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Warlander News

⚔️ Minor Bug Fixes ⚔️

Greetings Warlander!

Today, we have implemented an update to fix an issue.

The following is an update to fix an issue that was causing the names of all users on other platforms to be displayed in the ranking screen only on Xbox.

The platform icons on the ranking screen were also not being displayed correctly.

Fixed an issue where the Prestige tutorial would not be displayed if the tutorial had been completed.



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https://store.steampowered.com/app/1675900/Warlander/

⚔️ UPDATE 1.10.0 ⚔️

Greetings Warlander!

  • Cross-party

    • Players from different platforms can now form parties with other players.
  • Voice chat

    • Voice chat can now be used during a Battle with party members and Squad members.
  • Friend requests can now be made from the player list on the scoreboard during a match or on the results screen.
  • Prestige

    • Rather than resetting the Titles earned so far, characters who Prestige will have an additional Talent slot and an icon indicating the number of times they have Prestige'd.
    • The item rarity "Prestige" will now be renamed to "Epic".
  • New Mage Skill "Wave Blaster"

    • This wind-attribute attack, which accumulates energy of "chi" and fires it as a bullet, not only penetrates through enemies, but also breaks down the enemy's guard
    • Does not break through Warrior’s Barrier Skill.
  • Options screen: an option to turn on/off "Melee Aim Assist" and "Skill Aim Assist" has been added.
  • Steam Only: we will perform a test of Denuvo Anti-Cheat. During this test, Sentry may be deactivated completely and replaced with Denuvo.
  • The maximum number of character slots and deck slots sold have been increased as follows:
    • Character Slots: Max 20 → Max 50
    • Deck Slots: Max 5 → Max 8
  • The amount of experience required for the following Titles have been adjusted.
    • Squire/Holy Sister/Apprentice
      • From 6,000 to 2,000
    • Tough Guy/Mad Dog/Challenger/Knight/Vixen/Hard Worker/Indomitable/Deaconess/Vandal/Tamer/Curmudgeon/Wizard
      • From 20,000 to 6,000
    • Vanguard/ Cutthroat/ Bodybuilder/ Brigand/ Artillerist/ Plunderer/ Rebel/ Banneret/ Guide/ Carpenter/ Pilgrim/ Crusher/ Slugger/ Chandler/ Recusant/ Priestess/ Destroyer/ Summoner/ Hawkeye/ Wit/ Interceptor/ Scribe/ Insurgent/ Archmage
      • From 40,000 to 10,000
    • Ironclad/ Razor-edge/ Arbalester/ Duelist/ Subjugator/ Scoundrel/Grand master/ Bombardier/ Missionary/ Architect/ Ashbringer/ Fanatic/ Lightkeeper/ Mendicant/ Inquisitor/ Archbishop/ Devastator/ Conjurer/ Phantom/ Blasphemer/ Royal Mage/ Deadeye/ Strategist/ Magus
      • From 80,000 to 20,000
    • Unbreakable/ Bladedancer/ Lionheart/ Conqueror/ Outlaw Hero/ Dreadnought/ Apostle/ Fortifier/ Paladin/ The Radiant/ Liberator/ Exorcist/ The Fury/ Demon Ruler/Truth-seeker/ Chancellor/ Evileye/ Mastermind
      • From 12,000 to 30,000
    • Centurion /Seraphim/ Stormbringer
      • From 150,000 to 40,000
    • Souleater/ Inferno
      • From195,000 to 60,000
  • Fixed issue that occurred rarely where an attack would bypass a guard.
  • Fixed bug that could cause players to slip past each other without hitting each other
  • Fixed issue with the Team Skills "Battle Cry" and "Hymn of War" not adding effect values based on the number of participants.
  • Fixed an issue where friends' rankings were not displayed correctly on the friend ranking screen.
  • Fixed an issue where the activation of the Warrior Ult Skill "Fell Blade" would be canceled by Dispel.
  • Fixed issue where the Cleric Skill "Goddess Icon" would sometimes appear inside a wall.
  • Fixed issue where the Cleric Skill "Goddess Icon" would break immediately upon placement depending on location.
  • Fixed issue where Cleric Skill "Warp Gate" could cause a crash upon disappearing.
  • Fixed an issue where summoning a Mage Familiar could be canceled if ADS was performed during the summoning process.
  • Fixed a bug in which VFX were sometimes not reflected correctly when respawning
  • Fixed other minor bugs.




⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
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https://store.steampowered.com/app/1675900/Warlander/

🌟 Wave Blaster Weekend Campaign! 🌟

Greetings Warlander!

Weekend Campaign




The Wave Blaster Drop Rate Up Campaign is coming to Warlander from 9:00 am Oct. 6 (Fri.) to 8:59 am Oct. 9 (Mon.) UTC!

This campaign doubles the chance of the Skill Wave Blaster appearing!

Do not miss it!



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
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💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/

🌟 Addressing recent discussions in the Community 🌟

Greetings Warlander!

Thank you so much for all of the support you have shown to Warlander. Your feedback has been incredibly valuable to us, and we're committed to addressing these topics.

We hear your feedback, and agree that getting new players into the game is a priority. We believe that there are things that need to improve within the game to make sure that when new players join they have a good time, and play for longer.
[h2]New Player Experience[/h2]
These past few weeks a lot of our focus has been set on the new player experience. Their first impression is important, so we've dedicated significant effort recently toward enhancing features such as the Tutorial and Matchmaking to ensure that new players aren't overwhelmed by more seasoned players.
[h2]Quality of Life (QoL) improvements[/h2]
To address the feedback for QoL improvements within the game, we first want to clarify that the teams working on expanding the game's content and adding new Maps are distinct from the teams dedicated to adding QoL improvements such as UI and Balancing. Both are important and we're committed to enhancing the gameplay experience on all aspects.

Regarding the priority of these topics, we hear your feedback and we’re making adjustments internally to shift our efforts to QoL improvements.

Previously, a lot of our effort has been set on the Arena mode, to make sure it is a fun experience when it's released. Now that Arena Mode is nearing completion this team now has more time to focus on QoL improvements, such as Renaming Characters which was released recently.
[h2]Upcoming Features / Changes[/h2]
We're actively developing some of the most requested features based on your feedback, and we're excited to provide you with updates on our progress.
[h3]CrossParty[/h3]
CrossParty is a significant focus for us, We've taken your frustrations and feedback seriously. Implementing CrossParty functionality is a complex feature and we’re working tirelessly to get this to you as soon as possible. We're currently aiming for CrossParty to be implemented This Season.
[h3]Voice Chat[/h3]
We've been working on finding the best way to make Voice Chat and Communication work within Warlander considering the team sizes. We're planning on releasing this together with CrossParty.
[h2]Known Issues we’re looking into[/h2]
We have heard your frustrations of issues within the game recently, and are working to address these. Some notable Issues that we’re working on are:
Melee Combat/Collision (Fixed on 11. Sep.)
Hymn of War (Fixed on 15. Sep.)
• Reserved Matchmaking Issues
• Changing brightness bug
[h2]Q&A Answers[/h2]
Thank you for all of the questions you guys have sent in during the Q&A and we apologize for the wait you’ve had to endure during this time.

These questions sparked a lot of conversations internally and provoked a change in our timeline and priorities to make this game the best it can be. Unfortunately this meant, many of the answers to your questions which were already in progress had become either obsolete all-together or required significant editing.

Therefore the Q&A answers will be run out in two parts, as we want to answer as many of your questions as possible, and as quickly as possible. The first part will come out later this season.



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
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💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/

🌟 Replacing Sentry Anti-Cheat with Denuvo 🌟

Greetings Warlander!

Next Week, Warlander's Steam version will begin with testing the anti-cheat software "Denuvo" in the user environment.

The intention, if all goes to plan, is to replace Sentry entirely with Denuvo.

During the test, both Denuvo and Sentry will be running.

The Sentry launcher may be turned off, but this does not mean that Sentry is uninstalled.

After the test, if we make the final decision whether to implement Denuvo over Sentry or not, we will publish the procedure for uninstalling Sentry again.

Denuvo will need to be installed once it's been implemented.

The following is an FAQ regarding the introduction of Denuvo.

If you're having any issues during this trial period, don't hesitate to reach out to our player support:
https://to.plaion.com/WarlanderSupport


[h2]How does Denuvo work?[/h2]

Denuvo, like other anti-cheat services monitors a player’s game and detects unauthorized use of third-party programs or modifications.

[h2]Does Denuvo affect game performance?[/h2]

Denuvo anti-cheat solution does not interfere with the regular operation of the game and does not cause errors or reduce stability to system performance.

[h2]Do I need to install Denuvo?[/h2]

Denuvo is installed with the user's permission the first time the Denuvo-supported Warlander is launched.

[h2]Can I uninstall Denuvo?[/h2]

Yes, you can uninstall Denuvo with the standard Windows features.

However, if you launch Warlander after uninstalling Denuvo, you will be prompted to re-install it; playing Warlander will require Denuvo to be installed.

[h2]What is the Anti-Cheat SDK? / How does it work?[/h2]

Anti-cheat SDK solution secures online gameplay mechanics that reward offline progress.

It protects sensitive game logic and data, prevents cheaters from changing a sensitive variable, such as decrypting saved games or modifying network traffic, and also provides protection against the most common cheat tools.

[h2]Is anti-cheat software in kernel mode safe?[/h2]

Running the driver component in kernel-mode can raise concerns, but kernel-level access is needed to detect cheaters effectively.

It’s worth mentioning that the most popular multiplayer games have adopted kernel-mode anti-cheat for effective protection.

Read more here about kernel access and games that use this:
https://blog.irdeto.com/video-gaming/denuvo-anti-cheat-why-we-chose-to-use-a-windows-kernel-mode-driver-in-our-solution/




⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/