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Warlander News

🌟 Incoming Content Update 🌟

Greetings Warlander!
Here are the patch notes in advance of tomorrow's update.

[h2]New Features[/h2]

[h3]New Map[/h3]
A new map, Moonlit Church has been added.



Moonlit Church allows players to experience battles under the moonlight and features four catapults in the center which can play an important role in pushing the frontline. Additionally, siege battles utilize two routes requiring new strategies for both defense and attack.

[h3]Practice mode added[/h3]
This single-player mode allows a player to enter a 2-Army Battle and experience the flow of the game against and alongside BOTs.

[h3]Superior Foe Battle[/h3]
A feature called "Superior Foe Battle" has been added.
Normally, players will be matched with players of the same rank, but if they enter a match where there are more players of a higher rank, the character experience received after the Battle will be increased.

[h3]Cataclysm Death Penalty[/h3]
Characters killed by a Cataclysm will now need to wait longer than normal to respawn.
Players can use this to restrict high level enemy characters by making it more difficult for them to be Deployed in Battle.

[h3]Opening Movie added to title screen[/h3]
After a certain amount of time elapses on the title screen, a movie will play introducing users to the world of Warlander.

[h3]Additional Tutorials[/h3]
An additional tutorial has been added after the tutorial on the flow of Battle explaining Cataclysms and anti-siege weaponry.

[h2]Feature Improvements[/h2]
  • When the game is first launched, the player now has another set of common equipment for warriors.
  • Kill Assist, as well as kills, now earn Valor points according to the Title rank difference of the enemy killed.
  • When purchasing equipment from the Shop, the Perk attached to equipment is now displayed in the Shop.
  • If a Mage takes damage while summoning a Familiar, the summon will be canceled.
  • Familiars can now be summoned in the air.


[h2]Gameplay Changes[/h2]
  • To alleviate the disparity between players who have just started the game and those who have been playing for a long time and to adjust the overall game tempo, we have lowered the increase in attack power gained through customization.

    Sword/Hammer/Crossbow/Magic Shot/Familiar Rarity Dependent power increase

    Power increase with level of Skill
  • Warrior
  • Powerbomb /Lunge Slash / Cover Shot / Rushdown/ Rocket / Whirlwind
  • Mage
  • Wind Trap / Lightning / Magic Napalm / Rocket Punch

    Perks
  • Object Damage Up / Enhanced Headshot / Critical Damage Up / Familiar Attack Up / Warrior Killer / Cleric Killer / Mage Killer / Superior Foe Killer / Sword Attack Up / Hammer Attack Up / Crossbow Attack Up / Magic Shot Attack Up

    Talents
  • Warrior Killer / Cleric Killer / Mage Killer / Superior Foe Killer / Sword Attack Up / Hammer Attack Up / Crossbow Attack Up / Magic Shot Attack Up

    Title
  • Warrior
  • Mad Dog / Cutthroat / Razor-edge / Arbaleste / Duelist / Bladedancer / Lionheart
  • Cleric
  • Crusher / Slugger / Ashbringer / Fanatic / Paladin
  • Mage
  • Apprentice / Vandal / Tamer / Wizard / Destroyer / Summoner / Hawkeye / Interceptor / Archmag / Devastator / Conjurer / Blasphemer / Magus / The Fury /Demon Ruler / Truth-seeker /Stormbringer

    The effect value increases of some skills/perks/talents/titles/Ult/buffs have been adjusted to adjust CP balance due to the decrease in the attack power boost.

    Skills
  • Cleric
  • Heal / Area Heal / Holy Protection

    Perks
  • HP Up / Move Up / Familiar Time Up / Familiar Cooldown Down

    Talents
  • HP Up/Speed Up

    Titles
  • Warrior
  • Squire/Banneret/Grandmaster/ Centurion
  • Cleric
  • Holy Sister / Vixen / Deaconess / Guide / Priestess / Missionary / Archbishop / Apostle / Seraphim
  • Mage
  • Phantom

    Ult
  • Sanctuary

    Buffs
  • Attack Buff
  • Move Buff

    Adjusted the HP of the stone castle gate and outer gate due to the decrease in the amount of power increased by customization related to the catapult.
  • Stone Castle Gate 24000→19500
  • Outer Gate 9000→7000

    Adjusted the object notation on the tooltip menu to make it easier to identify weapons with high object destruction power.

    The warning signs were too short and difficult to react to, so the warning sign motion of the dash slash has been slightly lengthened.

    The timing to react to an enemy stagger has been extended.
  • The time to launch a critical slash after a stagger was too short, so the time before the stagger ends has been extended.

    The Perk for the exclusive Familiar of the Mage Title "Stormbringer" has been changed from increasing servant attack power to strengthening lightning attack.


[h2]Bug Fixes[/h2]
  • Fixed an issue where using Squad Markers when boarding some siege weapons would cause the siege weapons to be mistakenly marked.
  • Fixed an issue where Characters would sometimes not face the enemy during a critical slash.
  • Fixed an issue where falling damage could be avoided by shadow stepping, etc.
  • Fixed an issue where a friendly player who was killed by castle destruction could not be resuscitated.
  • Fixed a problem in which Valor points could not be earned when dropping an enemy from a cliff with the warrior skill "Smash".
  • Other minor bugs have been fixed.




⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
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https://store.steampowered.com/app/1675900/Warlander/

🌟 New Map - Moonlit Church 🌟

Greetings Warlander!

The new Map Moonlit Church will be released on Tuesday, May 2nd.

Moonlit Church is a brand-new map that allows players to experience battles under the moonlight. Featuring four catapults in the center which will play an important role in pushing the frontline and a map layout that utilizes two routes, requiring new strategies for both defense and attack.

[previewyoutube][/previewyoutube]



⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
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https://store.steampowered.com/app/1675900/Warlander/

🌟 Console Release Date 🌟

Greetings Warlander!

The release date for the PlayStation®5 and Xbox Series X|S versions of Warlander is set for May 16, 2023! Cross-play will be supported on all platforms.

[h2]New content is on the way![/h2]
In preparation for the release of the Console Version, new content is rolling out!

[h2]New Maps[/h2]
[h3]Dawn Bridge B - OUT NOW![/h3]
This stage is a modification of the existing map "Dawn Bridge". The entire stage is shrouded in fog, and the overall atmosphere has changed dramatically. The position and number of towers and siege weapons have been changed to allow players to enjoy a different gameplay experience.





[h3]Moonlit Church - COMING SOON![/h3]
Moonlit Church is a brand new map with a "night battle" theme. Four catapults are installed in the center, which plays an important role in pushing up the front line. In addition, the siege battle takes the form of an attack using two routes, utilizing the battering ram and the siege tower, creating new strategies for both defense and attack.





[h2]New Skills - Coming Soon![/h2]
[h3]Divine Hammer[/h3]
Builds up power and delivers a strong blow, blasting away enemies within a circular area around you and recovering the HP of your allies. The power buildup can be done in up to three stages, and the attack range/damage/healing/knockback power increases according to the buildup time.





[h3]Phoenix[/h3]
A new ultimate ability tied to the Mage's new rank 5 Title "Inferno". This ultimate summons a firebird to bombard a designated area to destroy siege weapons and enemy structures.



[h2]Thank you for your continued support![/h2]
Since the Steam release of Warlander on January 25th, more than 400,000 battles have been fought and more than 1 million players have charged onto the battlefield.

With the release of the PlayStation 5 and Xbox Series X|S versions, Season 1 will begin with new weapons, skins, emblems, titles, and more, making this the best time to jump into Warlander, so make sure to tell your friends! Many new items will also be added to the in-game store along with the start of the new season.





⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/

⚔️ Hot Fix 1.4.0.1140 ⚔️

Greetings Warlander!

We have corrected a problem in which an executable file for uninstalling Sentry Anti-Cheat software (SACUninstall.exe) was being misdetected by anti-virus software.

⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/

⚔️ Content Update 1.4.0.1131 ⚔️

Greetings Warlander!

Content Update 1.4.0.1131 is live! This update features a new Map, new Mercenary Customization, plus a ton of Feature Improvements, and bug fixes.

[h2]NEW FEATURES[/h2]

[h3]A new map "Dawn Bridge B" has been added![/h3]
  • This Map is a twist on the existing "Dawn Bridge”.
  • The entire Map is now shrouded in fog, and the overall atmosphere has changed dramatically.
  • The location and number of towers, walls, and siege and anti-siege weapons have been altered, changing the flow of the battle.
  • After this update goes live, the map rotation for 2-army battles will occur every hour and a half. The rotation will be “Ritual Valley” → “Dawn Bridge A” → “Dawn Bridge B.”
  • The above rotation will start with the new Dawn Bridge B for 30 minutes from 12:00 to 12:30 (CEST)!
  • Update times are subject to change without notice; if the update occurs after 12:30 (CEST), the first "Dawn Bridge B" will be available for play from 15:30 CEST.
  • The map rotation schedule is subject to change without notice.
  • Please note that matchmaking may take time due to an insufficient number of players if started immediately before the map rotates.

[h3]Mercenary Customization[/h3]
  • Skills for some Mercenaries are now possible to edit.

[h3]Daily Bonus[/h3]
  • A daily bonus feature has been implemented that allows players to earn one more Battle Results reward for the first Battle of the day.


[h2]FEATURE IMPROVEMENTS[/h2]
[h3]Performance Optimization[/h3]
  • Processing load has been reduced so that the game can be played more comfortably even on low-spec PCs.

[h3]Matchmaking[/h3]
  • You can now see the game mode, map, and time elapsed since matchmaking began in the matchmaking lobby.
  • Improved matchmaking algorithm to ensure more equal team making.

[h3]Robot[/h3]
  • Previously, it was too easy to defeat Robot pilots. As such, pilots will now receive 10 points of armor per second while riding the Robot (max 200).
  • Made it possible for the Robot driver to open the gate.

[h3]Beginner Quests[/h3]
  • Removed beginner quests "Perform a Finisher" and "Play one 5-Army Battle."

[h3]Tutorial[/h3]
  • An explanation of Mercenaries is now displayed during the new player tutorial.

[h3]Valor[/h3]
  • You can now earn Valor points when destroying weapons with fire damage.

[h3]Map Environment Changes[/h3]
  • Certain objects have had their placement adjusted on the map Dawn Bridge.
  • Adjusted defensive perimeters around C Tower, E Tower, and the area next to the castle (around the ladders)

[h3]Bot Behavior[/h3]
  • Bot behavior has been adjusted so that Bots will behave more in line with the battle situation.

[h3]Combat Fixes[/h3]
  • Style (Weapon Swap) Change is no longer canceled when you are struck by a melee attack.
  • If an airborne player is struck by a Guard Break they will be blown back as if they were hit by a melee attack.

[h3]Characters[/h3]
  • When deleting a character, you must now reconfirm even after confirming once.

[h3]Mouse Invert[/h3]
  • You can now invert the Mouse horizontally and vertically.




[h2]GAMEPLAY ADJUSTMENTS[/h2]

[h3]Warrior and Cleric Melee Fixes and Adjustments[/h3]
  • Changed the speed of some melee attacks used by the Warrior and Cleric for the following reasons:
  • Fixed a problem where enemies would appear to not be hit or stunned when attacked by melee attacks.
  • Fixed an issue where some attack combos could attack the enemy with no room for counterattack.
  • Fixed an issue in which melee attacks could sometimes interrupt opposing melee attacks, thus reducing the importance of the Attack/Guard/Guard Break triangle.

[h3]Cleric Melee Damage Vs. Objects Adjustments[/h3]
  • The current damage of the Cleric’s melee damage vs objects is high, so in addition to the above adjustment to the animation speed of melee attacks, the following adjustments have been made:
Cleric melee attack damage to objects adjustments
  • Normal 1…45→22
  • Normal 2…45→22
  • Normal 3…120→60
  • Critical Strike…50→37
  • Guard Break 1…15→7
  • Guard Break 2…22→11
  • Guard Break 3…30→15
  • Jump Attack…67→33
  • Jump Attack(From High)…120→60
  • Dash Attack…67→33
  • Back Attack…90→45

[h3]Power Bomb[/h3]
  • For the Warrior skill "Power Bomb", the timing between the activation of the skill and the beginning of the Super Armor has been delayed slightly in order to add more counterplay to interactions involving this Skill.

[h3]Siege and Anti-Siege[/h3]
  • To adjust the impact of catapults in Battle, damage taken by wooden objects set ablaze by the catapult has been reduced from 600 to 300.
  • Siege weapons now take 10 damage per second when on fire, down from 30 per second.
  • Anti-siege weapon base durability has been increased from 120 to 400 as Mages were destroying them too easily.
  • Changed the HP of cannons before/after reinforcement from 400/800 to 300/600, the same value as a ballista. Reload time adjusted from 3s to 2s

[h3]Centurion Balance[/h3]
  • The movement speed of the Legendary Warrior Title "Centurion" in Colossus Form has been reduced to 136% speed, down from 200%. This is due to the Skill potentially affecting gameplay in a network game.

[h3]Cataclysm[/h3]
  • The position of Cataclysm Idols for each map has been adjusted so that it appears more in line with the battle situation.

[h3]Valor Points Earning Adjustments[/h3]
Valor Point acquisition has been adjusted in the following ways, in order to better maintain fairness in battle:

Kills
  • The difference in Title Ranks is now factored into the number of Valor Points earned when a kill is made.
Squad Missions

The following adjustments have been made because the large number of Valor points earned from Squad missions was causing immediate Valor Level increases, leading to one-sided Battles.
  • Valor Points earned for each squad mission 400/800/1200 -> 200/400/800

Adjustments have been made to the squad missions, as there was a large difference in the difficulty level between the different squad roles.

Assault Squad
  • Destroy 50% or more of an enemy Core → Destroy 10% or more of an enemy Core
Castle Guard Squad
  • 0 Damage to your Core for 3 mins/6 mins/10 mins → 0 Damage to your Core for 5 mins/8 mins/12 mins
Special Ops Squad (Dawn Bridge A, The Pentagon)
  • Dawn Bridge A: Capture 4 or more towers at the same time → Capture 5 or more towers at the same time
  • The Pentagon: Capture 5 or more towers at the same time → Capture 6 or more towers at the same time

If a Battle is settled before the requirements of a Squad Mission are met, Valor Points will be awarded as soon as the Battle ends.

Valor Rank
  • Along with the adjustment of Valor Points earned for kills, the Valor points required to advance to each Valor rank have also been adjusted.
  • Valor Points required to advance to each Valor Level
  • 500/1200/2100/3200/4500 → 500/1300/2400/3800/5500




[h2]BUG FIXES[/h2]
  • Fixed a bug that caused team-making to fail in rare cases, resulting in a network error.
  • Fixed a bug that sometimes allowed two players to acquire a Cataclysm at the same time.
  • Fixed an issue where the Robot self-destructs attack damage would not destroy Siege Weapons.
  • Fixed an issue where the "Firewall" skill would not hit an enemy who was guarding.
  • Fixed an issue where colliding with a shield while using the skill Rushdown would not detonate a Wind mine.
  • When attempting to set a squad marker while riding a siege weapon, the marker will now be placed correctly at the crosshair.
  • Fixed a bug that prevented Crystal Defender from responding to users on Ballistae.
  • Fixed a problem where Lightning Shock would not hit enemies on ballistae.
  • Camera option settings are now applied when operating the Robot's gunner seat.
  • Fixed issue where resuscitate wouldn’t work sometimes on inclines.
  • Fixed a bug where quests for earning Valor Points, which are exclusive to each class, could be earned by other classes.
  • Fixed a bug where a dash slash or guard break would rarely display the prompt for a Critical Strike.
  • Fixed an issue where Mercenaries were not customized appropriately compared to their CP count.
  • Fixed a bug where guard behavior may be incorrect for the following Skills and Familiars:
  • Crystal Defender
  • Wind Trap
  • Magic Napalm
  • Anti-Siege Weapon: Cannon
  • Rocket Punch
  • Rocket
  • Other minor bug fixes




Thank you for your continued love and support!
⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💙 Discord
💜 Twitch
💛 Twitter
💚 Feedback and Bug Reporting

https://store.steampowered.com/app/1675900/Warlander/