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Steam Deck News

Steam Deck Beta Client Update: January 6th

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General
  • Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions
  • Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn't display
  • Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout


Steam Input
  • Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT
  • Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab
  • Fixed some cases where bindings were removed for grip or share buttons on devices


Steam Deck Beta Client Update: January 2nd

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General
  • Updated suspend animation when not on Steam Deck.

Steam Deck Beta Client Update: December 20th

Note: this beta was re-released on 12/30 with a fix for crashes in games using Steam P2P Voice Chat on Linux.

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General
  • Discovery Queue: Smoothed out user experience and brought up to date with recent changes to web version.
  • Fixed brightness slider (HDR) in Quick Access Menu


Steam Input
  • Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found
  • Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it
  • Made the "Choose a Configuration" page remember which tab you were on when returning from previewing a configuration
  • Made the "Choose a Configuration" page remember the setting to show/hide configurations from other controller types
  • Fixed a crash in Drill Core when Steam Input is enabled with a gamepad config