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Steam Deck News

Steam Deck Beta Client Update: December 1st

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]Steam Input[/p]
  • [p]Fixed Dualsense Edge, Xbox Elite, Nintendo JoyCons in paired mode not finding the correct config to edit.[/p]
  • [p]Adjusted Dualsense "Create" and "Options" glyphs for better recall.[/p]
  • [p]In all Gyro Modes, when selecting multiple gyro activation buttons, you can also choose whether "Any" or "All" buttons are required to Enable/Suppress/Toggle the gyro.[/p]
  • [p]Gyro Haptic On/Off effect is now separated from Gyro Haptic Rotation Effect.[/p]
  • [p]Added an "Invert Input" toggle in "Regular Press" activator settings. When enabled, this causes button presses to generate releases, and vice versa. [/p]
  • [p]Gyro to Joystick Deflection Mode: Added "Use Relative Roll" & "Use Relative Pitch" toggles. When enabled, this makes the output Joystick deflection relative to the controller's pose since the Gyro's activation. i.e. turning on the gyro will always center the stick output. When disabled, the deflection angle is absolute vs. the controller's gravity sensor. Previously this was only possible for "Pitch" (old name: "World Auto Tilt"), but it's now available for Roll as well.[/p]

Steam Deck Beta Client Update: November 28th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]General[/p]
  • [p]Fixed intermittent in-game purchase failures for some games.[/p]

Steam Deck Beta Client Update: November 25th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]Steam Input[/p]
  • [p]Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings->Developer to keep them visible all the time.[/p]