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Age of Wonders 4 anniversary - join the celebration!


Dear Godirs,

Today, we celebrate two incredible years of magic, strategy, and world-shaping adventures. From the very beginning, your creativity, passion, and support have helped shape the realms of Age of Wonders 4 into something truly special.

Whether you're forging empires, crafting your own stories, or sharing your stories with the community, thank you for being part of this journey. We wouldn't have been here without you
Watch the anniversary video to see new updated stats and... something else?
[previewyoutube][/previewyoutube]

Moreover, join the celebration and participate in community contests on our socials:
  • It's been a while since our Meme contest on our Reddit page - it's time to bring it back: Read the rules, participate and get a DLC key of choice!
  • If you prefer hanging out on Discord, join our Official Age of Wonders 4 server and participate in a giveaway to win a Dire Penguin plushie!

Thank you for your love and support!

Ogre 1.2.1 Update


Hello everyone!

The new patch with the latest fixes is here, please have a look at the patch notes below:

Game Version: 1.010.003.106815
[hr][/hr]
Art
  • Fixed an issue where the Rulers inside the “Diplomacy” screen were not facing each other.
  • Fixed an issue where Heroes had the “Blowgun” placed too far from their right hand in specific screens.
  • Fixed an issue where a specific Item Forge Staff would show twice on Heroes.
  • Fixed an issue where the Constrictor unit appeared incorrectly with Naga and Supergrowth Transformation.
  • Fixed an issue where the helmet is floating on the icon and portrait for the Oathsworn Toadkin.
  • Fixed an issue where the Wayfarer units had the quiver and arrows half inside their body.
  • Fixed an issue where the Purging Staff appeared invisible on Oathsworn rulers.
  • Fixed the wrench going through Wrangler Ogre’s wrist after applying Tuning Kits enchantment.
Combat
  • Fixed an issue where the damage bonus from Warrior’s Soul would be disabled if you have outnumbered the enemy.
Events
  • Fixed an issue where Declaring War through the Stack Encounter Event could break the interactions with the Crystal Dwelling.
  • Fixed an issue in the “Eternal Court” Campaign where one of the main story Ancient Wonder spawns no defenders when playing the mission on “Hard”.
Heroes
  • Fixed the Cascade Runes from the Giant King not doing the damage type according to the Giant type.
  • Fixed an issue where the Level 4 Signature Skill point from Recruited Heroes can be exploited.
Interface
  • Fixed the Collector Ambition indicating the wrong amount of turns needed for the Minor Ambition.
Modding
  • Fixed an issue where the Modding Tools would crash when trying to open a Mod with a Circular Dependency
Multiplayer
  • Fixed a crash that could occur when structures in the Production Queue would try to apply to Province Bases instead of a City. This will now go Out of Sync.
Pantheon
  • Fixed an issue where the Misc Trait “Motivated Truce” was not functioning properly.
  • Fixed an issue where the Scatter/True/Snap shot’s damage was too high when using the Titan’s Greatbow.
World Map
  • Fixed an issue where the Overview Map could appear misaligned in some places.
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Ogre Update 1.2


Fee-Fi-Fo-Fum, which Godir took our Gum Gum

Over the past 2 weeks we’ve seen many of you pick up the legacy of the Giants of Myrrida. Whether that’s by claiming the title of Giant King or by forming the very lands yourself in the Region Editor. We love to see your creativity and are excited to try out the Custom Regions you’ve been creating.

The Ogre 1.2 Update brings adjustments to AI Behaviour during Siege Battles, Crystal Dwelling Rewards and the Giant Kings. It also includes improvements for the Paradox Launcher, the Story Region Editor and several mitigations for performance issues. All in all it’s a pretty packed patch.

May your Pantheon Thrive

Game Version: 1.010.002.106555
  • Added support for Disabling DLC through the Paradox Launcher
  • Added a bigger notification when Crossplay Multiplayer is automatically disabled due to mods being active
  • Added Mitigations for players with overpowered GPU’s experiencing stutters.
  • When a unit starts its turn in the zone of control of an enemy, it can no longer flank that enemy (replaces an old rule where a unit could not flank an enemy if it had moved through that enemy’s zone of control)
Combat AI
  • Siege Defenders will now leave their walls if the enemy army is 60% or more Ranged units
  • Siege Defenders will now leave their walls if 25% or more of their units are already outside (previously 1 unit would trigger this behavior)
  • Siege Defenders always stay on the wall during the first round
  • Improved unit targeting while in Spite Mode
  • AI will no longer apply heal over time effects on units with blocked healing
Feudal Monarchy
  • Updated the Subculture description to indicate that the Ruler gains Monarch's Dominion
  • Updated the Monarch's Dominion's description to clarify the Ruler's stat bonus
  • Monarch's Dominion now reduces soul upkeep correctly as well
  • Monarch’s Decree can no longer be cast when the leader is present in the battle
Feudal Aristocracy
  • Rebuilding a razed city will now automatically restore its Feudal House
  • Liege Lord upkeep reduction now affects Magic Origin units as the description implies
Oathsworn - Strife
  • Warrior’s Fury can no longer be dispelled.


  • Updated the Hero Item rewards from the Crystal Dwelling Quest when on the Stone Pact or higher.
    • Tier 1-2 Quest: Tier 2 item
    • Tier 3-4 Quest: Tier 3 item
    • Tier 5-6 Quest: Tier 4 item
  • Added a To-Do Event to notify players a Dwelling was destroyed by another player
  • Added a To-Do Event to notify players when a War was Declared on a Dwelling (when in positive relation state)
Society Trait “Reclaimers”
  • Binding Essence reward for Razing reduced from 40 to 20 per Population of the City
  • Binding Fragment reward for Razing reduced from 20 to 10 per Population of the City
Eldritch Sovereign
  • Fleshweave - Summoned Fleshlings now get Unit Enchantments
Giant Kings
  • Two Fire Giant ruler titles have changed from Eternal Flame and Endless Ember to Flamelord and Emberlady, to avoid gender confusion as reported by players
  • Giant Kings now correctly have dedicated skills that persist when recruiting them as Pantheon Heroes
    • The Signature Rune at level 8 persists and is active from recruitment
    • The Signature Rune at level 16 persists in a Dormant state, only activating once that level has been reached
  • Storm, Fire and Frost Giant Kings now have a permanent -1 Defense and -1 Resistance
  • Rock Giant Kings now have a permanent -1 Resistance
  • Rock Giant Kings now have Mountain Walk
  • Weapons:
    • Giant Axe - Reduced the Charge Damage from 30% per hex travelled (up to 3) to 20%
    • Warhammer - Reduced Base Damage from 14 to 12
    • Obelisk - Reduced AoE damage from 75% of the Main Damage to 50%
  • Hero Skills - Hurl Boulder/Ice Boulder/Flame Tree
    • Base Cooldown increased from 1 to 2 Turns
    • Empowered Throw - Now grants +20 damage for Single Shot attacks
  • Hero Skill - Craft Runes:
    • Rune of Command: Fire - Reduced the Critical Chance for units in the Army from 20% to 10%
    • Rune of Command: Storm - Reduced the Resistance for units in the Army from +2 to +1
    • All Rune of Creation: Infusions - Increased Infusion Point Cost from 1 to 3.
  • Signature Skills
    • Vitality Rune - Reduced the HP from +20 to +15
  • Updated Ruler Origin usage settings over to the Ruler Origin Filtering header in the Summary
  • Updated the Advanced Realm Setup tabs:
    • Moved Ruler Origin Checkboxes over to Realm Content under "Ruler Origin Filtering"
    • Moved Ruler Origin filtering to the top of the list as it's the most important
    • Moved Cultures up above the forms as it's the second most important
  • Updated rules for filling Player Slots. Ruler Type is no longer leading, now Slots will be filled based on the source before using Generation as a fallback.


  • Reduced the Item Value of Tier 2 Items from 100 to 75. This affects the price AI rulers are willing to pay for these items in trade.
  • Infusions “Inflict Bleed” and “Rune of Power: Rock” no longer can be applied together as it was redundant.
  • Increased the cost of forging 1 point Tier 1 Items from 50 to 75 Binding Essence
  • Physical Infusions received a new Physical Icon.


  • Added DEFUNCT to all names of overlays and deco types that should not be used when creating regions. This should help modders who want to create regions avoid unsupported resources.
  • Fixed a crash that could occur in LevelEd when trying to create a Story Region
  • Fixed a crash that could occur when unlocking a Hero Skill Tree through the Player Property
  • Fixed a crash that could occur in the BannerLords system when players remove their colors mod.
  • Fixed an issue where an empty Player Empire: Global Settings resource could lead to a crash if a mod tried to adjust the real and functional Player Empire: Global Settings.


  • Presence Trait “Pretender Kings” - The Pretender Kings now meet each other at the start of the game which should make them behave more expectedly towards each other.
  • Titan’s Greatbow blueprint now has the correct damage values, accuracy and range as seen on the non-item forge versions of this item
    • Issue: Pre-patch saves with this blueprint unlocked won’t be able to craft the Titan’s Greatbow from the blueprint


Materium
Tome of the Dungeon Depths
  • World Map Spell “Dungeon Hazard” - Now only Slows units on Combat Start and for 3 turns only
  • Clay Soldiers summoned in Combat now correctly gain bonuses from Cosmic Overdrive
  • Unit “Rock Giant” - Now has Mountain Walk.
  • Unit “Fleshling” - Explosion is no longer a Base ability
AI
  • Fixed a crash that could occur due to Bounty targeting a structure with no upgrade component.
  • Fixed an issue where a hang could occur when Marauders try to Embark on water. Marauders are now given Fast Embark by default and no longer take a turn to Embark.
  • Fixed an issue where the Territorial behavior of Fated Region Stack could target hostile stacks outside their specified domain and ranges.
  • Fixed an issue where Generated Forge Items could include Giant Infusions.



Art
  • Fixed an issue where the Item Forge (Metal) Giant Axe became invisible when equipped.
  • Fixed a specific Item Forge staff becoming invisible when equipped.
  • Fixed an issue where changing a Races Body Shape would change their eye color.
  • Fixed an issue where the Race Army Color would show a duplicate color.
  • Fixed an issue where the Council Prolocutor was shrinking and appearing too low in the Quest Event screen.
  • Fixed an issue where the Council Prolocutor was too zoomed in in the Crystal Dwelling Siege portrait.
Units & Abilities
  • Fixed an issue where the Giant King ruler had an animation delay when using the “Cloud in a Bottle” ability.
  • Fixed an issue where the Clay Charger was not holding the weapon correctly.
  • Fixed an issue where Ogrekin units would appear inside their Mammoth mount.
  • Fixed an issue where Rulers would hold Polearm weapons incorrectly in the Victory Screen.
  • Fixed an issue where units on Cavernbear mounts were not looking in the right direction when attacking.
  • Fixed an issue where the Industrious Bastion was missing a mount with Mount Masters.
  • Fixed an issue where the Dark Knight would be holding the Lance incorrectly
  • Fixed a broken link for Focus Aim in the resources.
  • Fixed an issue where Molekin Heroes on Pegasus Mounts were floating above them.
  • Fixed an issue where Feudal Simians were bald in the Faction Creation screen.
  • Fixed a Primal Fury helmet becoming flat and glitchy looking for Male Dwarfkin.
  • Fixed an issue where the Lithorine Shardlancer had some light clipping in the unit mesh.
  • Fixed an issue with the Volatile Charge Autospell PFX not triggering correctly.
Transformations
  • Fixed an issue where the Ruler would be placed way back inside the “Transformation” screen when the “Blessed Dragon Mount” is equipped.
  • Fixed an issue where Ruler/Heroes with the “Spawnkin” transformation would float above certain mounts.
  • Fixed an issue where a Ruler with Naga Transformation would be floating in the Pantheon view.
  • Fixed an issue where Halflings with Reveler’s Heart Transformation would still have their foot hair.
  • Fixed an issue where units with Naga Transformation would grow legs when dying in water combat.
  • Fixed an issue where Syron Units with Draconian Transformation would fall through the Stag mount.
  • Fixed an issue where Toadkin with Naga Transformation and Supergrowth would cause the removal of eyes.
  • Fixed an issue where Pantheon Heroes with Reveler’s Heart could experience some visual issues on the legs.
  • Fixed several issues with the Draconian Transformation not working correctly for multiple units.

Environments
  • Fixed an issue where Underground Passages in the Dungeon Theme could disappear.
  • Fixed an issue where the Cave Passages were not receiving their Dungeon visuals.
  • Fixed an issue where the Mangrove Tactical map had a passable rock.
Combat Map
  • Fixed an issue where Clay Golems could not spawn correctly when the Ruler starts on top of an obstacle.
  • Fixed an issue where immobilized units wouldn’t turn to face the units they were attacking
Crystal Dwelling
  • Fixed a crash that could occur when an Infestation Quest ends from the Crystal Dwelling without it being completed.
  • Fixed the Crystal Dwelling Quests and issues with the extra rewards from Pacts when Story options are taken that change the Pact level.
  • Fixed the Crystal Dwelling not sharing vision inside its domain while having an “Eternal Pact” with it.
  • Fixed the countdown for reaching a new pact inside the diplomatic overview screen for the Crystal Dwellings.
Economy
  • Fixed Artisan Fortification, Healing Spires and Necrotic Spires not replacing the Ballista Towers when built.
  • Fixed Silent Barracks not generating Siege health for adjacent Dungeon provinces.
Events
  • Fixed one of the options after defeating the Fey Fissure guards rewarding Binding Essence, but not Binding Fragments.
Fated Regions
  • Fixed the Crystalstorm Combat Auto Spell in the Crystalstorm Plateau also hitting Fated Region units.
  • Fixed the AI blocker on the Giants Throne Ancient Wonder of Mount Godkeep not unblocking AI players when they complete the first phase of the Fated Region.
  • Fixed the Negative Alignment effect missing from an option in the Mount Godking Outro.
  • Fixed several AI crashes that could occur due to Fated Region ambushes.
  • Fixed an issue where the game could soft lock during the Gilded Wastes Fated Region when ambushed under special circumstances (e.g. units routing; all related to "new" stacks showing up right before the ambush).
  • Fixed an issue where Fated Region ambushes could go wrong when the ambush stack would be spawned on mountain overlay (or stalagmites which are technically the same overlay), displacing them.
  • Fixed an issue where the "Sacrifice Troll King" option in the Mount Godking outro event did not give evil alignment.
Giant Kings
  • Fixed the Ice Runestele not adding Snow and Ice features when the province is already filled with overlays supported by the Arctic theme.
  • Fixed Lava Runestele in the Underground not correctly spreading Desolate Underground theme and Chasm overlay. Very sorry to all you subterranean magmamancers out there!
  • Fixed Storm and Rock Runestele removing the Uninhabitable province features when terraforming, which by mistake allowed them to terraform Uninhabitable Provinces.
Heroes
  • Fixed an issue where Heroes who die from Scripts/World Map Spells would not hav their inventory wiped properly.
Interface
  • Fixed an issue where Eldritch Sovereigns could end up with a different class than selected in the list.
  • Fixed an issue where the Location button in the Hero Panel wasn’t clickable
  • Fixed an issue where the Mirror Mimic’s appeared to have gained all their XP in a single fight in the Combat Result Screen
  • Fixed an issue where the Siege Timer on the World Map would not refresh when adding Siege Projects
  • Fixed an issue where the incorrect Casting Points fill behavior and infinite animation played
  • Fixed an issue where the Income Breakdown would include the income from occupied structures.
  • Fixed Artisan Fortifications and Healing Spires not showing up in the siege interface when besieging a city that has either of them.
  • Fixed Crucible Battlement string insert not displaying it was granting Fire Damage to units.
  • Fixed missing string insert on the Throne of Mirrors combat enchantment
  • Fixed Arcana Accumulation’s resistance modifier showing up with wrong text inside the breakdown tooltip of a unit’s resistance stat.
  • Fixed wrongly displayed movepoint cost for Ruins overlay.
  • Frenzy buff granted by Draconic Frenzy combat enchantment no longer appears in red as if it was a debuff.
  • Fix all ruler presence types showing up in the summary always
  • Fix all ruler presence types showing up in the summary when you've only changed one
  • Fixed an issue where non-host in Multiplayer Lobby can change the Ruler Origin filtering.
  • Fixed a crash that could occur when setting up Defense Properties of Units in the Combat Results Screen
  • Fixed a reward appearing as invalid in the Primordial Clay Wonder Aftermath.

Pantheon
  • Fixed an issue where the Dungeon Keeper Ascension Trait would sometimes not summon the Clay Unit correctly
Story Realms
  • Fixed not all Free Cities on Arcalot having one of the umbral transformations, making the timer sometimes almost impossible to compete with (units of those Free Cities would not count). This happened for races attached to more than 1 Free City.
Spells
  • Fixed an issue where Summon Animal and Summon Greater Animal would spawn 2 units when in the Ice or Fire Caves in the Underground
Unit
  • Fixed an issue where the Oathsworn Sealbearers' main attacks did not properly gain "Always Hit" from the champion versions of their seal abilities.
World Map
  • Fixed crash that could occur during the AI turn where Bounties would target a structure without upgrade component
  • Fixed a crash that could occur due to the Toll of Seasons - Summer terraforming in the Underground.
  • Fixed an issue where Pangea map generation when paired with the Underground Start trait would not generate sufficient Surface
  • Fixed an issue where some Sally Out Battles would not include Reinforcements
  • Fixed an issue where Camera Shakes would still occur on the World Map even if the setting was disabled.
  • Fixed Chasm in the Underground being called Lava Chasm, which led to confusion about terraforming and the Fire Giant bonuses. The Lava Chasm is not a separate feature from Chasm.
  • Fixed Altar of Marching Gloom not spreading its terraforming effects to other layers via Underground Passages.
  • Fixed a custom Golden Ancient Wonder having surrounding provinces with the Uninhabitable tag.
  • Fixed the Enchanted Bloom not removing intended Province Features.
  • Fixed Primal Temple terraforming removing the Uninhabitable province features, which by mistake allowed them to terraform Uninhabitable Provinces.
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How to Make Your Own Region! | Modding Tutorial

Rulers!



The Free Ogre Update added one of the features our players have been asking for for months — you can now make your own regions with the new Level Editor with the help of modding tools. To make the process easier, we recorded a modding guide with the help of Lara — 3D Environment Artist at Triumph Studios.

UPD: We saw your reports about the Level Editor crashing at launch, and we are working on it now! Meanwhile one of the fixes is available in Open Beta so feel free to check it out! And it goes well the fix will go live in one of the upcoming patches.

Let us know if it was helpful, and please share your maps on socials; we are very excited to see them!

[previewyoutube][/previewyoutube]

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Age of Wonders 4 - Ogre 1.1 Update



Foolish Godir,

You thought our return was merely jest, yet here we stand before you. Behold the might of Myrrida, our grand ruins and beautiful creations. Our work has only begun as we start our improvements of the Realms within the Astral Sea.

The Ogre 1.1 Update brings a few adjustments to the Crystal Dwelling and adjacent systems while fixing a bunch of bugs. The Ogre Update was immensely helpful in tracking and addressing issues for the official release of Giant Kings on April 1st. The fixes we deliver today are things that could no longer be included in our Day 1 Version or that were reported in the days following our Launch.

As Spring begins to take root, we hope you continue to enjoy Giant Kings and the Ogre Update.

May your Pantheons Thrive

Game Version: 1.010.001.106191

[hr][/hr]



  • The Shatterblades Hero loadout item and Item Forge version now disables the Mount slot.
  • Added Lava Lakes on the surface, bringing more consistency to annexable Lava in surface Desolate.


  • Increased the Crystal Dwelling rewards when defeating it.
  • Increased the strength for the Guard Armies of the Crystal Dwelling.
  • Added more units to the Crystal Dwelling’s possible unit picks.
  • Adjusted the Damage on the T2 weapons you can buy from the Crystal Dwelling.
  • Adjusted the Damage on the T4 weapons you can buy from the Crystal Dwelling.
  • Increased the strength for Guard Armies of the Umbral Dwelling.

[hr][/hr]



General

  • Fixed a hang that could occur due to the Bounty System updating.
  • Fixed a hang that could occur due to the territorial behavior of the AI when it comes to independents vs independents.
  • Fixed a crash that could occur due to the Reinforcement Range being activated on a Stack when a City finishes recruitment and adds a new Unit to it.
  • Fixed a crash that could occur at the end of Terraforming Cosmic Happenings when Terraforming effects were removed or made permanent.
  • Fixed a crash that could occur due to a Combat Property Resource being deleted.
  • Fixed a crash that could occur due to a missing or incorrect Free City Upgrade Set in a Story Realm.
  • Fixed a crash that could occur due to a unit being killed while the target is still relevant for some calculations.
  • Fixed a crash that could occur when the game wasn’t able to replace a ruler that was currently on the water.
  • Fixed a crash that could occur due to quest units spawning on Lava when they are not allowed to spawn on water.
AI

  • Fixed the AI to allow it to pick Story options that give allegiance towards a Free City and Crystal Dwelling.


Art

  • Fixed an issue where Units would be walking on Lava and not in it.
  • Fixed an issue where Feudal Longbow units were floating in the Faction Creation background.
  • Fixed an issue where Bannerman’s mount was clipping through the ruler’s mount in the Faction Creation.
  • Fixed an issue where Bannerman were floating on their mount after activating Geomantic Crystallization.
  • Fixed an issue where Dragon Lords were floating in their 2nd pose.
  • Fixed an issue where Crocodile units did not have the correct attack animation during water combat.
  • Fixed an issue where the Bolt Repeater model was still present after destruction.
  • Fixed an issue where the tail of the hero’s horse from the “Trinity Island” Fated REgions was not made of crystals.
  • Fixed an issue where the mane/tail verlet physics were broken on horses.
  • Fixed an issue where the Giant Kings would vertex explode when hit by retaliations.
  • Fixed an issue where the Giant Kings did not have the appropriate PFX when under the effect of Awakened.
  • Fixed an issue where Transparency from the Wightborn Transformation was missing on Syron and Ogrekin Forms.
  • Fixed an issue where tails were disconnected from the body in Naga transformed skeletons of short races.
  • Fixed an issue where the Astral floating crown “Helmet” customization choice specific to “Mystic” culture was not visible on its shader.
  • Fixed an issue where the "Volatile Charge" infusion from the "Shatterblades" blueprint had a placeholder icon.


Custom Regions

  • Fixed an issue where the Custom Region for the Lava Prison Ancient Wonder behaved as if it was on Water and not on Lava.
  • Fixed an issue where the "Behemoth's Dreadful Presence" combat enchantment from the "Icebound Behemoth" landmark not being present during manual combat on adjacent provinces.


Crystal Dwelling

  • Fixed an issue where the Artifact Collection achievement would not trigger for the Crystal Dwelling Artifacts.
  • Fixed a crash that could occur when selecting items in the Crystal Dwelling shop.
  • Fixed an issue where the Combat Spell Crystallize Essence did not work on enemy corpses.
  • Fixed an issue where the Artifact Lithorite Prism provided its bonuses to Outposts.
  • Fixed an issue where the "Crystal Dwelling" was not automatically destroyed after the "Umbral Dwelling" or a "Free City" sieges it and wins the siege battle.
  • Fixed an issue where the Crystal Dwelling didn’t share vision inside its domain while having an “Eternal Pact” with it.
  • Fixed the Council Prolocutor not having the “Floating” passive ability.
  • Fixed the Council Prolocutor not being on the center hex of the Crystal Dwelling.


Economy

  • Fixed an issue where City Stability did not properly ignore the Negative City Stability from “Chasm” and “Lava” provinces.



Events

  • Fixed an issue where the button for the 'Eldritch Rite of Delirium' did not validate for DLC Cultures in their First Meet Events.
  • Fixed an issue where the “Anvil of Doom” event did not reference the correct units and could be skipped when entered only by the Hero.
  • Fixed an issue where Giant interactions could show duplicate options.


Fated Regions

  • Fixed an issue where a Fated Region event button was selectable while not meeting the Imperium Cost requirement.
  • Fixed an issue where the “Gilded Wastes” Fated Region did not have a usable unit tier composition on Brutal difficulty.
  • Fixed a crash that could occur when the Giant army spawned by the “Thagnokar’s Heir” Collection Happening razes a city.
  • Fixed missing hyperlink references in the “Thagnokar’s Heir” Fated Region quest description.
  • Fixed broken notification being shown in the “Colonnade Garden” Fated Region.
  • Fixed an issue where the defenders on the Dragon Nest of the “Colonnade Garden” Fated Region had an incorrect Difficulty
  • Fixed an issue where the "Sunken Library" that spawns in the middle of the "Trinity Island" Fated Region did not spawn explored.


Hero

  • Fixed an issue where the Magekiller Hero Rifle did not display its damage output.
  • Fixed an issue where the Storm Giant’s Mass Chain Lightning had incorrect damage.


Interface

  • Fixed an issue where clicking ‘Declare War’ in the pop-up did not declare war.
  • Fixed an issue where City Improvement’s income breakdown was duplicating income from Nodes/Province Structures.
  • Fixed an issue where Miscellaneous Items would select the first slot rather than the selected one (again)
  • Fixed an issue where the tooltip for “Expansion” under the Victory Conditions in Advanced Settings was not being displayed.
  • Fixed an issue where Wizard King Rulers were not facing correctly in the diplomacy screen.
Text

  • Fixed the “Volcanologists’ Guild” having missing reference present in its tooltip.
  • Fixed Summon spells not showing their Wizard Tower requirement in the Research and Encyclopedia screen.
  • Fixed the wrong shield being mentioned inside the tooltip of the “Goldseeker’s Pickaxe and Shield” starting weapon.
  • Fixed a missing hyperlink reference present inside the "Resistance" tooltip of units affected by the "Arcane Accumulation" Combat Enchantment.


Modding

  • Fixed an issue where the Particle Emitter and Group Naming were wiped in the Modding Tools.


Pantheon

  • Fixed an issue where the Hostile Seas Realm Trait was not mutually exclusive with Void Pocket and Void Divide.
  • Fixed an issue where the Militia Upkeep was not modified correctly with High Maintenance Realm Trait.


Sieges

  • Fixed an issue where you could not Sally Out on water.
    • It is now always possible to initiate a Fight when moving from Land to Water without embarking first.
  • Fixed an issue where being besieged by Armies on the Water would cause the sieger’s units to be on boats.
  • Fixed an issue where the “Crucible Battlements” granted recruited units +4 Fire Damage instead of +1 Fire Damage.
  • Fixed an issue where the "Wizard's Bombardement" siege project from the "Fallen Tower" Tier 3 Ancient Wonder was not functional.
  • Fixed an issue where an incorrect amount of souls was received when breaking a city’s walls while using the “Soul Siphon Ritual” siege project.


World Map

  • Fixed an issue where Generated Items were allowed to Generate Items with up to 10 Infusion Points.
  • Fixed an issue where moving a Ranger Hero out of a Stack with another Ranger Hero would duplicate the Hero’s Visualisation.


https://store.steampowered.com/app/3181500/Age_of_Wonders_4_Giant_Kings/

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