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Mystic Update 1.3: Open Beta



Hi all,

Today we’re kicking off the Open Beta for the Mystic 1.3 Update. As previously indicated, the focus of this Update will be on addressing the Balance Feedback we’ve received that we feel shouldn’t be left too long. These Balance changes come alongside more Bug Fixes and other adjustments that we make along the way.

The two major subjects we’re looking at are the recent Rank Updates and the Eldritch Sovereigns. The update today includes several changes to City Structures & Society Traits to address the speed at which High Rank Units can be obtained. For Eldritch Sovereigns we have identified some areas where things should be tweaked, but we welcome you to let us know what your pain points are.

You can find the Open Beta branch by right-clicking on the game from the library page and selecting "Properties". Among the available tabs will be the "Betas" tab. The Open Beta should be listed in the dropdown menu under "Select the beta you would like to opt into:"

Game Version: 1.007.004.95446



Unit Rank Updates
  • Structures
    • Smiths Guild
    • Reduced additional starting Ranks from 2 to 1
    • Now grants additional starting Ranks to Tier 1, 2 and 3 Units
  • Wizard Tower Level 1
    • Now grants +1 Rank to Tier 1 Magic Origin units
  • Wizard Tower Level 2
    • Now affects Tier 1 and Tier 2 Magic Origin units
  • Wizard Tower Level 3
    • Now affects Tier 1, 2 and 3 Magic Origin units


Tome Content
  • Tome of Cleansing Flame
    • Special Province Improvement “Pyreshrine”
      • No longer grants +1 Rank to all produced units
      • Now grants Faithful to non-faithful units
      • Increased Base Gold Income from +10 to +15
  • Tome of the Dreadnought
    • Special Province Improvement “War Foundry”
      • Now grants +2 Ranks to Constructs only instead of +1 to produced unit
  • Tome of Exaltation
    • World Map Spell “Ascended Warriors”
      • Decreased Mana Cost from 240 to 200
      • Increased Casting Point cost from 240 to 400


Society Traits
  • Chosen Uniters
    • No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to units recruited from Rally of the Lieges
    • No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
  • Devotees of Good
    • No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to all units while at max good alignment.
    • No longer grants 10 Stability per level of Good Alignment. Now grants +15 Gold per level of good alignment instead.
  • Relentless Crusaders
    • No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
  • Ritualist Cannibals
    • No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
  • Ruthless Raiders
    • No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
  • Chosen Destroyers
    • Now mutually exclusive with Keepers of Knowledge
  • Merciless Slavers
    • No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
  • Fabled Hunters
    • No longer grants +1 Rank to racial Ranged and Skirmisher units
    • Units gain +5 strategic map regen at all times
  • Perfectionist Artisans
    • No longer reduces City Cap by 1
  • Runesmiths
    • No longer grants +1 rank to racial Polearms and Shield units
    • Increased research cost discount for Unit Enchantments from 30% to 40%
  • Keepers of Knowledge
    • Now mutually exclusive with Chosen Destroyers and Scions of Evil
  • Powerful Evokers
    • No longer grants +1 Rank to racial Battle Mage and Support units
    • Damage Combat spells deal +10% more damage
  • Scions of Evil
    • No longer grants +1 Rank to racial Shock and Shield units.
    • Now mutually exclusive with Keepers of Knowledge
    • Added Alignment icon in the Description to make it clearer what kind of alignment the rank effect needs.




  • Mystic Attunement - Quick Casting can no longer be done multiple times on the same Spell.




  • Link effects like Enchain Mind and Limited Seal now have a priority equal to the unit using it. Since a unit can only have one link active at a time, a higher prio means that higher tier units can remove link effects from lower tier units but not the other way around. So the Progenitor Golem (Tier 5) using its Limited Seal on a unit means that the Umbral Mistress (Tier 4) cannot use its Enchain Mind on that unit.




  • Alignment waning has been changed so it will only wane upwards towards your starting alignment when below that amount, instead of always waning upwards towards 10 alignment.




  • Added name variations for each Eldritch Relic damage channel infusion in the item forge. So a relic with fire damage now has the Fire Spike ability instead of the generic Mind Spike ability.
  • Removed Eldritch Relics from being included in the pools for generated Rewards.




  • The Pantheon Enabled settings in advanced setup have now been split up into three different settings:
    • Enable Ascension Traits
    • Enable Ascended Transformations and Skills
    • Enable recruiting Pantheon Rulers as Heroes (disabled in multiplayer)
    • Regardless of these settings, you can now always ascend your ruler at the end of the game.




Arcalot
  • Added a Custom Tooltip to explain the relation changes between Serena & the Covenant
  • Added additional clarification that entering the Dreamroot Oak does not require the army to stand on the Province Centre.




  • The Fallen Bastion event in the Castle Ruins ancient wonder in the Umbral Abyss has an option to pay mana without explaining that it would remove the Rampant Umbral Taint combat enchantment, this has now been added to the button’s tooltip.
  • Umbral Dwellings now more frequently ask to declare war on other Rulers during demand events. Before this was a very low chance of happening if there were Free Cities available, now it’s about 50/50 if both a valid Free City and Ruler can be found.
  • The Umbral Thralls race now has 1 less Society Trait randomized each playthrough, as their innate “Umbral Thrall” Society Trait takes 1 of their spots. Before this change they had 3 society traits which normally isn’t allowed.
  • World Map Spell “Pall of Gloom” - Can no longer terraform Uninhabitable Provinces into Gloom Terrain.
  • Combat Spell “Umbral Exile” - Any Independent Units exiled to the Umbral Abyss will now die instead of being moved to the Umbral Abyss.
  • Unit “Abductor” - No longer able to Abduct invulnerable Units




  • Duration pins for all outpost operations are now enabled and visible for everyone, so anyone can notice that an upgrade is being built and how long it will take to complete without having to select the outpost.




Art

Units & Transformations
  • Fixed an issue where Serena would become super buff when riding a Warhound
  • Fixed an issue where Toadkin Skeletons had Hooved Legs
  • Fixed an issue where the Bow was positioned too far from the Hero’s back while mounted.
  • Fixed an issue where Lizardkin Eyes would show in front of the Masks of Primal Animist & Primal Ancestral Wardens
  • Fixed an issue where Bone Dragons did not fit properly in the Event Scene during “A Lease on Unlife”
  • Fixed an issue where the Wings from Demonkin would penetrate Unit Torso’s
  • Fixed several inconsistencies between Gloomstrider & Frostling Transformation
  • Fixed an issue where the “Reveler’s Heart” Minor Transformation did not replace the legs while using the Archmage Attire


Animations & PFX
  • Fixed an issue where the Brand PFX would appear inside the Unit Model during Combat
  • Fixed an issue where the Enchantment PFX on the Animist Staff would be offset
  • Fixed an issue where Unit Models would stretch incorrectly while using the “Pull” Ability at 4x Animation Speed
  • Fixed an issue where the Rider would also perform a Attack Animation when using the Spider Mount “Web” Ability


Combat
  • Fixed a crash that could occur when using Boon Stealing on repeating attacks
  • Fixed an issue where Units would sometimes miss New Turn Events resulting in various issues such as failed removal of timed effects.


Free Cities/PvE Diplomacy
  • Fixed an issue where a war with a Free City could end when that city increased in tier.


Happenings
  • The Presence Of property icons on the Scourge units now have the correct icon in the style of properties, rather than the combat enchantment icon.
  • Fixed an issue where Major Happening foreshadowing events would sometimes not appear.


Interface
  • Fixed a crash when opening a quest for which the city quest giver was razed


Text & Descriptions
  • Fixed an issue where the Healing Spire skill from Tome of Sanctuary would say it would place 12 towers.
  • Fixed an issue where Confessed and Condemned combat enchantment in event tooltips for Secret Temple ancient wonder events showed up wrongly as the Condemning Surge combat enchantment.


Controller
  • Fixed an issue where entering Tooltips would reset listboxes to their currently selected location.


Item Forge
  • Fixed an issue where the Awaken Flora ability on Item Forge Staffs were used as the default selected ability, causing accidental activation of the ability when trying to move into flora terrain.


Spells
  • Fixed an issue where AoE World Spells would not be correctly blocked by Spell Jammers


Story Realms

Grexolis
  • Fixed an issue where the third introduction event would not appear if Order was the highest Affinity.


Umbral Abyss
  • Fixed an issue where, if you opened a different interface while having the War Confirmation screen through an event, you could exit the event prematurely with no effects. This primarily could happen during Umbral Dwelling demand events
    • The fix was to remove the confirmation screen, now instead you’ll see the consequences of declaring war in the event button tooltip. Clicking the button immediately declares war
  • Fixed an issue where Umbral Demons were wrongly immune to Poison.


Units
  • Fixed an issue where Pyre Templar units with Aspect of the Root enchantment had their main ability shifted around.
  • Fixed an issue where Golems and Undead Units did not have Heartless
  • Bone Dragons & Reapers are now always considered Magic Origin


World Map
  • Fixed an issue where Uninhabitable Mountain provinces in Land maps sometimes contained forests in their center hex, which allowed Free cities to annex them. Which should not be possible.


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Age of Wonders 4's latest update needs more work, Paradox admits

With everything from the historical settings of Crusader Kings 3 and Europa Universalis 4 to the interstellar exploration of Stellaris, developer Paradox has a solid claim as the champion of grand strategy games. Yet the latest entry in its delightful fantasy-realm series Age of Wonders 4 has been troubled of late. Arriving alongside the newest AoW 4 DLC, its Mystic update brings plenty of upgrades, but introduces some notable problems alongside them.


Read the rest of the story...


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Age of Wonders 4 - Mystic Update 1.2



Enthralled Godir,

As you may have experienced recently, the Mystic 1.1 Update and subsequent Hotfix have not been as stable as we wanted them to be. We apologize for this and we will aim to do better in the future! Today’s Mystic 1.2 Update addresses the majority of crashes that have been reported as well as some issues in AI Behaviour.

As it stands, there is more work to be done. We are planning a Mystic 1.3 Update with which we aim to address lingering issues as well as some of the balance feedback we’ve received. It’s key that we take our time for this, so no date has been set yet.

You can read all about the Mystic 1.2 Changes below, and please report any issues or feedback you have. May your Pantheon’s thrive.

Game Version: 1.007.003.95082



AI
  • Changed AI behavior to avoid/assign lower priority to provinces that have hostile effects (Gloom, Hostile Seas)
  • Fixed a crash that could occur in the AIAttack Mission
  • Fixed a hang that could occur during the AI Turn processing
  • Fixed a issue where the AI was not able to Pillage Provinces


Art
  • Fixed an issue where the ruler was not correctly positioned on the mount and didn’t hold its weapon correctly on "Victory" screen
  • Fixed an issue where the "Staff of Frost" did not have a model when the hero unit had the "Naga Form" or "Gloom Strider" major race transformations active
  • Fixed an issue where Umbral Thrall Heroes did not hold Staves correctly
  • Fixed an issue where the skirt of the "Pursuer" unit appeared stretched when the "Naga Form" major race transformation was active
  • Fixed an issue where Astral Attunement caused Constrictors to have very transparent arms
  • Fixed an issue where the Chaplain's staff was inside his body instead of being held


Audio
  • Fixed an issue where various Stepland SFX did not trigger for Umbral Demons during Combat
  • Fixed an issue where Horse Stepland SFX would trigger twice
  • Fixed an issue where the Raptor Stepland SFX was incorrect


Combat
  • Fixed an issue where "Boon Stealing" was able to steal active abilities, hidden buffs and more.
  • Fixed an issue where the damage preview for the "Impale" ability would show the damage affected by "Defense" even though the ability ignores the "Defense"


Diplomacy
  • Fixed an issue where Magic Material Treaties would incorrectly count the number of Magic Material Treaties if more than 1 existed.
  • Fixed an issue where a penalty of -25 relation with Umbral Dwellings was received when declaring an unjustified war to any other empire


Events
  • Fixed a crash that could occur when a Quest selected an empty cell on a different map layer that had no province.


Factions
  • Fixed several issues related to the Gender Identification of Dragon Lord & Eldritch Sovereign Titles.
  • Fixed an issue where the Ruler Description for Eldritch Rulers would use the Dragon Lord Description when in the Edit Appearance screen while in-game.
  • Fixed an issue where Vaneyra and Xandera were not assigned Mystic Subcultures
  • Fixed an issue where Custom Mystic Rulers did not get their Subculture Tome assigned
  • Fixed an issue where Ascended Mystic Rulers were not correctly upgraded to the Attunement Subculture
  • Fixed an issue where Gifted Casters did not filter for Combat Summons
  • Fixed an issue where the Mystic Summoner “Astral Bond” did not have a Cooldown


Happenings
  • Fixed an issue where the Portent of Rousing Cosmic Happening would incorrectly increase knowledge income.
  • Fixed an issue where the Sunstruck Eruptions Cosmic Happening would remove all desolate provinces before the Aftermath event appears


Interface
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when closing the Realm Trait List
  • Fixed several crashes that could occur on the Overview Map due to invalid structures
  • Fixed a crash that could occur when exiting the Advanced Setup Screen
  • Fixed an issue where the Ruler Description for Eldritch Rulers would use the Dragon Lord Description when in the Edit Appearance screen while in-game.
  • Fixed an issue where defeated Free Cities/Umbral Dwellings could be selected from the "Diplomatic Overview" panel
  • Fixed an issue where the Empire Bonus hyperlink was overlapped by skills present in the City Panel
  • Fixed an issue where the paused state of Spells was not remembered correctly
  • Fixed an issue where the Spacebar could not be used when editing the Race Name
  • Fixed an issue where the Hurry Casting was not displayed on the Casting Page but the World Map Spell page


Controller
  • Fixed an issue where the "Blueprints" button had functionality when having other panels opened inside the "Item Forge" screen


Item Forge
  • Fixed an issue where the Fire Infusion for the Eldritch Relics stated the wrong damage increase per item tier.


Pantheon
  • Ashen War - Changed the Society Trait off Allipavar from Chosen Destroyers to Ritualist Cannibals


Story Realms Tharru’Cath
  • Fixed an issue where surrendering the Realm would not end the game


Arcalot
  • Added the Gloomwatch Beacon Misc. item to Sundren to account for the removal of Gloom Shepherd.
  • Fixed an issue where the Story Realm could not be continued due to missing Entitlements
  • Fixed an issue where Underground Passages did not have correct destinations
  • Fixed an issue where Werlac and Ryc’Turi were not marked as blocked Rulers


Tomes
  • Cleansing Flame
  • Fixed an issue where Cleansing Flames could remove the Cannot Attack property on Dragoon’s
  • Fixed an issue where Zealous Ignition could not be used during combat


Umbral Abyss
  • Changed Umbral Malady from lowering a Unit's HP to 1 HP to 50% of their Max HP
  • Fixed an issue where Umbral Gates created by the Umbral Rift Spell did not have Province Pins.
  • Fixed an issue where the Ritual of Gloomveil was not show as part of the Tome of Umbral Abyss in the Encyclopedia


World Map
  • Fixed a crash that could occur due to Conditional Resources not being cleaned up correctly
  • Fixed a crash that could occur when a Global Teleporter (Underground Passage/Umbral Gate) did not have a destination
  • Fixed a issue where Global Teleporters were still assigned a destination when they didn’t have one
  • Fixed an issue where Ancient Wonders would not resolve correctly if Umbral Exile was used on a defender
  • Fixed an issue where migrating a City would not correctly pass on Unit Tier Unlocks.
  • Fixed an issue where Beacons of Unity could be pillaged regularly. This would cause the VC to not cancel and allow them to be pillaged again.
  • Fixed an issue where saving & loading while having 3 Beacons of Unity build, would allow you to build more Beacons.


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https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms/


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Get Age of Wonders 4 and Songs of Conquest in a bundle with a 15% discount!



Hello everyone!

The summer sale starts now. We partnered with the wonderful Lavapotion studio and came up with a great way to start your adventure in the world of Turn Based strategy games — Rulers of Realms Steam bundle, which allows you to get both Songs of Conquest and Age of Wonders 4 (or just one of the games) with an additional 15% discount for a limited time! ːsteamhappyː

https://store.steampowered.com/bundle/42811/Rulers_of_Realms/

Please note that the bundle is dynamic: it means that if you already own one of the titles you can still get the other one with a discount!

Watch the Dev Stream with Triumph playing Songs of Conquest for the first time on 1st of July on our YouTube channel!

Stay updated about the latest news:

Mystic Update 1.1 Hotfix #2

Enthralled Godir,

In the Mystic 1.1 Update we released earlier today we discovered an invasion of Umbral origin. In an attempt to disrupt the Covenant efforts on Arcalot it was made impossible to load any saves created on said Story Realm. This emergency hotfix addresses that issue, and includes a few other fixes we had been working on.

Currently we’re only able to deploy this hotfix on our PC Platforms. If you are a console player and actively playing on Arcalot we recommend you use the Suspend feature instead of exiting to menu or closing the game. The crash occurs when loading a Arcalot save, so if you’re up for a challenge you can also try to Iron man it.

This sadly also means that until we’re able to sync all Platforms Cross-Play Multiplayer will be unavailable. Our sincerest apologies for not catching this sooner.


AI
  • Fixed an issue where Independent Units would pick from all available Siege Projects instead of Projects specific to them.
Art
  • Fixed an issue with Staves on Heroes & Units affected by Gloom Strider Transformation
Combat
  • Fixed an issue where "Dominated" units don't rout when reaching 10% HP or below on realms with "Immortals" realm trait.
  • Fixed an issue where the Thrall tracking data would reset whenever the Eldritch Sovereign they were involved in combat
  • Fixed an issue where the Eldritch Sovereign's casting points would reapply after every combat they were involved in.
Interface
  • Fixed an issue with the Item Forge screen where buttons would duplicate.
Happenings
  • Added an additional check to Invading Sylviculture to not trigger again if the Invading Sapling Ancient Wonder has already spawned.
Modding
  • Fixed an issue in LevelEd that kept Tactical Maps from being loaded.
[h3]Story Realm[/h3]
Tharru’Cath
  • Fixed a crash that could occur due to Umbral Infestation terraforming the Story Region.
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
Arcalot
  • Fixed an issue where Story Regions in the Umbral Abyss could be terraformed
  • Fixed an issue where some Story Regions had Umbral Gates without destinations
Umbral Abyss
  • Fixed an issue where Umbral Void overlay could be Terraformed
  • Fixed an issue where Umbral Gates without a destination would turn into a Underground Passage.
  • Fixed a crash that would occur when stepping on Umbral Gates without a destination

[h3]Get Eldritch Realms now: [/h3]
https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms/


Thank you for all your support, and we will see you again soon: