increased.
- The "fire rate" of the "Healer" has decreased.
▼ Monster
- "Faster skill cooldown" near the end of battle is now weaker.
- Increased the size of the "Predation range".
- Predation is now quicker after the button is pressed.
- The "time to complete Predation" for "Kigurumee" skill has been lengthened.
- The behavior of the skills for "Oculus" and "Sakanamon" has been changed.
- The duration of burn caused by the Mythical Dragon skill has been lengthened.
- Reduced the amount of burn damage caused by the Dragon Head skill.
▼ Undead
- The "shield defense range" for "Cuttle" has been reduced.
[Stage/Map]
- The "Soul Pot" has been adjusted for less collision with the player.
- The number of "trippable objects" in the "Deep Forest" has been reduced.
- When colliding with trippable objects in succession, the player will not trip over until the player is away from the trippable objects for a certain range.
- Fixed the "fence collision" to be only during jumping.
◆Other Adjustments
- Improved the matchmaking for Episode Matches.
- In Episode Matches, the winning player can no longer punch, kick, or activate shots/skills during the results.
- In Episode Matches, when a player enters the match as a buster, matchmaking will be stopped when the player is close to winning.
- The volume of "ZITABATA" of SAKANAMON collaboration music has been lowered.
◆Bug fixes
- Fixed an issue that prevented keyboard/mouse control on the Steam version.
When any key or button is pressed on the title screen, it will be recognized as "keyboard/mouse" or "gamepad".
- Fixed a problem in which the game did respond properly after key configuration.
- Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version.
- Fixed an issue that caused some Monsters' rapid ranged skills to become more powerful with button mashing.
- Fixed an issue that caused Monsters to continue Predation on busters when they were in a ghost state.
- Fixed an issue that caused Souls to drop on blocks with trippable objects such as fences, stones, and tree roots.
- Fixed an issue that prevented players from acquiring Souls, even if they did not have any Souls, when multiple Souls were present.
- Fixed an issue that caused the camera to be inverted.
- Fixed other minor bugs.
The update to version 1.0.2 will be on December/16 (12:00 JST) and will include new features, bug fixes, and game balance adjustments..
The details of the update are as follows.
Regarding global matching, it has been set to not restrict matchmaking.
We will continue to make quick adjustments and updates to the matchmaking system as we view the system and receive feedback from the players.
◆New Content
“Training” mode has been added.
You can join from the Training in the lower right corner of the main menu.
You can play CPU matches with the character and equipment selected on the Custom screen.
Levels and ratings will not be affected.
◆Game Balance
[Rewards]
- When a player is eliminated from an Episode Match, they can earn some EXP as a reward.
[Balancing Battles]
- The "time until Souls appear" when an undead is defeated has been shortened.
- The "time of inactivity after falling" from the stage has been lengthened.
- When the Buster attacks a Monster, the Monster's HP bar and mini-map will be visible to all Busters for a certain period of time.
- The "movement speed" on uphill slopes is slower.
- The mini-map has been updated to show terrain and undead spawning locations.
▼ Buster
- The invincibility time after reviving from a ghost is longer.
- When a "ghost" player falls off the map, they will drop their Souls and return to the map in a tripped state.
- The "knockback" of the「shotgun」and「pistol」has been adjusted.
- The "minimum damage" of the「shotgun」has been increased.
- 「Shotgun」at close range have been made easier to hit.
- The bullets of the "Pistol" have been adjusted to hit easier.
- Healer's healing amount has been reduced.
- Healer damage has been increased.
- The "fire rate" of the "Healer" has decreased.
▼ Monster
- "Faster skill cooldown" near the end of battle is now weaker.
- Increased the size of the "Predation range".
- Predation is now quicker after the button is pressed.
- The "time to complete Predation" for "Kigurumee" skill has been lengthened.
- The behavior of the skills for "Oculus" and "Sakanamon" has been changed.
- The duration of burn caused by the Mythical Dragon skill has been lengthened.
- Reduced the amount of burn damage caused by the Dragon Head skill.
▼ Undead
- The "shield defense range" for "Cuttle" has been reduced.
[Stage/Map]
- The "Soul Pot" has been adjusted for less collision with the player.
- The number of "trippable objects" in the "Deep Forest" has been reduced.
- When colliding with trippable objects in succession, the player will not trip over until the player is away from the trippable objects for a certain range.
- Fixed the "fence collision" to be only during jumping.
◆Other Adjustments
- Improved the matchmaking for Episode Matches.
- In Episode Matches, the winning player can no longer punch, kick, or activate shots/skills during the results.
- In Episode Matches, when a player enters the match as a buster, matchmaking will be stopped when the player is close to winning.
- The volume of "ZITABATA" of SAKANAMON collaboration music has been lowered.
◆Bug fixes
- Fixed an issue that prevented keyboard/mouse control on the Steam version.
When any key or button is pressed on the title screen, it will be recognized as "keyboard/mouse" or "gamepad".
- Fixed a problem in which the game did respond properly after key configuration.
- Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version.
- Fixed an issue that caused some Monsters' rapid ranged skills to become more powerful with button mashing.
- Fixed an issue that caused Monsters to continue Predation on busters when they were in a ghost state.
- Fixed an issue that caused Souls to drop on blocks with trippable objects such as fences, stones, and tree roots.
- Fixed an issue that prevented players from acquiring Souls, even if they did not have any Souls, when multiple Souls were present.
- Fixed an issue that caused the camera to be inverted.
- Fixed other minor bugs.