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SGS Afrika Korps: Tunisia News

SGS Nato’s Nightmare : teasers

Here are three new short videos for the upcoming SGS Nato’s Nightmare. The release of the game is planned for May 4th, 2023. Enjoy !

See also our article SGS Nato’s Nightmare Concepts and Presentation for more details about the game.

https://www.youtube.com/watch?v=ciOaPHQJwFA

https://www.youtube.com/watch?v=I8NWawBylHc

https://www.youtube.com/watch?v=Rv3-HTCkwI4


https://store.steampowered.com/app/1849360/SGS_NATOs_Nightmare/

Publisher Weekend Sale



-50% to -60% off on many games from Avalon Digital. April 20-24 2023.

Steam Spring sale 2023



Up to -50% off on most of our titles. Till March 23rd, 2023. (SGS Taipings is at -25%, and SGS Korean War is at -30%).

Trailer for SGS Battles Series

Today is another great day for the SGS adventure: we are launching soon the SGS BATTLES SERIES, a set of games using the SGS engine with adaptations and special rules to play grand tactical action in famous locations where the battles have been named “Hell in a Small Place!”.

Check it below or on our Dev blog : https://strategygamestudio.com/trailer-for-sgs-battles-series/ or directly on our YouTube channel : https://www.youtube.com/@AvalonDigitalEditions .

SGS Battle for Stalingrad will be the first game, two others will come later this year.

https://store.steampowered.com/app/2140050/SGS_Battle_For_Stalingrad/

https://www.youtube.com/watch?v=fbIQMk78uCQ

SGS MAJOR UPDATE 2022

IMPROVEMENTS


  • (Scenario Selection) We now display the number of turns to play.

  • (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom.

  • (PBEM) The game can now send and read a save made when the game's outcome is known.

  • (Map) Selecting a stack now makes it move to the top so that it is completely visible.
  • (Map) Improved readability of current stacking value indications on the Map.
  • (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over.

  • (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
  • (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
  • (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
  • (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
  • (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green red).
  • (UI) Added outline to the name of events in the event list for better readability.

  • (Camera) Increased max zoom.

  • (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.
  • (Battle) Removed elimination of support units if their nation do not have combat units anymore.
  • (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).
  • (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.

  • (Breakthrough) The phase is launched only if at least one region is available for breakthrough.

  • (Localization) Improved Italian translation (thanks to Adalberto Donati).
  • (Localization) Added Korean translation (thanks to GomNaru).

  • (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.

  • (Rules and Scenarios) Updated PDF Renderer.

  • (Projectiles) Added projectiles to the stack cycle button.
  • (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).

  • (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).
  • (Supply) Lack of supply effects are delayed by one turn inside fortresses.

  • (Reinforcements) Now hiding unit details for AI player.


BUGS
  • (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.

  • (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
  • (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
  • (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.

  • (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
  • (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
  • (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.

  • (Map) Fixed bug where hidden anchors were considered as visible.

  • (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
  • (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
  • (Siege) Fixed issue were Siege card would stay active more than the expected duration.

  • (Battle log) Fixed missing translation.

  • (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights.
  • (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles.

  • (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied.

  • (UI) Fixed potential bug where sometimes the Time scale could become negative.