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Beyond Sunset News

Full Release on September 12!

[p]Cyberninjas, the wait is almost over! 
[/p][p]The Full Release of Beyond Sunset is coming to Steam on September 12.
[/p][p]The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, we’re proud of the final product.  [/p][p]And very soon it will be in your hands!
[/p][p]Here is the list of changes regarding the EA:[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]What's new:[/p]
  • [p]3 new episodes:[/p]
    • [p]Awakening: New LiFe[/p]
      • [p]All three levels from the Beyond Sunset Demo have been added to the full game[/p]
    • [p]Copy of A Copy: True Faith[/p]
      • [p]Three new levels, which build up to a first-person tower defense section as you defend your new home[/p]
    • [p]Beyond Sunset: Dark Side of The Sun[/p]
      • [p]Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores[/p]
  • [p]New enemies:[/p]
    • [p]CR-78 Flyer[/p]
    • [p]Spiderbot Weapons Platform[/p]
  • [p]Combat overhauled:[/p]
    • [p]Powerkill no longer charges over time[/p]
    • [p]Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying[/p]
    • [p]Melee parry reworked[/p]
    • [p]Knocking enemies into things damages them[/p]
      • [p]Powerkill reward when damage is dealt this way[/p]
      • [p]Powerkill reward when the enemy is killed this way[/p]
  • [p]New Augments[/p]
    • [p]Poison spread[/p]
      • [p]killing a poisoned enemy poisons other nearby enemies[/p]
    • [p]Ice chill[/p]
      • [p]same behavior as poison spread but with the ice effect[/p]
    • [p]Augment synergy[/p]
      • [p]performing a powerkill recharges a dash charge[/p]
    • [p]Power-dash[/p]
      • [p]dashing into an enemy pushes them backwards just like the melee parry[/p]
      • [p]large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off[/p]
      • [p]dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something[/p]
    • [p]Ground Pound attack[/p]
      • [p]Damaging version of the standard ground pound[/p]
      • [p]Creates a damaging shockwave when the player lands[/p]
  • [p]New Weapon[/p]
    • [p]Lightning Gun[/p]
      • [p]Uses Powerkill charge for ammo[/p]
      • [p]Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage
        [/p]
[p]Fixes:[/p]
  • [p]TUT00 - Fixed texture alignment issues in the dojo area[/p]
  • [p]S1M1 - Fixed texture not animating in the pawn shop[/p]
  • [p]S1M3 - Fire alarm in nightclub no longer causes a damage indicator on HUD when flipped[/p]
  • [p]S1M3 - Fixed texture alignment issue with couches in the parrot apartment[/p]
  • [p]S2M1 - Fixed time trial dialogue bug that marked quest as complete when it wasn't[/p]
  • [p]Fixed nodebuilder holes in multiple locations[/p]
  • [p]S2M2 - Beep effect after NE arena now correctly stops when the fight is over[/p]
  • [p]S2M2 - Fixed typo with admin dialogue[/p]
  • [p]S2M3 - Fixed floor section not lowering correctly after unlocking the arena[/p]
  • [p]S2M3 - Fixed the secret disk by the entrance to the pyramid being unreachable[/p]
  • [p]S3M2 - Brightened 2 hallways to make navigation easier
    [/p]
[p]Changes:[/p]
  • [p]S1M3 - Blocked off out-of-bounds area next to the parrot building[/p]
  • [p]S1M6 - Replaced old-style rollergates with new ones[/p]
  • [p]S2M1 - Added Raven to the start of S2M1[/p]
  • [p]S2M4 - Removed freeze effect from floor in part of accelerator tunnel that didn't need it[/p]
  • [p]S4M1 - Moved jump pads in lobby[/p]
[p][/p][p]Mark your calendars![/p]

See what's to come in the FULL game

Hey everyone!

Good news: we're relatively close to the FULL release now. While we can't share details just yet, we can tell you that the full game build has been submitted for testing. Exciting!

We're grateful that you've been with us on this journey, and soon you'll be able to dive deep into the fully realized world of Beyond Sunset.

As a small "thank you," and a tease of things to come, enjoy these never-before-seen screenshots!

Take care, and see you soon.

Beyond Sunset is now on Spring Sale!

Hello cyberninjas!

The work on the full release of Being Sunset is moving forward, but in the meantime, it's Steam Spring Sale!

As the full release will add more content and new features to the game, the price will go up when we leave Early Access. So if you're thinking about getting the game anyway, now's the time!

Get the game and start making your way through Sunset City!

https://store.steampowered.com/app/1665260/Beyond_Sunset/

Happy New Year 20XX!

And here we are. The year 2025.

6 years after the events from Blade Runner.
6 years after Akira.
4 years after Johnny Mnemonic.
3 years after Deus Ex.

Is reality more or less cyberpunk-ish than in fiction? You tell us. But whatever your response is, we hope that 2025 will be a fun, happy year for you, your family and closest friends.

On behalf of Vaporware, the dev team behind Beyond Sunset, and all of us at Movie Games, we wish you a year filled with satisfaction and a sense of achievement.

We hope to bring you even more fun and memorable moments in the future.

Thank you for being here with us.

Movie Games, 2025

Season’s Greetings

Huh? What was that?
Did you hear that?
Was that… a jingle of sleigh bells?
Coming OUT OF YOUR COMPUTER?!

Let’s see…



script “Holidays” ENTER //Run it in December ONLY
{
Print(s:"Happy Holidays, and warm wishes for a wonderful winter season!");
Delay(35*5); //Take a sip of hot cocoa
Print(s:"May your adventures be epic, and your health packs abundant!");
Delay(35*5); //Start unwrapping gifts
Print(s:"Enjoy the season with peace, joy, and frags!");
}

Ah yes, it’s this time of the year! Whether you enjoy snow or live in a warmer part of the world–all the best from the team behind Beyond Sunset and us at Movie Games.