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Open Beta Balance and Improvement Patch - 0.8.5.580

Open Beta Balance and Improvement Patch - 0.8.5.580


[h3]Greetings Warlander![/h3]
Our next balance and improvement patch is now available!
This includes balance adjustments, as well as some improvements based on your feedback, including adding a Report Player button to the Support screen, adding an option to turn ON/OFF camera shake, adding server selection to the options menu (players may now select the server they wish to prioritize for matchmaking - Please keep in mind that this may affect queue times), and title acquisition cutscenes can now be skipped.

Join the discussion in Discord. https://discord.gg/playwarlander

Improvements to the 2-Army Battle Map
Previously the catapult area and the central area were connected, easily allowing an army that captured the central area to also capture the catapult shortly afterward, making it difficult for opposing armies to mount a comeback.

Therefore, based on community feedback, as well as data obtained from the OBT, we have now separated the central area and the catapult area topographically and added new towers to the catapult routes.

We believe that this clarifies the role of each route and changes how each route influences the overall battle. Please give the map changes a try and let us know what you think.

Game Rules
  • Added a new mechanic that determines the spawn point of the Cataclysmic Idol based on the battle situation and player locations.
  • In order to increase the number of Valor Points earned by Catapult operators, we have increased the amount of Valor Points gained when destroying Ballistas and Cannons.
  • New objectives for each Squad Role
  • Assault Squads: Damage an enemy Core (more Valor Points received than Spec Ops Squads and Castle Guard that do the same)
  • Spec Ops Squads: Damage an enemy Core/defeat enemies near the catapult/defeat enemies around your Castle
  • Castle Guard Squads: Defeat enemies around the castle (more Valor Points received than Assault and Spec Ops Squads that do the same)
  • Adjusted the number of Valor Points earned from 800 to 1000 for each unit mission completed by Special Ops Squads.
  • Added a feature that allows a player to instantly Redeploy after a certain amount of time has passed from their death.
  • Fixed an issue in 2-Army Battles where players could earn more Valor points than usual by destroying and rebuilding the ladder attached to the wooden fort on the stone bridge.


Robot
  • Sped up melee attack slightly
  • Machine gun damage increased from 20 to 30
  • Cannon damage increased from 60 to 100


Hymn of War
  • Shortened casting time.


UI/HUD
  • Improved HUD for Core HP display at the top center of the screen.
  • Added an animation for when the Core is struck by an attack.
  • Added a button on the support screen that leads to the Report Player page.
  • Added an option to turn ON/OFF camera shake.
  • Added server selection to the options menu.
  • Users may select the server they wish to prioritize for matchmaking.
  • Title acquisition cutscenes can now be skipped.
  • Added description of Servant effects in the Servant tutorial.
  • Added tutorial for Perk levels for Perks attached to equipment
  • Rerolled Perks are now guaranteed to be different from the Perk that was rerolled.
  • Added Emote sample playback function on the Emote menu screen.
  • Number and price of aura crystals available for purchase have been adjusted.
  • Changed standard price setting from 500 Silvings to 1000 Silvings
  • Reversed camera controls selected in options are disregarded when using the mouse.
  • Other minor UI/HUD improvements.


Bug Fixes
  • Fixed a bug that caused a Character's style to be the same as the previously deployed character's when redeploying.
  • Fixed a bug where the English skill descriptions for Lunge Slash and Magic Napalm were different from their actual effects.
  • Fixed a bug in which key configuration changes were not reflected in the voting HUD, basic control HUD, or key prompts.
  • Fixed a bug that prevented players from boarding a siege-weapon when they were disconnected from the network.
  • Fixed a rare issue where siege-weapons destroyed while on fire could no longer be built.
  • Fixed a bug that sometimes prevented users from clicking the EULA approval button.
  • Improved stability of full-screen mode behavior on monitors of sizes other than 16:9.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

Open Beta Balance Patch - 0.8.4.547

Open Beta Balance Patch - 0.8.4.547


[h3]Greetings Warlander![/h3]
Our next balance patch is now available! This includes balance adjustments, as well as some changes based on your feedback including shortening the cutscene for wins and losses at the end of a match and changing the number of aura crystals that can be purchased per day in the store from 5 to 20.

Join the discussion in Discord. https://discord.gg/playwarlander

[h2]Title Characteristics, Perks, Buffs, and Talents[/h2]
  • Added a Title with an increased weapon attack power effect for each Valor Rank for all classes
  • Weapon Attack Power Perk reduced

[h3]Weapon attack power of the following perks has been adjusted accordingly[/h3]
  • Blade of Destruction
  • Blade of Collapse
  • Trigger Happy
  • Miracle Magazine
  • Shield of Darkness
  • Shield of Intrigue
  • Warrior/Cleric/Mage Killer perk effect reduced
  • Warrior/Cleric/Mage Killer Talent effect reduced
  • Decreased effect of HP-boosting Talents

[h2]Siege/Anti-siege Weapons/Cataclysmic Idol[/h2]
Ladders
  • HP180 β†’ 120
Catapult
  • Damage to objects reduced from 800β†’600
Robot
  • HP raised from 4000β†’6000

[h2]Weapons[/h2]
Ignition
  • Increased the number of hits required to set an enemy on fire from 2 to 3
  • Fixed a bug that could cause Ignition to hit even when guarded.
Warrior Normal Attack
  • Upgraded the amount of damage of various normal attacks of Warriors
  • Normal 3-attack combo 30/30/60 β†’ 40/40/80
  • Jump attack increased from 45 to 50
  • Running attack 45 to 60
  • Increased damage of the Cleric’s third attack in the basic combo
  • 60β†’80

[h2]Skills[/h2]
Power Bomb
  • Adjusted damage amount
  • Lv.1 60β†’80
  • Lv.2 84β†’100
  • Lv.3 108β†’120
  • Lv.4 132β†’140
  • Lv.5 156β†’160
Lunge Slash
  • Fixed a bug where some attacks would not hit depending on the angle of the attack.
Rushdown
  • Fixed a bug where some attacks would not hit depending on the angle of the attack.
Crow
  • Fixed a bug that sometimes caused Crow to hit even when guarded
  • Adjusted the restraint time when hit. (in seconds)
Fog
  • Lowered duration
Sanctuary
  • Effect time 20s β†’15s

[h2]Other[/h2]
  • Shortened the cutscene for wins and losses at the end of a match
  • Changed the number of aura crystals that can be purchased per day in the store from 5 to 20.
  • Added a function to connect to the PLAION support page directly from the submenu screen.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

Open Beta Balance Patch - 0.8.3.529

Open Beta Balance Patch - 0.8.3.529

[h3]Greetings Warlander![/h3]
Our tuning patch is now live! As previously mentioned, this patch addresses a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT.

Please note: there are some updates to the patch notes and to the contents of the patch since we shared it on Friday.

Join the discussion in Discord. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs
  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.


Game Rules
  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked


Siege/Anti-siege Weapons Ballista
  • Damage against humans: Adjusted from 32 to 20
  • Damage decay distance: Adjusted from 25m to 50m


Cannon
  1. Removed bullets reaching the catapult in 2-team battles. This was not intended.
  2. HP increased from 300 to 400
  3. Damage to objects increased from 400 to 500


Catapult
  • Adjusted the interval between shots 3.75s β†’ 4s


Basic actions Warrior and Cleric
  • Warrior and Cleric normal attack damage against humans and objects has been reduced.


Crossbows Hunting Bow
  • The number of bullets was adjusted from 6 to 8.
  • Continuous fire interval adjusted from 0.4 to 0.5
  • Damage against humans: 36 β†’ 30 (This was a typo)
  • Damage decay distance adjusted from 50m to 35m


Weapons Fireball
  • Damage to humans and objects: 48 β†’ 44


Wind Blast
  • Damage to objects: 30 β†’ 24


Ice Spear
  • Reload time 4s β†’ 3s
  • Number of bullets 5 β†’ 4
  • Continuous fire interval 1.9s β†’ 1.5s
  • Damage to opponents 75 β†’ 66


Lightning Shock
  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s β†’ 1.25s


Ignition
  • Damage to opponents/objects adjusted from 84 to 77
  • The hardness frame on hit has been reduced.


Skills Power Bomb
  • Adjusted damage to humans/objects for each level as follows

Level1 120β†’60
Level2 144 -> 84
Level3 168β†’108
Level4 192 to 132
Level5 216β†’156

Smash
  • Adjusted the damage to 40 for each level.


Lunge Slash
  • Fixed hitbox
  • Adjusted the damage of each level to the following

Level1 80β†’60
Level2 100β†’72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108

Rushdown
  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows

Level1 80β†’40
Level2 110β†’56
Level3 140β†’72
Level4 170 to 88
Level5 200β†’104

Rocket
  • Corrected hitboxes
  • Adjusted the damage of each level as follows

Level1 100β†’80
Level2 140β†’112
Level3 180β†’144
Level4 220 to 176
Level5 260β†’208

Crows
  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m


Lightning Strike
  • Adjusted range from 60m to 55m


Magic Napalm
  • Corrected an error in the skill description.


Rocket Punch
  • Fixed a discrepancy in the display of damage against the opponent.


Other
  • Removed the background music of the Toylogic logo displayed when starting up the game.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

UPCOMING Open Beta Patch - 0.8.3.529

[h3]Greetings Warlander![/h3]
Hello from the team. We have a tuning patch ready for testing that will address a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT. As much as we want to get this patch out before the weekend, we absolutely want to get this right the first time, so rather than rushing it out tonight we will QA the patch on Monday, with an intended release of Tuesday 20/09/22.

We know this may feel like a bit of a tease, but we want to try and be as transparent as possible with you guys in regards to our plans, so we are sharing these tune-up changes ahead of Tuesday. This way you can have a clear idea of what's planned while going into the weekend Warlander discussions and which will hopefully also make it easier to answer questions from new and returning players. Please stay tuned for more information about the specific timing of the patch and let Dave or Shievo know if you have any questions. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs
  • The effect of "ladder climbing speed" was reduced by 20%.
  • The effect of "Siege-weapon transport speed" was reduced by 20%.
  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.


Game Rules
  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked


Title
  • Adjusted the distance required to gain Valor points when carrying battering rams or siege towers from every 4m to every 5m.
  • Adjusted the number of Valor points required to reach each Valor Rank
Valor Rank1 300β†’500
Valor Rank2 800β†’1200
Valor Rank3 1500β†’2100
Valor Rank4 2400β†’3200
Valor Rank5 3500β†’4500


Weapons Fireball
  • Damage to humans and objects: 48 β†’ 44


Wind Blast
  • Damage to humans: 60 β†’ 48
  • Damage to objects: 30 β†’ 24


Ice Spear
  • Reload time 4s β†’ 3s
  • Number of bullets 5 β†’ 4
  • Continuous fire interval 1.9s β†’ 1.5s
  • Damage to opponents 75 β†’ 60


Lightning Shock
  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s β†’ 1.25s


Ignition
  • Damage to opponents/objects adjusted from 84 to 70
  • The hardness frame on hit has been reduced.


Skills Power Bomb
  • Adjusted damage to humans/objects for each level as follows
Level1 120β†’60
Level2 144 -> 84
Level3 168β†’108
Level4 192 to 132
Level5 216β†’156


Smash
  • Adjusted the damage to 40 for each level.


Lunge Slash
  1. Fixed hitbox
  2. Adjusted the damage of each level to the following
Level1 80β†’60
Level2 100β†’72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108


Rushdown
  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows
Level1 80β†’40
Level2 110β†’56
Level3 140β†’72
Level4 170 to 88
Level5 200β†’104


Rocket
  • Corrected hitboxes
  • Adjusted the damage of each level as follows
Level1 100β†’80
Level2 140β†’112
Level3 180β†’144
Level4 220 to 176
Level5 260β†’208


Crows
  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m


Lightning Strike
  • Adjusted range from 60m to 55m


Magic Napalm
  • Corrected an error in the skill description.


Rocket Punch
  • Fixed a discrepancy in the display of damage against the opponent.


Other
  • Removed the background music of the Toylogic logo displayed when starting up the game.
  • Changed the wording of the error message that appears when a new update is available.


Thanks for your continued feedback and support!
Your Warlander Team

Open Beta Patch - 0.8.2.525

Greetings Warlander!

We have released a small patch that fixes a few community-identified issues.

Fixes
  • Fixed an issue where the game will not start if the installation path breaks due to specific characters being included. This is related to Sentry Anti Cheat issues and should solve the install and launch problems.

  • Shortened the maximum waiting time to load data when starting a match.

  • Fixed an issue that caused the load-out screen to become inoperable when an error occurred.


Your feedback is greatly appreciated!

To report technical issues please create a ticket with PLAYER SUPPORT

To suggest features or report bugs please head over to our FEATURE UPVOTE SITE

Your Warlander Team