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Beyond Sunset News

Graffiti Challenge Winners!

Hello everyone!

Thank you so much to all the people who sent us entries to the Community Graffiti Challenge! We had some great ones, alas, we had to choose a winner.

And actually, we’ve chosen two. Because why not, right?

Congratulations to J S and Steve Roberts! Your Graffiti will be added to the game with one of the next patches to be discovered on the walls of Sunset City.


Cheers!

We have a request – Steam Awards Nominations

Heya folks!

We've been out for only two weeks and the Steam Awards are already here!

And you know, we do have an absolute banger of a soundtrack, courtesy of the synthwave legend Karl Vincent. If you need a reminder, here is a sample:

[previewyoutube][/previewyoutube]
And, of course, Karl has more Beyond Sunset tracks posted on his YouTube channel.

When we started working on the game, we knew we wanted an original soundtrack, made just for us. We didn't want to use ready-made tracks. We posted an announcement on the synthwave fan page saying we're looking for a composer who would like to make some music for us... And we were stunned when Karl Vincent himself responded!

So that's how it started. How it's going, you can hear while playing Beyond Sunset. The music is tailored especially for our game, and it adds a unique cyberpunk atmosphere. There is no better music and no better composer we could have asked for!

So, we do have a request. We believe Karl Vincent totally deserves a reward for his soundtrack. Please nominate us!

So there are people we need to thank…

Hello people!

It is, of course, possible to make and release a game alone… But it’s extremely hard! Luckily for us, we had help – starting with all the people in our team, and our publisher. However, we also had some help, sometimes unexpected, from all around!

Every video and stream, every retweet and repost, every shoutout to us and a review written in the media and on Steam, all of that is an immense help to indie devs such as us, and we’re extremely grateful. No exaggeration here.

So! There are some people who went above and beyond, and these people we want to thank from the bottom of our hearts. Here they are!

[previewyoutube][/previewyoutube]

Of course, there are others, and we thank you too. And big thanks to all of you who bought the game and left a review on Steam! Without all of you, we wouldn’t be where we are today.

Thanks!

Walkthrough – Episode 3

And here's the last part!



[h2]WALKTHROUGH – Episode 3[/h2]

> This episode brings a twist to the gameplay: it's much more open and dynamic and you will need to rely
on your combat and tactical skills. First, interact with Raven to give him your weapons and open a path deeper
in the level.

> Find Yuri. After completing the conversation you will be ambushed. Escape by jumping down the opening..

> Interact with Raven and you will be given your weapons back. Progress further into the level,
clear all enemies from the map.

> Start interacting with turrets. Capture them by accessing the network through them and completing
the mini-games. Your objective in these mini-games is to make the arrow go into the gold ray of light.

> After capturing all 7 turrets, a new terminal will show on the map. Interact with it to start the fight sequence.

> Defence sequence will start where you have to protect the core integrity from incoming waves of enemies
[total of 6 waves]. Collect turret gizmos dropped from enemies to rebuild the turrets when they get destroyed
- they will help you deal with the enemies.

> After successfully defending the core from 6 waves of enemies the chapter ends.
Congrats, you’ve beaten the Early Access chapters! More are to come.

Walkthrough – Episode 2

We covered Episode 1, let's continue with the walkthrough of Episode 2!



[h2] WALKTHROUGH – Episode 2[/h2]

> Pick up the first gold disk.

> Install it at the first data terminal. Access the network at the same terminal.

> Inside the network, pick up the drill, drill through the ice, and pick up the # upgrade.

> Properly lead the gold ray of light to open up a new path, then enter the white ray [user access to archives will be granted].

> Quit the network.

> Progress further into the level.

> Pick up the second gold disk and progress further into the level.

> Once you reach a hub with three different closed paths, enter any data terminal and install a gold disk into it.

> Access the network at the same terminal.

> Pick up the spawned drill and select a new path by interacting with the red \
buttons. Select the red path for example.

> Drill through the ice and complete the puzzle inside this level [you will gain user access to engineering].

> Quit the network.

> Enter the newly opened red path and progress further to Programming and
Development.

> Go around the map interacting with the green “+” interaction buttons
to spawn enemies and progress further.

> Eventually pick up the third gold disk.

> After going around the level a little bit more you will unlock the center
with Balthazar in it. Interact with the him.

> Go to any chosen data terminal inside this room, place a gold disk in it and access the network.

> Pick up the drill, choose a new path with the red interactive buttons, for example, the gold path.

> Drill through the ice and complete the puzzle inside this level [you will gain user access to programming].

> Quit the network.

> Go back to the hub and enter the newly opened gold path. Progress further into the Programming path.

> Go around the map interacting with the green “+” interaction buttons to spawn enemies and progress further.

> Eventually pick up the fourth gold disk.

> After going around the level a little bit more you will unlock the center with MelchiorC in it. Interact with the NPC.

> Then go to any chosen data terminal inside this room, place a gold disk in it and access the network.

> Pick up the drill, choose a new path with the red interactive buttons, this time the last pink path.

> Drill through the ice and complete the puzzle inside this level [you will gain user access to antimatter].

> Quit the network. Go back to the hub and enter the newly opened green path. Progress further into the
Antimatter Generator path.

> Go around the map, find a door you can unlock by interacting with a green lock button.

> Enter the outer part of the map and interact with the green terminal to turn it off - it will spawn enemies
that you will need to kill to progress further.

> Progress further by going round the outer rim, turn off another terminal and kill spawned enemies.

> You will now be able to go back and find the fifth gold disk on the pipe you were walking on.

> Continue killing enemies and turn off another terminal. After killing the last wave of enemies you should
now be able to enter the center of this level with Casper inside. Interact with the NPC.

> Then go to any chosen data terminal inside this room, enter a gold disk into it and access the network.
You should have all paths in the network completed by now, just quit the network.

> Interact once again with Casper NPC and choose to help him. He will give you a red card.

> Go back to the hub and enter the red path once again. Use the received red card to enter
a locked room. Progress through the locked room and interact with terminals.

> Once done, find another locked room and enter it thanks to the red card.
Once again progress through the locked room and interact with terminals.

> When done, find the last (3rd) locked room and enter it thanks to the red card. Progress
through the locked room and interact with terminals.

> After shutting down the last terminal you will kill Balthazar, and proper animation will be played.

> Enter the room with Balthazar and pick up the item dropped from him.
Kill enemy waves and go back to the hub.

> Go back to Casper in the Antimatter Generator path [green path] and interact with him. Agree to help him kill Melchior and you will gain a gold card.

> Go back to the hub and go to the gold path once again.

> Go through the door previously locked, you will be able to unlock it thanks to the gold card. Clear all enemies and interact with possible terminals.

> Similarly find the second previously locked door, enter it, clear enemies and interact with all possible terminals.

> Find the third previously locked door, enter it, clear enemies and interact with all possible terminals.

> After clearing the third locked room you will kill Melchior. Go to the room with Melchior, pick up the item dropped from him, clear enemies and go back to the hub.

> Go back to Casper in the “Antimatter Generator” path [green path] and interact with him.

> Kill the boss Mirage. This is where this chapter ends.