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The Fancy Pants Adventures: Classic Pack News

This Flash developer is battling 18 years of legacy code to bring my childhood favorite platformers to Steam




Flash games are supposed to be janky. That's what hindsight tells me, anyway, even if it's at odds with my fuzzy childhood nostalgia. By that metric this remaster of one of my childhood staples, which arrived on Steam in February, truly isn't a Flash game. Moments into Fancy Pants Adventures: Classic Pack's first level, I was gliding on oil slicks and executing sweet, zig-zag wall jumps with snappy platforming controls. Sleek animations, tight physics, an utter absence of sophomoric shock humor; a rare, complete victory for fuzzy childhood nostalgia...
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Save file hotfix

There were reports of users losing progress, especially in regards to collectibles in World 2.
Please let us know if you ever experience the following after this patch:
Collect any trophy. Exit. Come back. And you no longer have said trophy!

You shouldn't need to reset your save. But if you would like to:
  • Go steam offline mode
  • Delete C:/Program Files (x86)/Steam/userdata//1668460/remote/SaveData
  • Go back online
  • Steam asks to revert to a cloud save, or an empty save. Choose the empty one!

(Eventually we'll add the ability to reset your save within the game)

We're already playtesting more fixes. Hopefully the worst edges will be rounded off soon.
Stay Fancy!
-Graeme

Window Scaling Fixed + World 3 polish

This patch was really focused on improving World 3. It's still to early for full 60fps support, but these enhancements so smooth out the worst bugs, while generally improving the game feel!

[h3]FIXES[/h3]
-Window scaling - The menu/shell layer and individual Worlds were not properly scaling for some users. If you were previously unable to play the game properly in fullscreen, please do try it now and let us know if it works properly.
-Bottles (should??) now save
-Challenge fixes

[h3]WORLD 3 REWORKS[/h3]
-Redone focus camera
-Updated text bubbles
-improved water interactions

[h3]VISUAL IMPROVEMENTS[/h3]
Here is the first post-release visual update!!
It's simple. But after nearly 12 years, it's pretty awesome to see old placeholder art being swapped out!!


(The original, Flash version of the wall break)


(The all new animation, specific to the Classic Pack!)

Brad is eager to clear up as many bugs as he can, before going deep on the graphical updates for World 3! There are a LOT of unfinished areas in the game he'd like to spice up while he's busy digging into everything again.
(Reminder: this will be all NEW art, as the console versions of the game are owned by OTT/EA)

We have a close eye on the bug reporting thread, as well as the Discord thread. While I hope this patch addressed many issues, we're aware there are several in World 1 and 2 that still need to be addressed.

Thank you all for the feedback, and positive reviews! The work continues, as we edge nearer to all the most fun updates!
Cheers,
-Graeme

2D Platformer Vibes - Steam Event

[h2]2D Platformer Vibes[/h2]


As a part of this wonderful celebration of 2D platformers here on Steam, we've extended the Classic Pack launch discount until March 3rd!

[h3]Bundled Discounts[/h3]
You can buy The Fancy Pants Adventures: Classic Pack alongside a selection of other indie platforming titles at a heavy discount, as a part of the Ultimate Platformer Pack.

https://store.steampowered.com/bundle/37938/Ultimate_Platformer_Pack/

[h2]Update[/h2]
There were a LOT of bug reports in the first week. Many we knew, and many we didn't!
After a short reprieve, Brad has been back at work fixing up as much as he can. General bug fixing, polish and optimization are all at the top of the list for now.

If only it were all as simple as "track and fix bug".
World 3 currently exists across ~40 separate Flash files that need to be separately opened and edited to address certain problems. This was completely unsustainable, and Brad is already working on solutions to save himself effort down the line.



Once the bugs and crashes have been squashed down to a minimum, that's when the fun updating can begin! Thank you all for your patience and feedback so far. Morale is high, and the move to Early Access has been really invigorating!

We'll have more to share soon :)
-Graeme (2 Left Thumbs)

PS. Did you know William and Sly launched today?! Check it out!!

https://store.steampowered.com/app/2459620/William_and_Sly/

Day 1 patching

Entering Early Access, we knew things were a little buggy. Especially World 3.
Brad immediately got to work banging out fixes, and we already have a new build ready for you!

Brad has never really needed to keep patch notes before, so please bear with us. I'll attempt to include as many specifics as possible, but note going forward: these lists are unlikely to ever be 100% inclusive of all the minute things Brad is constantly fine tuning.

[h2]PATCH NOTES[/h2]
[h3]World 3[/h3]
  • World 3 door text added
  • World 3 bonus rooms should now properly allow you to enter/exit
  • Some World 3 bonus rooms have the timer on top of their doors fixed
  • Squiggleville challenge complete dialogue fixed
  • Squiggleville end platform fixed
  • Outer Squiggleville challenge no longer breaks things, and pants are awarded automatically
  • World 3 bottle interactions fixed
  • Pirate Cove star fixed
  • "earthquake bug" fixed
  • Baddie pile in the ship screams when attacked now
  • mice squeak when killed

[h3]Menu/Shell[/h3]
  • Pause Menu updated
  • Removed World 3 Debug Menu (we may bring this back in a Beta branch!)
  • w2 -> w3 pause fixed
  • w3 menu music overlap in menu fixed
  • pausing breaking cutscenes in w3 fixed


And a million other liiittle fixes.
We can consider this the Borne Index. A measure of all the teeny ways Brad is constantly improving everything on the fly, measured in Brads. Very high Borne Index in this first patch ;)

[h3]NEXT?[/h3]
"The last two uploads were patching up some pretty broken stuff that just wasn’t fixed yet, we’re almost to the part where the fixes are actually interesting and not just ‘core function of game works now’"
-Brad

Hopefully we can find a system for more easily tracking bugs moving forward.
For now, I just wanted to make sure everyone knows the games are already being worked on!