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Steam Deck News

Steam Deck Beta Client Update: January 21st

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]General[/p]
  • [p]Updated localization.[/p]
[p]Desktop Mode[/p]
  • [p]Fixed an issue where dropdown menus would sometimes fail to appear.[/p]
[p]Steam Input[/p]
  • [p]Fixed an issue where foreground colors did not apply correctly to menus.[/p]

Steam Deck Client Update: January 20th

[p]We have just shipped an updated Steam Deck Client to the Stable channel.[/p][p][/p][p]Note: This update was re-released on January 21st with the following additional changes:[/p]
  • [p]Fixed an issue where foreground colors did not apply correctly to Steam Input Virtual menus[/p]
  • [p]Fixed an issue where dropdown menus would sometimes fail to appear in Desktop Mode.[/p]
  • [p]Updated localization.[/p]
[p][/p][p]General[/p]
  • [p]Updated layout of downloads page for the active item.[/p]
  • [p]Updated suspend animation when not on Steam Deck.[/p]
  • [p]Improved library asset loading times for large libraries.[/p]
  • [p]Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions.[/p]
  • [p]Improved caching of Soundtrack album covers in library.[/p]
  • [p]Discovery Queue: Smoothed out user experience and brought up to date with recent changes to web version.[/p]
  • [p]Child accounts are now allowed to adjust the brightness of the screen.[/p]
  • [p]Added "View In Library" to the context menu for games on the downloads page.[/p]
  • [p]Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game's library page.[/p]
  • [p]Fixed desktop Steam Clients exiting while running a game if a Steam Deck is resumed while running a non-Steam app.[/p]
  • [p]Fixed several issues where navigation could get stuck behind menus or dialogs.[/p]
  • [p]Fixed the WiFi auto connect setting being forgotten after a system restart.[/p]
  • [p]Fixed a case where the WiFi connection dialog would not show a password prompt for networks that only support WPA3.[/p]
  • [p]Fixed brightness slider (HDR) in Quick Access Menu.[/p]
  • [p]Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn't display.[/p]
  • [p]Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout.[/p]
  • [p]Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10's of thousands).[/p]
  • [p]Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game.[/p]
  • [p]Fixed a case where bluetooth devices would sometimes show as a generic device under Settings->Bluetooth instead of showing as their specific type (e.g. gamepad/headphones).[/p]
  • [p]Fixed a rare crash that could happen when scanning for WiFi devices under Settings->Internet.[/p]
  • [p]Fixed a rare crash when hotplugging a mouse and keyboard[/p]
  • [p]Fixed a case where navigation menus stopped showing after closing a game in Desktop Mode.[/p]
[p][/p][p]Game Recording[/p]
  • [p]Improved error messages for limited accounts sharing messages in chat or via the share menu.[/p]
  • [p]Fixed a bug where the video track of a game recording could be empty.[/p]
[p][/p][p]Remote Play[/p]
  • [p]Fixed Remote Play Together session not fully starting for some games running on macOS host systems.[/p]
[p][/p][p]Steam Input[/p]
  • [p]Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus.[/p]
  • [p]Slightly reduced steady-state CPU usage of Steam Input overall.[/p]
  • [p]Added visualization of mode shifts to the Preview Layout page.[/p]
  • [p]Added the ability to have a mode shift without needing to have a mode already on a source.[/p]
  • [p]Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found.[/p]
  • [p]Made the "Choose a Configuration" page remember which tab you were on when returning from previewing a configuration.[/p]
  • [p]Made the "Choose a Configuration" page remember the setting to show/hide configurations from other controller types.[/p]
  • [p]In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new "Gyro to..." modes, and Steam Input api's GetMotionData. [/p]
  • [p]Fixed some Linux-specific crashes.[/p]
  • [p]Fixed not being able to use "Export Layout->Save New Layout" when using a "Sharable Personal Layout".[/p]
  • [p]Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it.[/p]
  • [p]Fixed a crash in Drill Core when Steam Input is enabled with a gamepad config.[/p]
  • [p]Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT.[/p]
  • [p]Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab.[/p]
  • [p]Fixed some cases where bindings were removed for grip or share buttons on devices.[/p]
  • [p]Fixed a case where the title of the configuration in the summary screen would break after making an edit.[/p]
  • [p]Fixed a case where inputs with multiple bindings would show up as \[object] \[object] after removing a binding.[/p]
  • [p]Fixed SIAPI trigger bindings sometimes not working when bound to buttons.[/p]
  • [p]Fixed Gyro as Joystick mode ignoring sensitivity settings.[/p]
  • [p]Fixed the left/right trigger soft pull showing in the mode shift button dropdown as "none".[/p]
  • [p]Fixed the mode shift button sometimes not having a localization token in the summary page.[/p]
  • [p]Fixed virtual menus showing as "Create Touch Menu" instead of "Touch Menu" in the summary page.[/p]
  • [p]Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration.[/p]
  • [p]Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI.[/p]
  • [p]Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup.[/p]

Steam Deck Beta Client Update: January 20th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]Steam Input[/p]
  • [p]Fixed the left/right trigger soft pull showing in the mode shift button dropdown as "none"[/p]
  • [p]Fixed the mode shift button sometimes not having a localization token in the summary page[/p]
  • [p]Fixed virtual menus showing as "Create Touch Menu" instead of "Touch Menu" in the summary page[/p]
  • [p]Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration.[/p]
  • [p]In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new "Gyro to..." modes, and Steam Input api's GetMotionData. [/p]

Steam Deck Beta Client Update: January 17th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]General[/p]
  • [p]Fixed a rare crash when hotplugging a mouse and keyboard[/p]
  • [p]Improved caching of Soundtrack album covers in library[/p]
[p]Steam Input[/p]
  • [p]Added visualization of mode shifts to the Preview Layout page[/p]
  • [p]Added the ability to have a mode shift without needing to have a mode already on a source[/p]
  • [p]Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI[/p]
  • [p]Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup[/p]