Full Release on September 12!
[p]Cyberninjas, the wait is almost over!
[/p][p]The Full Release of Beyond Sunset is coming to Steam on September 12.
[/p][p]The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, we’re proud of the final product. [/p][p]And very soon it will be in your hands!
[/p][p]Here is the list of changes regarding the EA:[/p][p][/p][p][/p][p]
[/p][p][/p][p][/p][p]What's new:[/p]
[/p][p]The Full Release of Beyond Sunset is coming to Steam on September 12.
[/p][p]The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, we’re proud of the final product. [/p][p]And very soon it will be in your hands!
[/p][p]Here is the list of changes regarding the EA:[/p][p][/p][p][/p][p]
- [p]3 new episodes:[/p]
- [p]Awakening: New LiFe[/p]
- [p]All three levels from the Beyond Sunset Demo have been added to the full game[/p]
- [p]Copy of A Copy: True Faith[/p]
- [p]Three new levels, which build up to a first-person tower defense section as you defend your new home[/p]
- [p]Beyond Sunset: Dark Side of The Sun[/p]
- [p]Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores[/p]
- [p]Awakening: New LiFe[/p]
- [p]New enemies:[/p]
- [p]CR-78 Flyer[/p]
- [p]Spiderbot Weapons Platform[/p]
- [p]Combat overhauled:[/p]
- [p]Powerkill no longer charges over time[/p]
- [p]Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying[/p]
- [p]Melee parry reworked[/p]
- [p]Knocking enemies into things damages them[/p]
- [p]Powerkill reward when damage is dealt this way[/p]
- [p]Powerkill reward when the enemy is killed this way[/p]
- [p]New Augments[/p]
- [p]Poison spread[/p]
- [p]killing a poisoned enemy poisons other nearby enemies[/p]
- [p]Ice chill[/p]
- [p]same behavior as poison spread but with the ice effect[/p]
- [p]Augment synergy[/p]
- [p]performing a powerkill recharges a dash charge[/p]
- [p]Power-dash[/p]
- [p]dashing into an enemy pushes them backwards just like the melee parry[/p]
- [p]large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off[/p]
- [p]dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something[/p]
- [p]Ground Pound attack[/p]
- [p]Damaging version of the standard ground pound[/p]
- [p]Creates a damaging shockwave when the player lands[/p]
- [p]Poison spread[/p]
- [p]New Weapon[/p]
- [p]Lightning Gun[/p]
- [p]Uses Powerkill charge for ammo[/p]
- [p]Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage
[/p]
- [p]Lightning Gun[/p]
- [p]TUT00 - Fixed texture alignment issues in the dojo area[/p]
- [p]S1M1 - Fixed texture not animating in the pawn shop[/p]
- [p]S1M3 - Fire alarm in nightclub no longer causes a damage indicator on HUD when flipped[/p]
- [p]S1M3 - Fixed texture alignment issue with couches in the parrot apartment[/p]
- [p]S2M1 - Fixed time trial dialogue bug that marked quest as complete when it wasn't[/p]
- [p]Fixed nodebuilder holes in multiple locations[/p]
- [p]S2M2 - Beep effect after NE arena now correctly stops when the fight is over[/p]
- [p]S2M2 - Fixed typo with admin dialogue[/p]
- [p]S2M3 - Fixed floor section not lowering correctly after unlocking the arena[/p]
- [p]S2M3 - Fixed the secret disk by the entrance to the pyramid being unreachable[/p]
- [p]S3M2 - Brightened 2 hallways to make navigation easier
[/p]
- [p]S1M3 - Blocked off out-of-bounds area next to the parrot building[/p]
- [p]S1M6 - Replaced old-style rollergates with new ones[/p]
- [p]S2M1 - Added Raven to the start of S2M1[/p]
- [p]S2M4 - Removed freeze effect from floor in part of accelerator tunnel that didn't need it[/p]
- [p]S4M1 - Moved jump pads in lobby[/p]