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Join the Archon Prophecy First Look Stream this Thursday (24th of July)!

[p]Rulers!

As we already revealed the release date for Archon Prophecy, it's time for us to share more details about it! Yes... First Look Dev Stream is coming! There will be gameplay, reveals (forms, culture and tomes!), and of course fun times with the devs. Join us this Thursday, July 24th at 14:00 CEST!

Meanwhile, our players on Discord can discuss what will happen during the stream - join our Discord to join the discussion!
[/p][p]Watch on our YouTube channel![/p][p]What time is the stream for me?[/p]
  • [p]PDT: 5am[/p]
  • [p]MDT: 6am[/p]
  • [p]CDT: 7am[/p]
  • [p]EDT: 8 am[/p]
  • [p]GMT: 12pm[/p]
  • [p]GMT+3: 3pm[/p]
  • [p]GMT+7: 7pm[/p]
  • [p]GMT+8: 8pm[/p]
  • [p]GMT+9: 9pm[/p]
  • [p]GMT+11: 11pm [/p]
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Follow us and be the first to know when we drop new content![/p]

Dev Diary #47 - The Art of Archon Prophecy

[p][/p][p]Welcome travelers from lands afar! I’m Alex, 2D Artist at Triumph Studios.[/p][p]It has been a little while since we last showcased what the art team has been up to, so we’re back! Slip into your sandals, grab your spears and join me for a journey through The Art of Archon Prophecy![/p][p]A fate foretold…[/p][h2]Architect Culture[/h2][p]The Architect culture is inspired by greco-mesopotamian themes and has strong ties to belief, worship and creation. In order to visually represent these aspects, the designs needed to have a way to show what affinity was being worshipped. In addition to showing their dedicated affinity, each unit has their own ‘artisan tool’. These artisan tools tie into the main function of any given unit, think: magical boots, bows and tesseracts. [/p][p]With affinity, artisan tools, and our cultural themes in mind we start with some initial sketches to create an overview of the culture.[/p][p]First things first: thumbnails. Every unit needs to be visually distinct from one another, especially when on the battlefield. A great way to do this is to make use of shape distribution and material differences; ‘blocking out’ what different support units would wear (typically sporting more cloth) compared to martial units (typically more ironclad).[/p][p]
[/p][p]Early thumbnail concepts for the Architect Culture
[/p][p]While working on these thumbnails, we realized that we wanted to give the player the opportunity to make the artisan tools stand out from the other metals present in the units. So, we created a dual-armor color system to allow for more customization.[/p][p]Then we move to the exploration phase, this is the time to zoom in on the units and figure out specifics! What do their Artisan Tools look like? What kind of visual theme do we want to tie in? During this stage there is a lot of back and forth within the 2D art team, since it is easier (and cheaper) to make large-scale changes here before the concept continues on to 3D.[/p][p]
[/p][p][/p][p][/p][p]Early exploratory sketches for the Surveyor and Cultivator units
During this phase we are searching for a strong visual thematic that sets our Architect culture apart from other more generic Greek-inspired fantasy cultures. Eventually, we found our theme in a new direction: triangles.[/p][p][/p][p][/p][p]Later exploratory sketches for the Surveyor and Guardian units
[/p][p]This hit the spot, and so every unit was designed with this shape language in mind! The combination of angular shapes and pleated cloth creating wing-like patterns made the entire culture feel sophisticated (with the side effect of giving the 3D team some fabric-induced headaches…).[/p][p]A fun fact is that every unit has a different Greek god tied into their design, with some being more subtle than others. The Guardian unit, for example, is tied to Athena. You can see a resemblance to her owl when looking more closely at the (upside down) spear design.[/p][p]
[/p][p]Spear head resembles an abstracted owl

[/p][p]Final 2D lineup[/p][p]When the lineup is finished in 2D, it’s time to add another dimension and get them in the game! [/p][p]
[/p][p][/p][p]Final in-game lineup[/p][h2]Chariots[/h2][p]What is a good army without chariots? This new mount is highly customizable as it comes with several animal options (yes, even crocodiles) and changes color according to your faction and armour colors. 
[/p][p]Early chariot concept
[/p][p]3D Sculpt
[/p][p][/p][p]In-game visuals, including big lizards riding bigger lizards [/p][h2]New Forms: Elysians & Ancients[/h2][p]Archon Prophecy isn’t just about architects. It is, as you might have guessed, about the fated return of the Archons, and the juxtaposition of the holy and the… less holy. With that, we added 2 new forms for both sides of the holiness coin: The Elysians and the Ancients![/p][h3]The Elysians[/h3][h3][/h3][p]In-game gif of the Elysian form[/p][p]Elysians are the revamped Highmen (name changed for… good reason), known from earlier Age of Wonders games. Their new name ‘Elysian’ is derived from “Elysium”, the Greek concept of afterlife and an adjective meaning “divinely inspired, perfect”.[/p][p]We wanted our divine-touched form to have long flowing hair and angelic features (winged ears, feather growth, additional eyes). But most importantly: we wanted them to be very appealing.[/p][p]
[/p][p]Elysian variations[/p][p][/p][h3]The Ancients[/h3][p]Grumpy and dusty, the Ancients are older and wiser than time itself. We wanted a corrupted humanoid form that could stand in for the player fantasies of ancient warlocks and corrupted mages. [/p][p][/p][p]Early Ancient concepts[/p][p]Our early concepts leaned too close to existing undead visuals, instead we wanted the Ancients to feel like they’d overcome their arcane corruption using magical enhancements and prosthetics. With this in mind, 3D jumped into the ring and did some concept sculpts which totally hit this mark:[/p][p]
Concept sculpts combining metal masks with badass scars and skullets
[/p][p][/p][p]Final in-game visual[/p][h2]City and Monuments[/h2][p]Home to the architects, their city should be imposing, impressive, and true to the Architect name: a feat of engineering. Initially starting out as a Greek-like temple with scattered housing, the city grows to be more cohesive and connected with every upgrade. In the final tiers, the very buildings themselves seem to come alive through their magicks.[/p][p][/p][p]Tier 1: Scattered and disorganized
[/p][p][/p][p]Tier 4: Floating, breathing and a connected whole[/p][p]While building your monument, we needed the chosen affinity to be recognizable at every tier. And so came the idea to incorporate the affinity iconography into the very fundamentals of the great temple.[/p][p][/p][p]Concept art for the different building stages of the monument
[/p][p]The final monument model in its different stages[/p][h2]Wonders and Regions[/h2][p]Archon Prophecy is not lacking in world map content either. This expansion introduces a new wonder, new regions, and new tactical combat maps! In all of these, we emphasized the Archon building style seen in previous Archon creations such as the Golden Ziggurat. Many new ‘building blocks’ were created so these could be used and transformed to the Environment Art team’s liking.[/p][p][/p][p]New Archon Assets[/p][p]What could make a building feel even more blessed and holy? That's right! Stained glass. A custom material system was made so that any 2D image fed into it could be transformed into a beautiful work of glass panels.[/p][p]2D Window Designs
[/p][p]In-game windows, spot the floor reflection![/p][p]All of these assets were combined to create the tactical combat map for the new Archon Observatory wonder.[/p][p][/p][p]In-game screenshots of the Archon Observatory TC map[/p][p]The Archon Observatory also needed a world map structure, one that proved difficult to nail down a concept for. We did not want to create your ‘generic dome with a large telescope’, and many of the initial concepts looked too sci-fi. Eventually we iterated towards a temple-like structure, which hovers above a projected star system, like it is aligning with the stars themselves.[/p][p][/p][p]2D to 3D process for the Archon Observatory
[/p][p]In-game GIF of the Archon Observatory
[/p][p]Archon Prophecy also features a new clime decoration option we call ‘Blessed’. With its sprawling ‘yellow-ery’ and glowing trees, regions using this decoration type can be found in your worlds and bring a new divine atmosphere to your battlefield![/p][p][/p][p]An Archon’s crusade in a blessed realm
[/p][p]Discover new Blessed custom regions:[/p][p]A snapshot of the regions you can run into[/p][p]
Or find the new, Blessed landmark: The Celestial Fountain. This place of holy water showers the area in Celestial Rain.[/p][p]Celestial Fountain[/p][h2]Wildlife[/h2][p]Now that we’ve talked about the divine realms and aesthetics, I think it is finally time to talk about the Archon’s entourage![/p][p]Consisting of paladins, spirits, titans, and angels; the Archon forces are an imposing bunch. Embodying righteousness and law, they are clad in golden armor and light cloths, radiating like the sun. These are some of the members of their ranks:[/p][p]
The Paladin is a fierce knight, sporting a large cloak and hood, her armor covered with feather and sun motifs showing her dedication to all that is just.[/p][p]Concept art for the Paladin unit
[/p][p]Concept art for the Paladin’s shield
[/p][p]Final in-game model
[/p][p]The Vigil was designed as follows: more wings and more eyes = more better. It took some animation and VFX magic to make it all work, considering the sculpt itself is just a bunch of static rings on top of each other.[/p][p]The gloriously biblically accurate Vigil unit
[/p][p]The Titans have returned from AOW3! This time, not just as undead. Although we did honour the original’s design with our new Undead Titan.[/p][p]AOW3 Undead Titan design compared to the new (living) Archon Titan design[/p][p]New Titans in game

Last but not least: the Astra. There were a lot of iterations to get the feeling right for this 4-winged saviour. She wields a sword with holy flames and has halos wrapping around her head. Blindfolding her like Lady Justicia further reinforces her role as lawkeeper.[/p][p][/p][p][/p][p]Early 3D model, showcasing a certain Elysian influence[/p][p]The Astra.[/p][h2]Tomes and UI[/h2][p]Many of these wildlife units can be summoned yourself by using the new tomes! Archon Prophecy features 4 new tomes: Tome of Virtue, Prophecies, the Archon and the Revenant. Each tomes’ visuals tie into a different aspect of their theme, for example: Tome of Virtue’s cover is shaped like the Paladin’s Shield.
[/p][p][/p][p]Tome of Virtue Sketches
[/p][p]Final tome art for Prophecies and Virtue[/p][p]The tomes are brought to life with some awesome VFX, here are a couple from the Tome of Prophecies:[/p][p][/p][p]GIFs of Tome of Prophecies spells [/p][p]
The Tome of the Archon and Revenant are thematically opposite, but hewn from the same stone. So, having the tomes be visually opposite to one another fit them thematically well.[/p][p][/p][p]Tome of the Archon sketches[/p][p][/p][p]Tome of the Revenant and Tome of the Archon[/p][p][/p][p]GIFs of Archon and Revenant spells

All of these spells also needed spell icons:[/p][p][/p][p][/p][p]Speaking of icons- there were a lot of them. The Mage hero class rework (now Elementalist class) and the Battlesaint class demanded their sacrifices, along with the usual suspects. All of these icons are a great way to add flavour to the upgrades that don’t visually show up on the map.
[/p][p][/p][p]We were feeling nostalgic with this expansion, thus the AOW3 UI skin is also making a return for Archon Prophecy, with an added lick of paint. [/p][p]AOW3 UI[/p][p][/p][p]The new Archon Prophecy UI[/p][h2]A Familiar Face[/h2][p]Speaking of returning, so is Anon! He too has gotten a visual update, in this case to reflect his character through the passing of time. Anon is still recognizably clad in his iconic white robes and hood. His staff design is a blend between a walking stick and a Lady Justicia scale; representing tranquility and justice.[/p][p][/p][p]Anon’s new appearance[/p][p]Staff concept for Anon[/p][p]This all begs the question: why has Anon returned? All I can tell you for now is that a prophecy is unfolding and that there are mighty trials and tribulations ahead. For more you’ll just have to play the story realms yourself ;)[/p][p][/p][p]A new journey awaits…[/p][p]The art team made so much awesome work for this expansion that it was impossible to show it all in this one dev diary. That is why I’m happy to share that we will be doing an Art Blast when Archon Prophecy releases on August 12th! In the Art Blast members of the art team will compile their favourite works of the expansion and put them up on Artstation. So look out for that in the future!![/p][p]It’s been great working on this new content and I hope you enjoy playing with it as much as we did making it![/p][p]-A[/p][h3]Get Expansion Pass 2:[/h3][p] [dynamiclink][/dynamiclink][/p][p]Follow us and be the first to know when we drop new content! [/p]

Open Beta: Griffon Update

[p]Hi all!

You’ve been asking for it and you know we like to deliver, so here it is - the Griffon Update Open Beta. This means that if you have the game on Steam, you will be able to play with the Griffon Update by opting into the Griffon Beta (see instructions below).

While this Update doesn’t have many big Reworks like the Tiger or Ogre Update, there’s tons of cool new Features awaiting. We’re talking Flaws, Hero Class Updates incl. the brand new Warlock Class, Extra Faction Data and AI Starting Bonuses. With our Open Beta’s we set out for two things:[/p]
  • [p]A big benefit of our Open Betas is the incredible amount of Stability feedback we receive. What you’re receiving today is the version of the game we’ve just submitted for Certification. While this Open Beta is running we’re simultaneously developing our Day 0 Patch. Things might be a bit more hotcode but this allows us to implement the most pressing fixes into our Release Build.[/p]
  • [p]We also want to give the Modding Community a headstart in updating their content to match the new update. We’ve done some testing to verify initial compatibility but there’s a vast variety of mods and mod combinations out there.[/p]
[p]After updating to the Griffon Beta your in-game version will read 1.010.000.109635. [/p][h2]Leaving Feedback[/h2][p]The most effective way to provide us with feedback is by making a Discussion Thread in the Open Beta Discussions. There’s a couple different types of Feedback that we can process during this Beta period.[/p]
  • [p]Stability[/p]
    • [p]Crashes reported with the Crash Tool will automatically show up in our back end, so when you experience a crash please make sure to Upload those.[/p]
    • [p]If you have a Blocker i.e. a Crash or Hang that will not allow you to continue your game, please make a report and include your Crash Report Name - given after upload - so we can tackle it.[/p]
    • [p]Any general Bugs reported are welcome but not the main focus of this period, we’ll try to address those in a timely manner depending on our available resources.[/p]
  • [p]Modding[/p]
    • [p]If you experience issues and suspect that it might be related to one of the mods you have installed, then please verify which mod it may be by disabling your mods. If you’ve determined which Mod is causing your issue try to contact the Mod Developer first.[/p]
    • [p]If you experience crashes with your mods, then please make a thread as stated above. While outdated mods can cause issues, we do try to ensure that they do not crash.[/p]
  • [p]Balance[/p]
    • [p]We’re open to make Balance changes that focus on any extreme imbalances that need to be tackled asap. These changes need to be known and implemented before Friday the 25th.[/p]
    • [p]Balance changes that are more general or require us to change text are not feasible during the Beta Period. This feedback is welcome but will be addressed during our regular development period as resources allow.
      [/p]
[p]The final Update of this Beta will be when we submit the D0P for Certification. After that the branch will remain active until the release of Archon Prophecy & the Griffon Update on August 12th. In the hours after release this branch will be disabled and removed, users should be automatically moved back to default but it’s advised to switch back yourself shortly after the release.
[/p][h3]Getting into the Beta - What you need to know[/h3][p]If you want to take part in the beta there are a few important things you need to know![/p]
  • [p]This Beta is only available on Steam, owners on Console, Epic or Gog will receive the full Griffon Update alongside the Archon Prophecy Expansion on August 12th.[/p]
  • [p]If a save has been made in Open Beta, there’s no going back! You will not be able to open that save in the game outside of the beta until the beta ends on August 12th![/p]
  • [p]Only use this in multiplayer if all participants agree. Make sure you do not use the beta in multiplayer without checking with the other players first, once a multiplayer game session has been updated to use the open beta, you cannot go back to previous versions![/p]
[p]
That being said, to access the beta you will need to do the following:[/p][p]To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties".[/p][p] Among the available tabs will be the "BETAS" tab. The Griffon Beta should be listed in the dropdown menu under "Select the beta you would like to opt into:" A restart of your Steam Client may be needed if the Branch isn’t visible. [/p][h2]
Complete Griffon Update Notes[/h2][p]Check out the full list of changes included in the Griffon Update here

Share your thoughts on the Forum!
Chitchat on Discord!
Have fun with us on Twitter!
Follow us on Facebook!
Subscribe to our Reddit and YouTube![/p]

Dev Diary #46 - Archon Prophecy: Tomes (Part 2)

[p][/p][p]Hello again! My name is Luis, senior designer at Triumph Studios, and as promised, this week I will be telling you about the Tome of the Revenant and the Tome of the Archon, which are new Tier 4 tomes in the Archon Prophecy expansion coming out on the 12th of August.[/p][p]
[/p]
Tome of the Archon
[p][/p][p]The Tome of the Archon is a pure Order Tier 4 tome whose spells evoke Archonic magic of purity and rebirth. Through its power you will be able to field the mighty Titan and summon the ancient Astra to smite your enemies.[/p][p]
[/p][p][/p][p]The Titan is an Archon Tier 4 Mythic of tremendous power and with the capability to redeem the souls of its enemies. Its Sunburst ability deals Fire and Radiant damage, burns and blinds in an area. Mend the Weak heals as a free action, with its effect doubled when cast on units close to death. [/p][p]Its Rite of Atonement ability makes it so that upon killing an enemy, their soul reforms and transforms into a Tier 1 Lesser Light Spirit, a new support elemental unit of Order affinity added in the free patch coming together with this expansion. If they survive until the end of battle you can purchase them for a mana cost as their Tier 3 evolved form, the Light Spirit.
[/p][p]The Titan is unlocked for draft in the city with the construction of the tome’s Archon Gate which serves as a Teleporter Special Province Improvement that grants high Stability to the city.[/p][p]
[/p][p][/p][p]The Astra is a summonable Tier 5 Mythic unit. It is a leader among the Archons, its Archonic Leadership granting all Celestial units in the army with power and protection. Wielding a fiery sword, it burns and condemns those who oppose it. Divine Sundering, a 2-hex cone single action ability, then can be used to deal extra damage to any condemned unit as well as sundering the defenses of those hit.
[/p][p]It also has two protective abilities in the form of Angelic Grace and Holy Aura. The first is a support ability that heals and grants a stack of Grace to all friendly units in a 2-hex radius. Holy Aura is a passive halo around the unit that protects friendly units from status effects and damages adjacent enemies with Spirit damage.
[/p][p][/p][p]The unit enchantment Holy Aura grants a part of the Astra’s power to your melee units, giving them the same effect of protection to friendly units and damage to your foes.
[/p][p][/p][p]The tome provides a Minor Transformation, Pure Soul. This transformation gives your units some self purification capabilities, cleansing negative status effects at the start of the turn and if the negative status effect removed has a counter effect that is positive, the unit will gain a stack of it. For example if a unit with this transformation is Slowed, at the start of its turn it would be removed and would gain Haste in its place. 
[/p][p]Other Spells and Unlocks:[/p][p]Celestial Guardians targets a friendly army on the world map and grants their stack leader a buff that adds two extra archon celestial Tier 3 units to the next combat they join.
[/p][p]Ascended Rebirth brings back the spirit of a fallen friendly unit back to combat in the form of a Vigil (a Tier 3 Battle Mage) it also heals all friendly units in a large radius for 20 Hit Points.[/p]
Tome of the Revenant
[p]
[/p][p][/p][p]The Tome of the Revenant is a Shadow and Order affinity Tier 4 tome that gives you access to Revenant units - Archons that became corrupt and have risen as Undead. There’s two new units here, the Undead Titan and the Fallen Angel:
[/p][p][/p][p]The corrupt version of the Titan, the Undead Titan is in many ways an opposite to its celestial version. The Dreadburst ability, a corrupted version of the Titan's Sunburst, inflicts Remorse and Decaying. Additionally, the Undead Titan possesses two skeleton-summoning abilities. Conjure Skeleton is a low-cooldown, free-cast ability that summons a single skeleton, and its passive ability, Rite of Undeath, further bolsters its undead ranks by converting any unit it slays into a skeleton.[/p][p][/p][p]This unit can be accessed by building a special province improvement: the Necropolis. This improvement grants the drafting of the Undead Titan, all the Tier 1 Skeleton units and the Corrupt Soul. It additionally provides a Soul income to your city to help fuel this tome’s units and spells.[/p][p]
[/p][p]The Fallen Angel, is a summonable Tier 5 unit in the Tome of the Revenant. This corrupt angel has access to powerful magics: Ray of Corruption, a long and wide beam attack of revenant magic that weakens, demoralizes and then replenishes the health of the Fallen Angel. [/p][p]Dark Temptation reveals hidden knowledge to enemy units in an attempt to convert and dominate them to the angel’s side.[/p][p][/p][p][/p][p]Undead Resentment is a unit enchantment that uses the Revenant’s past Archonic knowledge to grant all undead units protection from the Archon’s radiant fire. The enchantment increases Spirit and Fire resistance and also grants Vicious Killer meaning your units are better at demoralizing their foes in battle! This comes at the cost of Souls for each enchanted unit so make sure your economy can handle it. 
[/p][p]Other Spells and Unlocks:[/p][p]The spell Unholy Champion is a combat buff that greatly bolsters a unit's damage, grants them Undying, reviving them after 2 turns of being dead in combat, and Armor of Despair which grants defensive stats against the attacks of demoralized units.
[/p][p]This ties to our other spell in the tome, a world map spell called Revenant Whispers. When cast on an enemy army, these enemies become demoralized and any combat initiated against them will summon 3 Skeletons empowered with the effects of Unholy Champion on the side of the attacker.
[/p][p]To further boost your undead, the Chamber of the Rite is a city structure that makes all undead units produced in a city to gain Natural Regeneration, increasing their regeneration both in the World Map and in combat.[/p][p]
[/p][p][/p][p]I had a lot of fun designing and testing these tomes and hope you get to enjoy them when the Archon Prophecy expansion comes out on the 12th of August! Look forward to next week where we will have Alex telling us about the art for the Archon Prophecy expansion![/p][p][/p][h3]Get Expansion Pass 2:[/h3][p] [dynamiclink][/dynamiclink][/p][p]Follow us and be the first to know when we drop new content! [/p]

Dev Diary #45 - Archon Prophecy: (Tomes Part 1)

[p]Hello! My name is Luis, I am a senior designer here at Triumph Studios and I will be telling you about the tomes for the Archon Prophecy expansion, coming out on the 12th of August. In this first Dev Diary, I will be going over the Tome of Virtue and the Tome of Prophecies.[/p][p][/p][p][/p][h2]Tome of Virtue[/h2][p][/p][p]The Tome of Virtue is a Tier 2 pure Order tome that is all about fighting back in the toughest of moments and being able to pull through.[/p][p]There will be two units to help you in your fights, the Paladin and the Vigil:

[/p][p]The Paladin is a Tier 3 racial shield unit with support capabilities. Their Lay on Hands ability lets them or another unit keep pushing in combat, healing them and giving status protection against future attempts to place debuffs on them. While their smite is an excellent first strike ability, a single action attack that does good damage and places the Paladin in defense mode.
[/p][p][/p][p]The Vigil is the first new angel type unit you will gain access to in the Archon Prophecy expansion. They are summoned in the World Map and help support your other units with their radiant attacks. The Purifying Blast ability hits a main target and all adjacent units to it, removing all positive effects from the main target and two from all adjacent.[/p][p][/p][p][/p][p][/p][p]Virtuous Spirit is a Minor Transformation that enhances the units of your culture to be stronger and sturdier. They gain Spirit Resistance and when dropping below 60% of their health they gain Defense and Resistance as well as ignoring part of their Casualties which would otherwise reduce their damage.[/p][p][/p][p]Other Spells and Unlocks:[/p][p]The spell Heroic Stand is a Tactical Combat support spell that removes negative status effects from a friendly unit, gives them Steadfast so they cannot go under 1 Hit Point for a turn and removes all their Casualty penalties so they fight at full strength no matter how many losses they suffered.

House of Charity is a part of the Virtuous spirit of the tome. This city structure shows that charity can have its benefits as it turns 10% of the gold income in that city into double that amount in Food and Production. So, if your city produces 100 Gold, they lose 10 but it then gains 20 Food and 20 Production in return![/p][p][/p][p][/p][p][/p][h2]Tome of Prophecies[/h2][p][/p][p]The Tome of Prophecies is a Tier 3 Order and Astral affinity tome. Its spells manipulate probability and apply a new status effect, Precognition - a non-stacking buff that allows a unit to foresee the next direct attack against them and completely evade it. And one of the ways to apply it is through this tome’s new unit, the Oracle:[/p][p][/p][p][/p][p]The Oracle is a Tier 4 support unit that has two support abilities. Healing Portent heals all friendly units in an area for a 40 Hit Points and gives them Precognition. Striking Portent manipulates their offensive capabilities and in an area gives all friendly units True Strike so that they cannot miss on their attacks, and Fortune which increases their critical hit chance.[/p][p][/p][p]For the gameplay curious, True Strike bypasses Precognition, as Precognition makes you see the attack coming and thus making it easy to dodge but True Strike makes the attack unable to miss so there’s no dodging that.[/p][p][/p][p][/p][p][/p][p]There’re two unit enchantments on this tome. The first one is Fated Projectiles giving ranged units an increased Critical Chance and Faithful reducing their Upkeep. And probably the coolest arrow enchantment particle effect in the game right now.[/p][p][/p][p][/p][p]Not to be outshined by the arrows on how cool it looks, the second enchantment of this tome is Prescient Circlets. This enchantment applies to all Melee type units and gives them a reliable way to gain Precognition, granting it to units whenever they enter Defense Mod.[/p][p][/p][p]Other Spells and Unlocks:[/p][p]Battle Divination is a combat spell that has three phases - when cast it grants all units a 25% chance to evade ranged attacks. On the following turn it gives all your units Precognition. When it ends on the next turn, it gives all your units a 20% damage increase until the turn ends.[/p][p]The siege project Foresee Downfall gives your units Precognition and a critical chance increase for the duration of the battle. It also gives all your enemies in that siege a chance to Fumble until the battle ends.[/p][p]Temple of the Prophet is a simple Special Province Improvement for your cities - a Conduit that grants mana and gains additional Knowledge for each adjacent Conduit to it.[/p][p]
[/p][p][/p][p]That’s all for now! Hope you are looking forward to the release of Archon Prophecy on the 12th of August and in the meanwhile I will see you next week when we go over the Tome of the Archon and the Tome of the Revenant.[/p][p][/p][h3]Get Expansion Pass 2:[/h3][p] [dynamiclink][/dynamiclink][/p][p]Follow us and be the first to know when we drop new content! [/p]