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Dev Diary #18 — Dragon Lords



Hello everyone, my name is Tom Bird and I’m a senior developer at Triumph. Today I’m here to talk about the standout feature of our next Content Pack Dragon Dawn, the Dragon Lord.



For some background, dragons come in three major forms: the young, less sophisticated wyverns, the common dragons and, lastly, the mighty Elder Dragons. The Elder Dragons were among the first creatures that the Allfather gifted with life. They could utilize their vast intelligence and mastery of the elements to aid the Archons in shaping the worlds around the cosmos, as well as in crafting powerful artifacts. Now that the gates of Athla have reopened, these Elder Dragons have returned as Dragon Lords, seeking ascension to the ranks of Godir.

It is one of these Dragon Lords that you can now create to lead your race across the Astral Sea in order to claim new realms for your Pantheon. Where Godir focus on magical power, and Champions focus on diplomacy and economics, Dragon Lords focus entirely on their power to dominate the battlefield.



They’re so powerful they actually cost you economically to field, that 30g per turn can heavily impact your ability to build new armies early on. However, this cost can be offset by the new Dragon Hoard mechanic, which passively generates gold based equipment that you do not have equipped on your heroes. Since Dragon’s themselves can only use a limited amount of equipment, you should have plenty of armor and weapons left over to stash in your lair and earn you gold!

Of course, in order to make your dragon your own, you need to be able to customize your dragon’s appearance! While some things are fixed - you will always have 4 legs, 1 head and 2 wings - you have a huge amount of choice over how your dragon will look.



While creating your Dragon, you can also choose its starting affinity. This has several effects:

It grants you a point of that affinity, aiding your progress though the empire upgrade tree
It determines the type of damage your dragon’s breath weapons will do. A chaos dragon will breath fire, a nature dragon poison, an astral dragon lightning, etc
It determines the effect of your dragon’s aura, which is unlocked later via the hero skills system

This is only the start of your Dragon’s journey, of course. Once you are done in the Faction Creator, it’s time to take your newly created Lord into the world and into battle!



Obviously having a dragon on your side is a large advantage in early battles, and this only increases as your dragon grows in power and experience.

On top of the standard hero skills, Dragons can learn from their own set of skills:



These let you upgrade the size and shape of your breath weapon, as well as granting you extra abilities, such as a roar to inspire your armies or the ability to devour your unfortunate foes.

As your Dragon levels up, its connection to its affinity also increases. At levels 4 and 12, instead of gaining a signature skill, your Dragon can instead choose to deepen its connection to an affinity. You do not need to stick to the affinity you chose during Faction Creation, you can mix and match to truly make your dragon your own.



Here we can see our Astral Dragon has taken the path of Order, as well as getting a nifty new halo, their breath weapon has been upgraded to do spirit damage and inflict the Condemned status effect on their enemies.

[h3]The Ashen War[/h3]

And here is Thomas writing a piece on the Ashen War Realm he developed.
A new Realm has revealed itself, the battlefields of the Ashen war. In this world still to be formed, great dragons clash over its fate.



Six Elder Dragons, brothers and sisters in Creation, torn asunder by strife.
On one side, the Reshapers; Vox'Sebas the Forgefather, Alipavar the Destroyer and Kralicavir the Collector, guarding the cosmic balance of creation and destruction.
On the other, the Dawnwardens; Sumuskira the Grovetender, Soncevar the Radiant and Boszorkan the Arcanist, fighting to maintain the precious beauty of life and spirit.


In this Realm you face six Elder Dragons, split into two factions. Befriending any members of either alliance will please their allies, but aggravate members of the opposing faction. A wise ruler, Godir though they may be, would be wise to avoid invoking the ire of the Elder Dragons before they are ready, the Elder Dragons are not an easy foe to best.

Each Elder Dragon controls a people of considerable power, but their true strength lies in themselves and the lesser gifts they bestow upon their Heroes.
Each of the Elder Dragons represents an affinity, an aspect of creation, and has a unique ability that represents their exceptional power.

For example, Kralicavir the Collector, a Reshaper, is an Elder Dragon of Shadow commanding the many souls she has collected. This is reflected in her unique property: The Collector, granting her attacks the ability to raise slain units as Decaying Zombies under her control, and giving her a unique ability: The Collector’s Gift.



The Collector’s Gift is a powerful summon ability that summons several undead units under her control in tactical combat. While she herself can cast this powerful effect every few turns, her Heroes are granted a fragment of her power, able to use the Collector’s Gift once per combat instead.



While Kralicavir collects the dead, ensuring half of the cycle, her nemesis Sumuskira instead nurtures life ever-growing. Sumuskira the Grovetender, a Dawnwarden is an Elder Dragon of Nature, and is fiercely protective of all life, this is reflected in her unique talents and the boon she grants her chosen heroes.



Her gift heals all her allies on the battlefield, granting them regeneration and returning any Animal and Plant units on her side to life. This makes Sumuskira, like Kralicavir who is her mirror, an Elder dragon best dealt with first, lest their warriors overpower you thanks to their support.

Her chosen Heroes gain a lesser version of this ability, spreading the fortitude and regeneration to more of her beloved children, though the lesser power of such Heroes leads their effects to be more restricted.



The Ashen war is home to more than just these two however, Reshaper Vox’Sebas The Forgefather creates powerful Golems from his seemingly endless hoard while reinforcing his prized creations.
Dawnwarden Soncevar the Radiant awakens his unquestionably loyal legions and bolsters their morale to unnatural heights.

The youngest of the Dawnwardens, Boszorkan the Arcanist, seeks naught but the pursuit of the arcane, his ability to unleash a whirlwind of spells is revered by his disciples, who are eager for but a taste of his prowess.

Last there is the youngest of all the Elder Dragons, the one whose birth sparked the Ashen war, Allipavar the Destroyer, a Chaos dragon of indomitable might, none can rival her in a direct confrontation, and her brood likewise dominate on the battlefield through brutal strength.



The Ashen War is a Presence Realm trait included in Dragondawn and does not require any pantheon progression to unlock. Enter the battlefields of the Ashen war, and become a peacemaker, a Dawnwarden or a Reshaper as the Dragon Dawn rises.

Next week we’ll take a look at more Dragon Dawn’s content including the Tomes, Units and Lizardfolk Form! Also stay tuned for news on the upcoming Wyvern Update and other patches and feel free to Wishlist the Dragon Dawn DLC if you are interested!



https://store.steampowered.com/app/1669000/Age_of_Wonders_4/

Dev Diary #17: Post-Launch



Welcome to the first Age of Wonders 4 development diary since release. My name is Lennart Sas game director / studio manager at Triumph. Today we’ll be reflecting on the launch, the reception and we are going to be looking forward to the big Dragon Dawn DLC and specifically the free Wyvern Update that accompanies it.



[h2]Reflecting on the Launch[/h2]

Wow! What a launch. For us the Age of Wonders 4 launch has been a dream: both a critical and commercial success. Paradox put out a press release the game is the fastest selling in the series; selling 250k units day 4 of release. We are very grateful to all the people making this possible.

The launch has been a rollercoaster in other ways too of course; some may have seen the user reviews directly after release. This was primarily caused by people not being able to launch the game after purchasing. This was unfortunate and we started investigating and preparing a hot fix which alleviated some of the issue.

Luckily the user review score quickly climbed up in the hours after launch. Since then we have made a number of patches to improve stability and performance in the various platforms. We also got help from one of the graphic card manufacturers who fixed their driver.

We were happy to see the core premise of the game gaining massive traction. The faction creation and evolution plus all the new systems were widely embraced by fans but also appealed to a new audience. Of course we have also seen feedback and criticisms for a subsection of the fan base (that actually started as soon as we showed the route we were taking) that preferred a more traditional approach (to factions especially). In future updates we’ll keep on investing in faction content allowing both for more distinction in gameplay and growing the number of possible fantasies.

Modding is off to a promising start, with the Steam Workshop already having 285 mods at the time of writing. We see people adding in new content like creative additional Tomes but also making interesting adjustments to game flow. This is very inspiring to the team.

All in all the Age of Wonders 4 has had a very healthy start and we are looking forward to expanding the game with your feedback. Of course we have mapped out the DLCs for the coming year but we also expect to do a lot in the supporting patches and updates.



[h2]The Wyvern Update and Dragon Dawn[/h2]

The Dragon Dawn Content Pack and the massive free Wyvern update that accompanies it are nearing completion. I can already say that the date may be closer than you think. We are on target to make this the fastest DLC / major patch release after launch for an AoW game.



[h2]The Wyvern Update[/h2]

The accompanying (free) Wyvern Update already has over 10 pages of patch notes. Here are some provisional highlights I can share with you: (thanks Jordi and Filip for summarizing this list!)

[h3]Faction Creation[/h3]
We've added a Create Faction button which takes you directly into the Faction Creation Flow. You can create a new Faction from the ground up, edit an existing Faction or Generate a Random Ruler using the new Random Ruler Feature. We also added two new traits; one body and social traits.

[h3]Empire Development[/h3]
The Empire Development Tree has been rebalanced. Early Skills will require more Accumulated Affinity and have an increased Imperium cost. Some Skills have been moved earlier/later and some are replaced with entirely new skills.

We've also addressed several issues with them, such as:
  • Wild expansion - Reduced chance of summoning a Greater animal from 60% to 20%, fixed a bug where it triggered on annexing ancient wonders or swapping provinces between cities.
  • Military Engineering - now grants work camp instead of Palisade walls, Outpost cost reduction reduced from 50% to 25%.
  • Knowledge Extraction - changed from 50 Knowledge per Hero level to 150 per Hero.

[h3]Souls[/h3]
While several of the Tomes will be visited in this Update, Necromancy Tomes will have rebalanced Soul Economy. The following changes should result in a higher general soul income and the possibility to gain even more souls when investing in it.
  • All Necromancy Tomes: Change Soul Harvest income from 1/2/3/4/5 and 5 per hero level to 2/3/4/5/6 and 6 for each Hero.
  • Tome of Souls: Replace Soulbind Army: Sustained World Spell: Soul Collection: +6 Soul Income and 30 Gold upkeep.
  • Tome of Souls: Soul Fire changed from 10 Souls to 10 Mana.
  • Tome of Necromancy: Reduce Necromancer Soul cost from 50 Souls to 70 Gold and 25 Souls.
  • Tome of Great Transformation: Change the cost of Wightborn Transformation from 200 Souls to 300 Mana and 100 Souls.

[h3]Cavalry & Mounted Units[/h3]
We've heard you loud and clear. You wanted more mounted units, so we have put several units on top of Horses, Wolf, Boars and the likes. The Mystic Spellbreaker, Hound Master and Wild Speaker units are now permanently mounted, while units like the Dark Pursuer, High Dawn Defender and Glade Runner will get mounts when paired with a Exotic Mount Trait.

These units will also be more easily recognized thanks to the new “Optional Cavalry” tag in the unit panel encyclopedia.

[h3]Quality of Life Improvements[/h3]
But what have we done to make the player experience smoother? Well...
  • You now have the ability to disable the “Combat Action Camera”, giving full control to the Player. This should help with accessibility.
  • The “Show Location” button should now indicate way better where the corresponding event location resides. This now has an animated sequence so the Player can visually see where the location is relative to their current location.
  • Status Effects are now also displayed in the Unit Abilities panel. Here, you can see the number of stacks and duration of a status effect. They also include tooltips; so you don’t have to enter the Unit Panel anymore to determine what an effect does.
  • If you attack through an underground passage, the Reinforcement Rule is now disabled, so it’s always a 1 army vs 1 army battle
  • Added a Next and Previous button for the Hero Panel screen
  • Buttons for cycling through cities are now in a fixed position.

[h3]And of course a list of misc fixes[/h3]
  • Fixed issue where vassals that where player cities would not send attack armies or spawn patrolling stacks
  • Fixed issue where campaign specific personality traits could get automatically assigned to rulers.
  • Fixed issue where players would sometimes incorrectly receive alignment penalties for breaking treaties when war was declared on them, instead the war declaring player now receives the penalties.
  • Fixed an issue where the 5 turns delay for declaring war on a Free City would not be applied when vassalizing a city / having a vassal city.
  • Fixed issue where vassalizing a migrated city, that at any point in time used to be a free city, would revert the city back to the original race of the free city. Instead it will now generate a new free city as owner of the city.
  • Fixed magic victory spells losing their effect when reloading that game.
  • Outpost upkeep is now correctly removed when the outpost is converted to a city.
  • Fixed bug where Spider Webs were dealing double damage
  • Events are moddable.
  • And much more!

We understand that you want to get your hands on these fixes ASAP but we kindly ask for a little more patience as we verify the fixes. Our plan is to roll these things out on all platforms simultaneously.

[h2]The road further ahead[/h2]

We are just at the beginning for Age of Wonders 4 and look forward to expanding and improving the game longer than we have done any game in our history. Your feedback will be a major driving factor, as we strive for even greater immersion, replayability and fun!

[h3]Be the first to know when we have wrangled the dragon[/h3]


https://store.steampowered.com/app/1669000/Age_of_Wonders_4/

Dev Stream this Wednesday at 2.15pm CET!



A dev stream is coming your way this Wednesday at 2.15pm CET!

We will be covering the game's reception, your feedback, and our approach to it.

What's more, you can vote on the Form, Culture, and Tome the devs will be playing!

Visit our Discord's #community-vote channel to cast your votes: https://discord.gg/age-of-wonders


The stream will be happening on our channels here:

YouTube: https://www.youtube.com/@AgeOfWondersOfficial

Twitch: https://www.twitch.tv/paradoxinteractive

Minor Patch - 26/5/2023



To My Fellow Godir,

After the Minor Patch yesterday, which aimed to improve back end integration, we received several reports of potential regressions. We've determined that due to a error in our Build Process several fixes from Hotfix #2 were indeed no longer present in version 1.002.004.78935.

We've just released a new Update for the game which rectifies this issue. Please make sure that if you're on the default branch you're updated to Game Version 1.002.004.79072. This error does not affect the Open Beta.

We apologize for this situation and any issues this might have caused. We are looking into ways of minimizing the risk of this happening again.

We wish you all a nice weekend and may your Pantheons thrive.

PC Hotfix [26.05.23]

To My Fellow Godir,

After the Minor Patch yesterday, which aimed to improve back end integration, we received several reports of potential regressions. We've determined that due to a error in our Build Process several fixes from Hotfix #2 were indeed no longer present in version 1.002.004.78935.

We've just released a new Update for the game which rectifies this issue. Please make sure that if you're on the default branch you're updated to Game Version 1.002.004.79072. This error does not affect the Open Beta.

We apologize for this situation and any issues this might have caused. We are looking into ways of minimizing the risk of this happening again.

We wish you all a nice weekend and may your Pantheons thrive!




https://store.steampowered.com/app/1669000/Age_of_Wonders_4/