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Age of Wonders 4 - Golem 1.3 Hotfix



Fellow Godir,

We are releasing a hotfix for the Golem 1.3 Update today. It includes a few fixes you can read about below.

May Your Pantheon Thrive, and Happy Holidays!


Game Version: 1.005.006.87265


  • Fixed a block in the Faction Creation flow when a Ruler File Corruption has occurred
  • Fixed a Siege Flow issue where the order in which Heroes died could result in a infinite Siege
  • Fixed a Crash that can occur when a Infestation becomes occupied by Free Cities
  • Fixed a Crash when transferring your Throne City after losing the original one.
  • Fixed a Crash that could occur in Combat when a Unit would end its turn on top of a different Unit and remove it.


[h3]Get Empires & Ashes:[/h3]

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


Sleep tight, don't let the Dire Penguins bite:

Age of Wonders 4 - Dev Stream Tomorrow from 2-3pm CET!



Rulers! We will be streaming tomorrow from 2-3pm CET!

We can't wait to see you and take you on new adventures!

[h3]Watch here:[/h3]
Twitch: http://pdxint.at/Twitch

YouTube: http://pdxint.at/aow4youtube



[h3]What time is the stream for me?[/h3]
  • PST: 5am
  • MST: 6am
  • CST: 7am
  • EST: 8am
  • GMT: 1pm
  • GMT+3: 4pm
  • GMT+7: 8pm
  • GMT+8: 9pm
  • GMT+9: 10pm
  • GMT+11: 12am (next day)


[h3]Get Empires & Ashes:[/h3]

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


Follow us and a good elf might climb down your chimney for Christmas:

Age of Wonders 4 - Golem 1.3 Update



Illustrious Godir,

Tonight, and over the past weekend, many families are coming together to celebrate a Dutch Holiday. They’ll have Food & Drinks, sing Songs and exchange gifts. Typically these gifts are accompanied by poems or rhymes but I’ll save you from my inner Dr. Seuss.

To start off this season of gift giving we’d like to present you with the Golem 1.3 Update. This minor Update brings important Multiplayer fixes, some small Quality of Life additions, AI Improvements and changes inspired by our brilliant community’s work on the Workshop.

Finally I’d like to take this opportunity to thank everybody for an amazing year. From the very first announcement Stream back in January, to the launch in May, to today. Through Dragons & Wyverns, Watchers and Golems, it’s been a fantastic trip and we’re very excited to brave the future with you.

Happy Holidays and may your Pantheon Thrive


Game Version: 1.005.006.87048




  • Added “Pantheon Loading Failed” Error Dialog
    • This Dialog helps catch situations where the game is unable to load the expected Pantheon and gives players a chance to investigate instead of automatically creating a new one.
  • Added “Advanced Targeting Breakdown” Setting
    • This Setting found in "Main > Combat Map" sets the Targeting Breakdown to always display split damage and detailed targeting information.
  • Added “Camera Effects” Setting
    • This Setting found in "Main > Camera" controls the various Camera Effects that occur during Gameplay Moments such as Spellcasting and Critical Hits.
  • Expanded “My Final Form” Achievement to also account for Races that you’ve become Race Keeper off.




  • Improved AI Tome picking to account for Hybrid Affinity Tomes. AI Rulers would only focus on their primary affinity and therefore would never take a hybrid tome that would match all their affinities.
  • Improved AI Tome picking to prioritize higher Tier Tomes instead of grabbing all Tomes of their Primary Affinity on a given Tier.
  • Improved AI Mission Logic for Ancient Wonders.
  • Improved AI Logic regarding Imperium Income.
  • Improved AI positioning during Combat when casting Global Abilities such as Overchannel, Astral Storm and Lightning Storm.




  • Added Beards to Dwarf Dragoons & Berserkers
  • Further reduced the frequency of the Bear Roar
  • Removed blinking eyelids from the Wightborn Transformation
  • Persevering Diplomat & Protective Sage Personalities have had their icons swapped
  • Icons have been synced for several IP Character Personalities




  • Changed Aerelazaliar the Vainglorious’ Personality from Competitive Merchant to Erudite Sage
  • Changed Taiena Greyblood’s Personality from Fanatic Isolationist to Solitary Isolationist




  • Prevent the Combat Engage Screen from opening more than once.
  • Fixed a hang that could occur due to multiple Manual Combats being active when Combat A was still being observed while Combat B was started.
  • Fixed crash in Ruler Selection when the Selection is opened during a refresh of the lobby.
  • Fixed several Events that could trigger an Out of Sync during Combat due to incorrect flow in the scripts.
  • Fixed a crash that could occur when an Observing Player finished Observing a Combat.




Astral
  • Tome of Summoning
    • Combat Spell “Arcane Supercharge” - Can only be cast on Friendly Magic Origin Units, updated the Targeting Instructions to reflect this.
  • Tome of Astral Convergence
    • World Spell “Cascading Power” - Now lasts as long as Spell Upkeep can be paid.
  • Tome of the Archmage
    • Combat Spell “Disruption Wave” - Now applies Disrupted for 2 turns, like other spells that disable enchantments. This fixes issues with the spell disabling default hero attacks.
Chaos
  • Tome of the Lord of Chaos
    • Balor “Sunder the Earth” - Now correctly applies Sundered Defense instead of Sundered Resistance
Materium
  • Tome of Terramancy
    • Combat Spell “Crushing Earth” - No longer ignores Status Effect Resistance
  • Tome of the Dreadnought
    • Siege Project “Great Bombard” - Can now be properly controlled by the Player
Shadow
  • Tome of the Reaper
    • Reaper “Dark Rites” - Resistance Bonus no longer stacks (The damage bonus already wasn’t stacking)
    • Reaper “Finger of Death” - Now removes all status effects from a unit before turning it into a zombie. This change also gives Full HP to the created Zombie.




General
  • Optimisations for Out of Memory Crashes
  • Fixed “Against the Odds” Achievement
  • Fixed being unable to switch Monitors in Borderless Windowed
  • Fixed several issues related to the new Exclusive Fullscreen mode


AI
  • Fixed issue where Free Cities would expand by only taking farms, now they should take a balanced expansion settings
  • Fixed issue where the AI would struggle in combat while playing on a passive or low world threat
  • Fixed that the AI would be overly conservative with it’s Imperium and not acquire new Empire Skills


Combat AI
  • Fixed issue where AI units would endlessly avoid each other
  • Fixed AI using Overchannel when spells can’t be used


Art
  • Fixed Missing Heads for White Witches
  • Fixed Feudal Helmet missing from the Customisation Options
  • Fixed missing Right Claw for Dragon Lords
  • Fixed clipping issue on the Feline Dusk Hunter Cloak
  • Fixed Floating elements on 2 Ruler capes
  • Fixed Animation issues for Pistol/Sword Ruler Equipment
  • Fixed the Boat Paddles not moving when units are moved a short distance


Cultures
  • High
    • Champions now get the “Twin Awakening” Hero skill from their Culture instead of the “Awakening” Ability.
  • Reavers
    • Reaver Dragoon - Harrying Shot can now flank correctly
    • Sword and Pistol Hero Equipment - Pistol Shot can now flank correctly
    • Reaver Harrier - Cast net can now flank correctly


Diplomacy
  • Fixed issue where sometimes an empty trade option would appear in the close deal step when playing as Reavers.
  • Fixed a crash that would sometimes happen when clicking the Whispering Stone returned notification.


Empire Development
  • Fixed the Grievance given by Destined Conquerors getting modified by Declaration of Friendship/Rivalry.
  • Fixed Destined Conquerors not providing the Grievance if it was picked after Justified Wars.


Faction Creation
  • Fixed Mana Addicts providing additional Ranks to Non-Racial units.
  • Fixed pronouns changing incorrectly when switching between custom and preset titles.


Heroes
  • Wizard King Rulers and Heroes will now default back to Wizard King Sword and Shield when unequipping pantheon unlocked hero starting items.
  • Gravecall is now considered a positive effect.


Interface
  • Fixed Ice Spider, Ice Spider Matriarch, Phoenix and Thunderbird being in the Elemental Category of the Encyclopedia.
  • Fixed the Mages Guild not appearing in the Structure Construction List as a preview.
  • Fixed missing Text in the Province Panel during Replace Province Improvement.


Item Forge
  • Fixed Item Forge Duration always being 1 Turn


Realm Creation
  • Fixed an issue where some realm traits would still apply settings after being removed from the realm.
  • Realm trait Distrusting locals is now mutually exclusive with No Free Cities.


Story Realms
  • Reduced the amount of mountains spawning in the Valley of Wonders (had gone up unintentionally with Golem patch)
  • Further reduced the amount of mountains spawning in the Valley of Wonders (had gone up unintentionally with Golem patch)
  • Fixed that the “Prometheus Avenged” achievement did never trigger after completing the “Trial of the Ancients” quest, even when not showing the Feather of the Yukara and defeating the Warden of Manuhari more than 5 times.


Units
  • Fixed Quake not putting the user in Defense Mode after use
  • Inspiring presence (Eagle Rider and Captains Axe and Shield) now only applies to friendly units instead of everyone.
  • Fixed Unit Rank bonuses given not accounting for existing Unit Ranks


World Map
  • Fixed sieges not breaking when the siege leader is killed through a spell on the world map.


https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


Have a very merry Sinterklaas:

Age of Wonders 4 - Steam Awards and Autumn Sale!

Rulers!

We are pleased to announce that we are entering Age of Wonders 4 into the Steam Awards for the category Best Game You Suck At!



Hours of theorycrafting, debates over tactics, and curses at the Grexolis designers for being born are thrown around every week. Yet even the most dedicated players find themselves at odds with the enemies they try to exert dominance over, especially after the AI got a beefy upgrade in the Golem Update.

Best Game You Suck At recognises the effort the devs have put into designing the core strategy of the game, the compulsion that keeps you coming back and saying “One More Turn” even when wars aren’t going your way. It celebrates the wonderful joys of experimenting tactics through trial and error, in order to creatively pull off the most hard-earned triumphs.

We truly hope that amidst the many other wonderful entries, our game has captured your hearts enough to fetch us your nomination!

Vote now: https://store.steampowered.com/steamawards/nominations


How It Works:
  • In the first phase (right now!), players submit their nominations to Steam.
  • The Top 5 games then go into a second round of voting
  • At the end of the second round, the game with the most number of votes wins!



In addition, Age of Wonders 4 will be discounted for the duration of the Steam Autumn Sale!

  • Standard Edition: 30% off
  • Premium Edition: 15% off
  • Dragon Dawn: 10% off

*The Premium Edition grants access to the newly released expansion Empires & Ashes!

Grab your presents in time for the holidays!
https://store.steampowered.com/sale/pdx_autumnsale_23


On behalf of Triumph Studios and Paradox Interactive, thank you for your support!

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


Cheatcodestogrexolisinfinitepantheonpointsandimmortalmechanicalbirdsnotguaranteed:

Age of Wonders 4 — Golem Update 1.2

Illustrious Godir,

A week has passed since the beginning of our crusade. With every day that passes more of the pests that plague the Astral Sea are eradicated. Our journey continues tirelessly as we respond to the increasing reports from occupied Realms. Included you will find an overview of the bugs that have been squashed under the boot of the Commonwealth Remnants.

May your Pantheons Thrive


Game Version: 1.005.005.86447



[h2]General[/h2]
  • Additional Optimizations for Combat Encounters involving many units

[h2]AI[/h2]
  • Fixed issue where the free city AI would target a city that was already occupied by an ally while trying to attack a army
  • Fixed issue where the AI would target a domain that was already occupied or under siege by a player

[h2]Art[/h2]
  • Fixed an issue where Cape textures would be broken with Angelize
  • Fixed Serpent Movement Animations
  • Fixed Move Speeds for Giants
  • Fixed incorrect Animation links for Two-Handed Axe/Hammer
  • Fixed Zephyr Archer Knee gaps for several forms
  • Fixed Eyes popping out of their sockets for certain Forms
  • Fixed the Basic Bow Hero item resulting in missing Weapon Models and incorrect Animations
  • Fixed a Vertex Expansion issue when using the Wand of Lightning Strike

[h2]Combat[/h2]
  • Fixed issue where after X turns in combat the attacker would rout but was not flagged as routed resulting in armies staying alive
  • Fixed an issue where Magelock Cannons were not interacting with obstacles properly

[h2]Diplomacy[/h2]
  • Fixed an issue where Declarations would sometimes not be canceled if they could not be afforded if the player had declarations with different payment resources (Gold and War Spoils).
  • Fixed an issue where the Difficulty Settings would block War Coordination.

[h2]Events[/h2]
  • Blocked the Severing Mount from being rewarded through the Quality Breeding event.

[h2]Interface[/h2]
  • Enabled world labels when building a special province improvement.
  • Fixed issue with the AI personality picker on non-16:9 resolutions.
  • Fixed an issue in the keybinding system where modifier keys would not be properly taken into account.
  • Fixed an issue where Observe Mode would toggle off when switching between certain Full Screen interfaces (e.g. Empire Skills and Diplomacy).
  • Fixed After Combat Recruitment screen not closing when multiple battles were won outside your turn.
  • Fixed an issue where the Prospecting Pin wouldn’t update when entering new prospectable provinces
  • Fixed an issue where Disenchanting Items that were both in the Inventory and Equipped would remove the Equipped Item
  • Fixed Dragons not being positioned correctly in the Diplomacy Interface

[h2]Item Forge[/h2]
  • Disabled Army Climber Infusion as it is causing issues with AI pathfinding.
  • Fixed Item Forge Trinkets being not equip-able by Dragon Rulers.
  • Fixed Magelock Physical Damage Infusion being 4 too low for every tier.
  • Fixed mixed Damage Channel Staffs having incorrect damage values after Tier 1.
  • Fixed the Item Forge Magical Focus not providing a 3D Weapon Model

[h2]Multiplayer[/h2]
  • Fixed an Out of Sync that could occur when switching Ammo Types on the Ironclad
  • Fixed an Crash that could occur during reload/rejoining a session

[h2]Story Realms[/h2]
  • Sehiran Oasis:
    • Ensured Seal defenders can actually defend their seals
    • Ensured Meandor, Arachna and Melenis can not be picked as playable rulers in Sehiran Oasis
    • Fixed an issue where Noctus and/or Karissa would break the alliance with the player when the player meets Edward due to calls-to-war being triggered at the wrong time.
[h2]Units[/h2]
  • Fixed that the Gold Golem couldn’t retaliate

[h2]World Map[/h2]
  • Fixed Abyssal Flames, Flash Freeze and Restore the Land being able to target Digable Earth.
  • Fixed After Combat Recruitment not working on water.
  • Fixed recruited Ancient Wonder Defenders not receiving XP after battles.
  • Fixed resurrected Rulers that died in Naval Combat remaining embarked.
  • Fixed an issue with Regenerating Infestations where it could target provinces with Ocean or Lava themes.
  • Fixed a crash that could occur when the Hit Points would refresh while a unit was dead
  • Fixed a DLC dependent spawnset in the Wellspring Ancient Wonder
  • Fixed an issue where Lure of Chaos could give unintended unit rewards from low tier infestations.




https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/