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Age of Wonders 4 — Golem Update 1.2

Illustrious Godir,

A week has passed since the beginning of our crusade. With every day that passes more of the pests that plague the Astral Sea are eradicated. Our journey continues tirelessly as we respond to the increasing reports from occupied Realms. Included you will find an overview of the bugs that have been squashed under the boot of the Commonwealth Remnants.

May your Pantheons Thrive


Game Version: 1.005.005.86447



[h2]General[/h2]
  • Additional Optimizations for Combat Encounters involving many units

[h2]AI[/h2]
  • Fixed issue where the free city AI would target a city that was already occupied by an ally while trying to attack a army
  • Fixed issue where the AI would target a domain that was already occupied or under siege by a player

[h2]Art[/h2]
  • Fixed an issue where Cape textures would be broken with Angelize
  • Fixed Serpent Movement Animations
  • Fixed Move Speeds for Giants
  • Fixed incorrect Animation links for Two-Handed Axe/Hammer
  • Fixed Zephyr Archer Knee gaps for several forms
  • Fixed Eyes popping out of their sockets for certain Forms
  • Fixed the Basic Bow Hero item resulting in missing Weapon Models and incorrect Animations
  • Fixed a Vertex Expansion issue when using the Wand of Lightning Strike

[h2]Combat[/h2]
  • Fixed issue where after X turns in combat the attacker would rout but was not flagged as routed resulting in armies staying alive
  • Fixed an issue where Magelock Cannons were not interacting with obstacles properly

[h2]Diplomacy[/h2]
  • Fixed an issue where Declarations would sometimes not be canceled if they could not be afforded if the player had declarations with different payment resources (Gold and War Spoils).
  • Fixed an issue where the Difficulty Settings would block War Coordination.

[h2]Events[/h2]
  • Blocked the Severing Mount from being rewarded through the Quality Breeding event.

[h2]Interface[/h2]
  • Enabled world labels when building a special province improvement.
  • Fixed issue with the AI personality picker on non-16:9 resolutions.
  • Fixed an issue in the keybinding system where modifier keys would not be properly taken into account.
  • Fixed an issue where Observe Mode would toggle off when switching between certain Full Screen interfaces (e.g. Empire Skills and Diplomacy).
  • Fixed After Combat Recruitment screen not closing when multiple battles were won outside your turn.
  • Fixed an issue where the Prospecting Pin wouldn’t update when entering new prospectable provinces
  • Fixed an issue where Disenchanting Items that were both in the Inventory and Equipped would remove the Equipped Item
  • Fixed Dragons not being positioned correctly in the Diplomacy Interface

[h2]Item Forge[/h2]
  • Disabled Army Climber Infusion as it is causing issues with AI pathfinding.
  • Fixed Item Forge Trinkets being not equip-able by Dragon Rulers.
  • Fixed Magelock Physical Damage Infusion being 4 too low for every tier.
  • Fixed mixed Damage Channel Staffs having incorrect damage values after Tier 1.
  • Fixed the Item Forge Magical Focus not providing a 3D Weapon Model

[h2]Multiplayer[/h2]
  • Fixed an Out of Sync that could occur when switching Ammo Types on the Ironclad
  • Fixed an Crash that could occur during reload/rejoining a session

[h2]Story Realms[/h2]
  • Sehiran Oasis:
    • Ensured Seal defenders can actually defend their seals
    • Ensured Meandor, Arachna and Melenis can not be picked as playable rulers in Sehiran Oasis
    • Fixed an issue where Noctus and/or Karissa would break the alliance with the player when the player meets Edward due to calls-to-war being triggered at the wrong time.
[h2]Units[/h2]
  • Fixed that the Gold Golem couldn’t retaliate

[h2]World Map[/h2]
  • Fixed Abyssal Flames, Flash Freeze and Restore the Land being able to target Digable Earth.
  • Fixed After Combat Recruitment not working on water.
  • Fixed recruited Ancient Wonder Defenders not receiving XP after battles.
  • Fixed resurrected Rulers that died in Naval Combat remaining embarked.
  • Fixed an issue with Regenerating Infestations where it could target provinces with Ocean or Lava themes.
  • Fixed a crash that could occur when the Hit Points would refresh while a unit was dead
  • Fixed a DLC dependent spawnset in the Wellspring Ancient Wonder
  • Fixed an issue where Lure of Chaos could give unintended unit rewards from low tier infestations.




https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/

Age of Wonders 4 - Dev Stream This Wednesday!



Rulers!

We will be having our first post-Empires & Ashes stream this Wednesday, 3-4pm CET!

Join our devs as they get up to even more wacky shenanigans and answer some community questions!

[h3]Watch here:[/h3]
Twitch: https://pdxint.at/Twitch

YouTube: https://pdxint.at/aow4youtube


P.S.: For our North American friends, daylight savings has ended!


[h3]What time is the stream for me?[/h3]
  • PST: 6am
  • MST: 7am
  • CST: 8am
  • EST: 9am
  • GMT: 2pm
  • GMT+2: 4pm
  • GMT+3: 5pm
  • GMT+7: 9pm
  • GMT+8: 10pm
  • GMT+9: 11pm
  • GMT+11: 1am (next day)


[h3]Get Empires & Ashes:[/h3]

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


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Age of Wonders 4 - Golem Update 1.1

Illustrious Godir,

It’s been a short two days since the Reaver War Machines pierced the veil. The response so far has been truly amazing and we’re here to hopefully make things a bit better. We’ve been hard at work getting the first Golem Support Update ready to address some of the immediate issues and concerns. Especially our Multiplayer community should benefit from this Update as we tackle the frequent Out of Syncs and instabilities.

You’ll find the full list of fixes & changes below, and may your Pantheons thrive.

Game Version: 1.005.004.86176



General
  • Fixed an issue with the “Prometheus Avenged” where obtaining the feather would invalidate the Achievement, even if it wasn’t used.
  • Fixed a Common Out of Sync when observing Combat. This should also address the frequent crashes.
  • Fixed a Freeze/Crash that would occur when Exclusive Fullscreen is enabled while Vsync is Disabled.
  • Fixed several Unit Modularity Issues
Items
  • Fixed Severing Mount not getting the Dispelling Field Ability
  • Fixed a Crash when calculating the Sell Price of items
  • Fixed a Crash when selecting a Item Type in the Item Forge
Item Forge
  • Increased Base Damage of Two-Handed Weapons from 18 to to 21
  • Increased Damage Increase of Two-Handed Weapons per Tier from +2 to +3
  • Increased Crossbow Damage by 4 for every tier.
  • Fixed Magelock using the Crossbow Infusion for the mixed damage channels.
  • Fixed Magelock mixed damage infusions to give the correct damage values, which are both half of the original damage.
  • Fixed Crossbow mixed damage infusions to give the correct damage values, which are both half of the original damage.
Interface
  • Fixed the Speed March Panel not appearing
  • Fixed a crash that could occur due to hotkeys not being unregistered
  • Fixed Rulers in the Ascension Screen not getting their Equipment Updated
Story Realms
  • Fixed missing Form Traits for Turiel Tolarim
  • Fixed Mountain Generation issues on Crimson Caldera
Units
  • Banshee - Adjusted Defense & Resistance to the intended 3/3
  • Bear Units/Mounts - Lowered the chance of the Roar playing from 15% to 5%
  • Fixed Mystic Scout not benefiting from Athletics.
World Map
  • Fixed targeting issues that allowed Create Forests and Restore the Land to target Bedrock/Tunnels
  • Fixed Abyssal Flames removing the Uninhabitable Terrain Feature from provinces
  • Fixed a crash that would occur by Pyroclastic Eruption terraforming Water Provinces.
  • Fixed Summon Spells not working when not all Units in the List could be found


[h2]Get Empires & Ashes:[/h2]

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The Age of Wonders 4 Golem update is a huge, free upgrade for everyone

The Age of Wonders 4 Golem update is here, giving you more than enough reasons to return to one of the best 4X games on PC right now, or even pick it up for the first time. Arriving alongside the launch of new Age of Wonders 4 DLC Empires and Ashes, which introduces a fusion of industry and magic to the already excellent Paradox strategy game, the Golem update is a hefty upgrade available to all players, so let's dig into the details.


Read the rest of the story...


RELATED LINKS:

New Age of Wonders 4 DLC is a fusion of industry and magic

New Age of Wonders 4 DLC lets you lead a dragon army, as a dragon

New strategy game is top of the Steam charts after just one week

Empires & Ashes Expansion + Golem Update OUT NOW!

[previewyoutube][/previewyoutube]
The thundering sound of War Machines pierces the Veil…

We are incredibly happy to finally share Age of Wonders 4’s first Expansion with you guys, Empires & Ashes. This expansion brings with it a surprising new Avian Form, the Military focussed Reaver Culture, 4 Brand new Tomes and the return of the Seals Victory. Explore the new Ashes from the Past storyline and meet up with Heroes from Atlha’s past and much more. Alongside the expansion we also released the Golem Update, available for all owners of Age of Wonders 4! With new Features like the Item Forge and reworks for core systems such as the Form Traits, this Update will have plenty to go around. Check below for all the details on expansion features and free updates.

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/

Empires & Ashes Expansion



[h2]New Form: Avians[/h2]

These Tropical Birds are feathered and beaked beings whose families are usually defined as Nests. Their sing-song calls can carry over entire forests. Choose one of the many beautiful patterns and tweak their colors to your liking. With a variety of colors, crests and head options you’ve never seen a bird quite like this.

We’ve also added Bear Mounts. Stick with the classic Brown Bear or the cool Polar Bear or invest in the ravaged Dire Bear.



[h2]New Culture: Reavers[/h2]

Reaver cultures are pragmatic and brutal, seeking the expansion of their dominion through industrial might fueled by conquests and raids. Descendants of the commonwealth, they’ve inherited the scraps of its technological might which they use to great effect, preferring ranged combat and cunning strategy over the frontal assaults of more “honorable” cultures.



[h2]New Tomes[/h2]

Explore the concepts of the Dreadnought across four Materium Hybrid Tomes. Turn your Weakness into Strength with the Tome of Alchemy. Build and Control Legions of Constructs with the Tome of the Construct. Bring out the War Machines with the Tome of the Dreadnought and put a stop to all magic with the Tome of Severing.



[h2]New Story: Ashes from the Past[/h2]

What happened to the valiant Commonwealth heroes who spearheaded Athla’s defense against the onslaught of the Wizard Kings? You will find the answer as you heed a call for aid from the Athlan sorceress Laryssa herself. Stand shoulder to shoulder with her, for only together can you halt the destructive march of Chaos!



[h2]New Victory Condition: Seals of Power[/h2]

The Seals of Power are ancient relics that control access to a realm from the Astral Sea. Capture and hold Seals to earn enough points to win the game, but be prepared to defend them at all cost.


[h2]Even More Content[/h2]

While we’re sure the above is already a lot, it’s only the tip of the Iceberg. Further included in the Empires & Ashes Expansion are:

  • 16 New Events spread across Free Cities, Seals, Ancient Wonders
  • 10 Achievements
  • 6 New Music Tracks
  • New World Map Locations & Wildlife
  • New Realm Template & Realm Traits
  • New Empire & Ashes themed Interface Skin


Golem Update



[h2]Item Forge[/h2]

What is a modern game without some crafting? The Item Forge returns in the Golem Update and lets you create Items tailor made to your Rulers & Heroes. Disenchant acquired Items to gain Binding Essence, pick your Item Base and choose from Damage, Ability and Passive Infusions. Collect Magic Materials to unlock stronger and rare Infusions and make truly Powerful Weapons.


[h2]War Coordination[/h2]

Send orders to your Vassals and organize them against targets of your choice. Whether you’re marching into the fields of War, clearing a nearby Infestation or even need support defending your own Cities your Vassal Cities will lend their undying support. In a rush and don’t have time to wait? Call for an immediate attack. Need additional Reinforcements? Strengthen the next attack with Units from your own Rally of the Lieges.



[h2]Water Gameplay[/h2]

Water Gameplay has received some tender love and care. Coasts are going to be more varied with new Sunken Ruins and Mangrove Forest Features. These features allow you to build coastal versions of Quarries, Foresters, Research Posts and more. With new Ocean Combat Maps, unique Boats Visuals per Unit Role and additional polish you’ll experience Water Combat with fresh eyes.


[h2]Form Trait Rework[/h2]

The Form Traits have been reworked. Gone are the Body & Mind trait, instead you get to spend Trait Points to acquire any combination of Form Traits they like. Form Traits have been given a point value and rebalanced to fit their new Cost, while Forms & Premade Rulers have been updated to take full advantage of this new flexibility.

Also included are two new Society Traits that focus on mechanics introduced in the Golem Update.
  • Hermit Kingdom - This Astral Society Trait is for those that prefer to live in Isolation. Experiencing the benefits of solitude through increased City Stability and Knowledge Income and condemn those that dare to come close.
  • Reclaimers - This Materium Society Trait is for true Crafters that know how to use every bit of material left behind after a battle.These materials are then reused to craft more suitable items.

[h2]Quality of Life and more[/h2]

In addition to the new features & reworks in the Golem Update, we’ve also got tons of other improvements. Combat Advantage can now be set for AI Rulers in the Advanced Settings, giving you more control over the challenge you’ll encounter. Rulers you create can be given a specific Personality with the AI Personality Picker, or left on Default for the occasional surprise.

Fans of the Multiplayer variety will experience an improved Game Flow as fights against Independents no longer prohibit players from taking Actions on the World Map. And maybe most requested of all, the Spell List has received a major update and transformed itself into a beautiful Spell Book.

This hardly covers all the changes in the Golem Update. For the full list of change notes, please visit here


[h2]Get Empires & Ashes Now:[/h2]

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


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