The Anti-Corpo Engineering update
To keep up with the corpos, the good guys have got to innovate too. And with this latest update to Deadlink you too can link into the latest combat shell in the hands of the CSA.
[h3]Meet the Engineer:[/h3]
[previewyoutube][/previewyoutube]
If you heard “Engineer” and thought about wrenches and welding torches then you’re behind the times. Proposed then put together by CSA’s very own wizard-class hacker, Engineer is the shell that maximizes computing power to be your very own field hacker.
Select it on upload to gain access to…
[h3]Gauss Rifle[/h3]
For when you absolutely want to eat through a whole mag of metal flechettes in record time
[h3]“Tarball” Revolving Grenade Launcher[/h3]
For when you really want to show the corpos where to stick it
[h3]Wormlink Breach[/h3]
Even more concealable than a taser. Link up to hostile electronics and flood them with malware. It’ll take them precious seconds to snap out of that!
[h3]“Lawbringer” Sentry Turret[/h3]
Because we heard you talk about how you could use some force multiplication in the field!
Update Deadlink now, and if you don’t own it yet - why not grab it for 15% off while it’s part of the Winter Sale? The offer stands from Dec 22, 2022 to Jan 5, 2023 10 AM Pacific

[h2]Here’s the full list of changes and fixes this update[/h2]
[h2]What’s new? [/h2]
[h3]
Engineer combat shell[/h3]
Engineer combat shell won't be available to you right away, you’ll have to find its blueprints somewhere in Watts-Rucker Biolab

[h3]New implants[/h3]

[h3]Blood splatters on weapons[/h3]



"📢" marks the changes suggested by the Deadlink community
[h3]Balance & gameplay[/h3]
[h3]Improvements & Bugfixes[/h3]
[h3]Meet the Engineer:[/h3]
[previewyoutube][/previewyoutube]
If you heard “Engineer” and thought about wrenches and welding torches then you’re behind the times. Proposed then put together by CSA’s very own wizard-class hacker, Engineer is the shell that maximizes computing power to be your very own field hacker.
Select it on upload to gain access to…
[h3]Gauss Rifle[/h3]
For when you absolutely want to eat through a whole mag of metal flechettes in record time
[h3]“Tarball” Revolving Grenade Launcher[/h3]
For when you really want to show the corpos where to stick it
[h3]Wormlink Breach[/h3]
Even more concealable than a taser. Link up to hostile electronics and flood them with malware. It’ll take them precious seconds to snap out of that!
[h3]“Lawbringer” Sentry Turret[/h3]
Because we heard you talk about how you could use some force multiplication in the field!
Update Deadlink now, and if you don’t own it yet - why not grab it for 15% off while it’s part of the Winter Sale? The offer stands from Dec 22, 2022 to Jan 5, 2023 10 AM Pacific

[h2]Here’s the full list of changes and fixes this update[/h2]
[h2]What’s new? [/h2]
[h3]
Engineer combat shell[/h3]
- Gauss Rifle weapon, with 7 mods and an unlockable skin for beating the game on every Crisis Level;
- “Tarball” Revolving Grenade Launcher, with 3 elemental mods;
○ NOTE: Elemental mods for grenade launcher are in “work in progress” state; we will add new meshes and sounds in future updates - Wormlink Breach ability allowing the player to forcefully connect to enemies, with 3 shell upgrades;
- Lawbringer Sentry ability allowing the player to summon an autonomous turret, with 5 shell upgrades;
- 8 class specific HUB upgrades
Engineer combat shell won't be available to you right away, you’ll have to find its blueprints somewhere in Watts-Rucker Biolab

[h3]New implants[/h3]
- 17 new, passive-effect-only implants
- Those implants also won't be available to you right away; they are scattered between combat arenas so keep your eyes (and ears) peeled!

[h3]Blood splatters on weapons[/h3]



"📢" marks the changes suggested by the Deadlink community
[h3]Balance & gameplay[/h3]
- Healing doors on Deep Dive difficulty will now heal 50% of HP
- Healing doors on Neuromancy difficulty will now heal 35% of HP
- Damage taken from barrels is limited to 50% of players max HP
- Players shield will block single instance of damage when it drops to 0
Previously if you had 1 shield and took 10 damage, we would deal 9 damage to HP. To prevent some random deaths and damage spikes, shields will now block the remaining damage. So if you have 1 shield and take 10 damage, we will just reduce your shield to 0 and ignore the remaining 9 points of damage. - Each weapon and weapon mod has its own homing rocket spawn chance.
Implants that said “Everytime you fire there's a 20% chance to spawn homing projectiles” were easy to abuse on weapons with high fire rate (ARC Electrolaser or Gauss Rifle). Now, when this implant is equipped, each weapon has different chance to trigger this effect:
○ Soldier - Shotgun - 20%
- Rocket Launcher and all its mods - 25%
○ Hunter - Handcannon - 15%
- ARC - 20%
- Electrolaser - 4%
○ Engineer - Assault Rifle - 8%
- Grenade Launcher - 20% - Fixed damage processing pipeline to handle the player's Defence Power properly
Defence Power stat was broken and locked at 100% despite the number of defensive HUB upgrades you unlocked - Damage dealt by skills, class perks or implants will generate purple combat numbers
- 📢 Last enemy in combat arena will become visible through walls
[h3]Improvements & Bugfixes[/h3]
- 📢 Added notifications about new Combat Shells becoming available
- Added handling for the Intel XeSS enhanced upscaling system
- 📢 Added HUD resize for the ultrawide resolutions
- 📢 Added display of abilities and all installed primary weapon mods at the inventory screen
- Added new targeting marker widget (toggleable in settings)
- Fixed VFX presentation on lower video quality settings
- Fixed cutscenes' visual, sound and timing issues
- 📢 Fixed run timer bugs
- 📢 Fixed Codex unlocking issues
- Corrupted anchors will properly register all type of damage
- Properly register grenade kills stat on summary screen
- 📢Fix highest damage not being displayed properly on summary screen
- Implant swapping is no longer available during combat
- Linguistic passes for game text standardization
- UI reworks, including; player's loadout, shop, and run summary
- General tweaks and fixes to AI behavior
- General tweaks to the game settings panel
- General optimization passes on levels and gameplay systems
- General collision passes on levels
- General audio passes on levels
- 📢 General post-processing, bloom, and exposure passes aimed for better performance and mitigation of motion sickness
- Various bug fixes and quality-of-life improvements