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Beyond Sunset News

We were on Future Games Show!

Hello from Future Games Show!

Beyond Sunset was just showcased during one of the biggest events of the year! It wasn’t a very long showcase, but I’m sure at least some of you came here because of it. To you, I say: thanks for coming over, thanks for being with us!

Try the demo, check out our new trailer, see what this is all about. Have fun while we’re working to deliver the full experience.

[previewyoutube][/previewyoutube]

And if you want more frequent updates, join the Beyond Sunset Discord server.

P.S.
Shout out to the other games from our publisher Movie Games that were with us on FGS: Alaskan Truck Simulator, Enemy of the State & MythBusters. Good stuff!

Tech Update – we have MacOS support!

Hello, Seeking!

We bring good news for all Mac users! Beyond Sunset now has native support for MacOS. What’s more, you can check it out for yourselves, as the MacOS version of the demo is already available to play.

There are also some more changes introduced:
+Added a respawn prompt to Xanadu levels
+Corrected Automap display in Xanadu

Give the demo a try and remember to wishlist the game! It truly helps us out.

See you later!

We have a publisher! Say hello to Movie Games

Hi All!

You might have noticed a small change in the “Publisher” field on our Steam page. WE HAVE A PUBLISHER! It’s Movie Games, and we’re very happy to be working with them. Here’s what this means, and why we partnered with them.



1. What this means for the game and the Patrons

Nothing really, but also good things. How come? We still have full creative control over the game’s content. Also, everything regarding our Patreon will remain the same. No changes here. The folks at Movie Games got in touch with us because they like what we do and they don’t want to change the game, just help it grow.

Our relationship with Movie games affords us some much-needed QA support and localization, as well as some mentoring from acclaimed producers. We’re gamers and developers first and foremost, but have little experience bringing a game to market. We simply haven’t got the resources or experience to maximize our potential, and Movie Games has the talent, resources and experience to fill that gap. We’re very pleased to be working with them!

2. What this means for our potential success

This is where the fun begins. We’ll get full marketing support, translations, and a proper release. They’re here to help us to attract new players and expand our audience. I won’t spoil things to come just yet. You’ll see.

The great thing about it is that we’re talking about everything, all the ideas are approved by us first, so you can be sure the soul of Beyond Sunset is intact. And if they help us get noticed, then this may not be our first and last game at the same time.

3. Who are these guys anyway? And why we partnered with Movie Games

They are an indie publisher. They’re mostly known for Gas Station Simulator and Drug Dealer Simulator, but they’re expanding into other genres. They’re making MythBusters: The Game, they have a horror series “Lust”, and they’re working on an RTS called Fire Commander etc.

Fun fact: Movie Games works with the core dev of the first The Witcher, and also with God of War’s David Jaffe!

It turns out that they’re big boomer shooter fans with ties to the community, and that’s how we got in touch. So far, it’s been great talking about our plans for the future. You can check them out here:

Steam Twitter Website

I, for one, welcome our Polish overlords!

First-person retro-fueled RPG Beyond Sunset gets a demo

Are you ready to dive into a new world? Beyond Sunset looks absolutely awesome and now you've got a chance to check it out, as a demo has been put up recently.

Read the full article here: https://www.gamingonlinux.com/2022/02/first-person-retro-fueled-rpg-beyond-sunset-gets-a-demo

Demo Update 1

Changelog 2/20/2022

+Removed PRE01 platforming
+Removed flying drones in outdoor areas
+Increased air control while dashing
+Add security camera feeds to data terminals

+Raven dialogue automatically advances when in posession of hash file
+Added secondary access route for Metanetwork access room
+Control booth switch opens all gates surrounding ice mainframe automatically
+Fixed nodebuilder error in hydroponics lab
+Fixed spelling errors