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Steam Deck News

Steam Deck Beta Client Update: February 14th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel. [/p][p][/p][p]General[/p]
  • [p]Fixed an error on the Downloads page when a Free to Play game is removed during installation[/p]
[p]Steam Input[/p]
  • [p]Reduced polling rate while the Steam Frame Limiter is active to save additional power. This can save up to 6% on battery life when running at 30fps in a low-power game like HL2[/p]
  • [p]Fixed an error on the virtual menu settings when bound to gyro[/p]

SteamOS 3.6.21 Stable Update


SteamOS 3.6.21 has been released to the Stable channel for Deck with the following changes:

General
  • Fixed a rendering issue with characters' eyes in Indiana Jones and the Great Circle
  • Added support for the 8BitDo Ultimate 2C Wireless Controller
  • Fixed Linux kernel CVE-2024-50089
  • Fixed mpg123 CVE-2024-10573
  • Fixed libarchive CVE-2024-20696

Steam Deck Beta Client Update: February 6th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel. [/p][p][/p][p]General[/p]
  • [p]Fixed a rich presence related crash from yesterday's beta.[/p]
  • [p]Added a link to game notes to the "Your Stuff" section so they can be viewed outside of the overlay.[/p]
  • [p]Fix cases where long notes or very long text would break the layout of the game notes editor.[/p]
  • [p]Fixed a bug where sometimes text input would not work from the keyboard after closing and then reopening the overlay.[/p]
  • [p]Improved the animations when opening the virtual keyboard on the game notes page in the overlay.[/p]
  • [p]Fixed some cases where input could lock up on the Virtual Keyboard.[/p]
  • [p]Fixed touch input not working when editing game notes.[/p]
  • [p]Fixed using the touchscreen to type into the Virtual Keyboard when editing game notes.[/p]

Steam Deck Beta Client Update: February 5th

[p]We have just shipped an updated Steam Deck Client to the Preview/Beta channel.[/p][p][/p][p]General[/p]
  • [p]HDR is no longer forced active on external displays (Steam Deck OLED)[/p]
  • [p]HDR on external displays can be persistently enabled / disabled (per display, via Display -> Advanced -> Enable HDR)[/p]
[p]Desktop Mode[/p]
  • [p]Improved preservation of display brightness when transitioning to desktop mode.[/p]
[p]Steam Input[/p]
  • [p]Added support for the Zuiki Mascon controllers for Nintendo Switch[/p]
  • [p]Fixed a case where controllers would be in the guide button chord config after disconnecting with the button held[/p]
  • [p]Fixed a case where the virtual menu screen in the configurator would stop displaying other settings after changing a binding[/p]
  • [p]Fixed some issues when using "Gyro to ..." modes with controllers with high gyroscope polling rates[/p]
  • [p]Added support to allow Mode Shifts to be activated using multiple buttons[/p]
  • [p]Fixed SteamController receiving random haptic events when playing No Man's Sky[/p]