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Beyond Sunset News

We’re on Winter Sale!

[h2]Everyone, we are on Steam Winter Sale with a -11% discount![/h2]



[h3]Make yourself a Christmas present and buy our game and all games you want![/h3]

Graffiti Challenge Winners!

Hello everyone!

Thank you so much to all the people who sent us entries to the Community Graffiti Challenge! We had some great ones, alas, we had to choose a winner.

And actually, we’ve chosen two. Because why not, right?

Congratulations to J S and Steve Roberts! Your Graffiti will be added to the game with one of the next patches to be discovered on the walls of Sunset City.


Cheers!

We have a request – Steam Awards Nominations

Heya folks!

We've been out for only two weeks and the Steam Awards are already here!

And you know, we do have an absolute banger of a soundtrack, courtesy of the synthwave legend Karl Vincent. If you need a reminder, here is a sample:

[previewyoutube][/previewyoutube]
And, of course, Karl has more Beyond Sunset tracks posted on his YouTube channel.

When we started working on the game, we knew we wanted an original soundtrack, made just for us. We didn't want to use ready-made tracks. We posted an announcement on the synthwave fan page saying we're looking for a composer who would like to make some music for us... And we were stunned when Karl Vincent himself responded!

So that's how it started. How it's going, you can hear while playing Beyond Sunset. The music is tailored especially for our game, and it adds a unique cyberpunk atmosphere. There is no better music and no better composer we could have asked for!

So, we do have a request. We believe Karl Vincent totally deserves a reward for his soundtrack. Please nominate us!

So there are people we need to thank…

Hello people!

It is, of course, possible to make and release a game alone… But it’s extremely hard! Luckily for us, we had help – starting with all the people in our team, and our publisher. However, we also had some help, sometimes unexpected, from all around!

Every video and stream, every retweet and repost, every shoutout to us and a review written in the media and on Steam, all of that is an immense help to indie devs such as us, and we’re extremely grateful. No exaggeration here.

So! There are some people who went above and beyond, and these people we want to thank from the bottom of our hearts. Here they are!

[previewyoutube][/previewyoutube]

Of course, there are others, and we thank you too. And big thanks to all of you who bought the game and left a review on Steam! Without all of you, we wouldn’t be where we are today.

Thanks!

Walkthrough – Episode 3

And here's the last part!



[h2]WALKTHROUGH – Episode 3[/h2]

> This episode brings a twist to the gameplay: it's much more open and dynamic and you will need to rely
on your combat and tactical skills. First, interact with Raven to give him your weapons and open a path deeper
in the level.

> Find Yuri. After completing the conversation you will be ambushed. Escape by jumping down the opening..

> Interact with Raven and you will be given your weapons back. Progress further into the level,
clear all enemies from the map.

> Start interacting with turrets. Capture them by accessing the network through them and completing
the mini-games. Your objective in these mini-games is to make the arrow go into the gold ray of light.

> After capturing all 7 turrets, a new terminal will show on the map. Interact with it to start the fight sequence.

> Defence sequence will start where you have to protect the core integrity from incoming waves of enemies
[total of 6 waves]. Collect turret gizmos dropped from enemies to rebuild the turrets when they get destroyed
- they will help you deal with the enemies.

> After successfully defending the core from 6 waves of enemies the chapter ends.
Congrats, you’ve beaten the Early Access chapters! More are to come.