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Dungeons of Aether News

Dungeons of Aether Patch 1.13 Notes - Quality of Life Updates

Hello dungeon divers and treasure hunters! We've got a small update addressing some quality of life updates for our playerbase.



  • Gems can be now equipped during battle.
  • Gem of lightning now triggers automatically.
  • Non-fully upgraded buildings no longer turn corrupted after Chapter 5, so you don't have to enter the building to find out its upgrade level.
  • Changed bunker placement in Chapter 5 Floor 2 - it is now more comfortable to move around.
  • Spiderwebs are now properly explained when they first appear in game.

Dungeons of Aether Bugfix Patch 1.12 Notes

Hi adventurers and dungeon delvers! We hope you're enjoying your summer so far. We've got a small update today to address a few bugs some players have been running into.



  • Fixed battle log crash against Relentless enemies.
  • Fixed a softlock that could occur when quitting the battle with the log active.
  • The elevator prompt no longer goes offscreen.
  • Fixed Randall companion position on collapsible bridges.
  • Fixed hearts drawing during loading screen.
  • "Bottle of Water" item name now displays properly in log.
  • Fixed map visual issues for end rooms in Chapter 2.
  • Updated visual effect for gem break animations.
  • Corrected Slade dialogue at the end of Chapter 3.
  • The 'fright' debuff icon now displays properly above your hearts if you receive the debuff while it's already active.

Patch 1.11 Notes - Mac and More

After some struggles with licenses and testing versions, we're happy to announce that the Mac build issues for Dungeons of Aether have been resolved. This patch includes the latest Mac updates as well as a number of other fixes. As always, let us know if you're running into any problems and we'll do our best to fix things up.



Patch 1.11 Notes
  • [h3]Mac build issues are resolved.[/h3]
  • Fixed a bug that caused your HP to not save properly when quitting from the map.
  • Fixed a crash on hovering over some battle log entries.
  • The battle log now correctly shows stamina used by enemies.
  • The Necromancer's name now shows up properly in the battle log during the final battle.
  • You can now properly use a throwing knife during the Tempt phase of the final battle.
  • Fixed a freeze that could happen during the final battle.
  • The continue button no longer overlaps text during the Accuracy tutorial.

Patch 1.10 Notes - Battle Log and Additional Language Support

Hi everyone, we hope you're having a good time with Dungeons of Aether. We've got another patch today, our first big news since the Rivals Direct earlier this month. Today we're excited to announce an update to allow more players from around the world to experience the game. Dungeons of Aether is now officially available in Japanese, Spanish, and French!

Here are the official patch notes for version 1.10:

Patch Notes

[h2]New Localization Options[/h2]
  • Added language options for Japanese, Spanish, and French.


[h2]Features & Bugfixes[/h2]
  • By popular demand, we've added a battle log where you can see what happened during combat.

  • Fixed a crash that could occur during Hamir's Bait strategy tutorial.
  • Fixed an issue in the first tutorial that prevented you from progressing normally.
  • Fixed healing after using an Elevator not saving properly.
  • Fixed an issue with Olympia overlapping the floor texture in the Chapter 3's cutscene.


Patch 1.09 - Spring Cleaning

Spring just started and our new Dungeons patch is ready to swing into action. Check out the notes below for the full details on our latest quality of life changes like implementing saving in Challenge Mode, less DEF stalemates across the board, and new tutorials for advanced tactics.



Patch Notes

[h2]General Changes[/h2]
  • If both parties used techs last turn, the draft will now spawn less DEF dice to help avoid stalemates.
  • When right clicking an item with the shop window open, the item will now be sold instead of discarded. This change prevents players from accidentally discarding items with the shop open when it would never be their intent in that scenario.
  • Changed Fleet's resist to cover.
  • Fixed colorblind dice preview for Steam Deck.
  • Relentless now works differently on Story difficulty. On Story difficulty, characters with Relentless will have their STA reset to 2 at the start of each turn. On Advanced and Hard this mechanic will stay the same as it was before this patch (i.e. characters with relentless will be able to use their STA at any time of the turn, in addition to having it reset to 2 each turn).


[h2]Challenge Mode[/h2]
  • Saving implemented for Challenge Mode! You can now auto-save a challenge run simply by quitting. There's a new button in the menu to continue where you left off from when you return.
  • Removed lava pools from Challenge Mode.
  • Removed score cap for Challenge Mode.


[h2]Tutorials[/h2]
  • Added a tutorial during Hamir's first section that teaches players how to Bait enemies to make the most out of his passive.
  • Added a tutorial on how decreasing ACC mid-exchange works. This also explains what happens if the enemy was using a trap.