1. Steam Deck
  2. News

Steam Deck News

Steam Deck Beta Client Update: October 3rd

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fixed an issue with art for some games not properly updating. A client restart may be required for some art changes to fully appear.
  • Fixed some DLC art displaying in the wrong language.
  • Fixed progress feedback for the Eject button in Settings->Storage disappearing as soon as the button is pressed.
  • Fixed labels for external drives not being editable during a format operation.


Steam Input
  • Added "World Space" Experimental Gyro Conversion Mode. This modes feels similar to using a laser pointer. It monitors rotation about the gravity axis to determine both horizontal and vertical output. Some may prefer "Player Space" which is a hybrid of world yaw and local pitch.
  • Fix for "Player Space" Gyro Conversion Mode. Gravity axis is now reliable.
  • "Pixels Per 360°" Setting value is now copied within the current Action Set rather than across the entire steam input config. This is an accommodation for games with different turning rates in different gameplay states (i.e. Vehicle Mode vs On Foot mode may have a different camera turn rate).
  • Partial Regression fix for older Gyro "As Joystick" modes, but there are still known issues. Renovation is planned.

Steam Deck Client Hotfix: September 29

General
  • Fixed an issue with art for some games not properly updating. A client restart may be required for some art changes to fully appear.
  • Fixed some DLC art displaying in the wrong language.


This update has been re-released to include the following fixes:
  • Fixed a failure to recognize the microSD card after a system reboot.

Steam Deck Beta Client Update: September 25th

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fixed external sdcard readers without an sdcard inserted showing up in Settings->Storage
  • Fixed a case where turning on the TDP limit toggle for the first time could result in a bad TDP value being set for the system.


Remote Play
  • Fixed black screen when streaming from another computer
  • Fixed black screen when streaming to another computer which has enabled the high quality streaming preset
  • Added a low latency network setting, which reduces latency at the cost of bandwidth


Steam Input
  • Fix: Gyro to Mouse preferences can be overridden in action layers.
  • Fix: FlickStick Pixels per 360 value was defaulting to 2000 the first time it opened.
  • Fix: Periodic jolts of gyro movement should be reduced/fixed in Gyro to Mouse mode.
  • Gyro To Mouse mode now has a "3DOF to 2D Conversion Style" dropdown.

    • Yaw, Roll, and Yaw + Roll - legacy settings brought forward for easier onramp.
    • Yaw + Roll is slightly different from "Yaw & Roll Combined" in the previous mode. It has been re-written to avoid "ping-pong" horizontal output response during figure 8 movement.
    • Local Space (Advanced) gives access to more parameters for expert tweaking.
    • Player Space (Experimental). Vertical output uses local pitch, as usual, but horizontal output comes from rotation around the gravity axis due to local yaw and roll. Many thanks to Jibb Smart.
  • A note on gyro orientation convention in the new Gyro To Mouse mode: Previously we considered "pitch", " yaw" and "roll" to be relative to the hardware - Yaw is considered the axis that rotates about a joystick's central axis on any controller. Moving this convention over to handhelds (i.e. SteamDeck or mobile) has caused confusion for many due to how the controller is tilted in order to look at the screen. To address this, we now compensate for that tilt, and consider "yaw" to be "Human Oriented". So, on Handhelds: "Yaw" is the axis that goes from the top to the bottom of the screen (so turning the handheld around that axis generates "Yaw") & "Roll" is considered the rotation axis through the screen (steering wheel motion). This only changes the expected axes on Handhelds - standalone controllers have the same orientation as ever.