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πŸš€ Design Implant & Win Prizes Contest Winners Announced!

Agents of Deadlink, the moment we've all been eagerly awaiting has arrived! After an incredible display of creativity and ingenuity, we're thrilled to announce the winners of the "Design Implant & Win Prizes" contest. Your submissions were nothing short of spectacular, bringing new depths of innovation to the Deadlink universe.

[h3]🌟 Delving into Your Designs: A Fun Journey[/h3]
Going through each and every reported implant was not just insightful; it was an absolute joy! You revealed the creativity and diversity of ideas, making our task both enjoyable and exciting. It's been a fun-filled journey, exploring the myriad ways you envision enhancing the Deadlink gameplay.

And the Winners are...

[h2]πŸ₯‡ 1st Place[/h2]
[h3]Vern Carson - Oppenheimer Gauntlets[/h3]
Active Effects:
Level 1: Melee attacks cause an AOE explosion in a 1m radius for 6s, dealing 75% melee damage.
Level 2: Melee attacks cause an AOE explosion in a 2m radius for 7s, dealing 100% melee damage.
Level 3: Melee attacks cause an AOE explosion in a 3m radius for 8s, dealing 125% melee damage.
Level 4: Melee attacks cause an AOE explosion in a 4m radius for 8s, dealing 150% melee damage.
Enemies killed by the explosion detonate, dealing 50% melee damage in a 4m radius.

Passive Effects:
Level 1: Meleeing an enemy has a 5% chance to ignite them.
Level 2: Meleeing an enemy has a 10% chance to ignite them.
Level 3: Meleeing an enemy has a 15% chance to ignite them.
Level 4: Meleeing an enemy has a 15% chance to ignite them.
Killing an ignited enemy with melee damage will spread Ignite to enemies in a 4m radius.

[h2]πŸ₯ˆ 2nd Place[/h2]
[h3]Sabet - Excess Heat Dissipator[/h3]
Active Effects:
Level 1: Next dash will trigger an explosion that deals 5% of current skill damage.
Level 2: Next dash will trigger an explosion that deals 10% of current skill damage.
Level 3: Next dash will trigger an explosion that deals 20% of current skill damage.
Level 4: Next dash will trigger an explosion that deals 30% of current skill damage and pushes away everyone in the explosion radius.

Passive Effects:
Level 1-3: Dash will recharge 10% slower.
Level 4: Dash will recharge 15% slower. For each enemy in the explosion radius, recharge 25% dash.

[h2]πŸ₯‰ 3rd Place[/h2]
[h3]Masus - Allied Summoners*[/h3]
Active Effects:
Level 1: Summons a drone that fights alongside the player.
Level 2: Summons a drone capable of inflicting poison damage.
Level 3: Summons two drones, both capable of inflicting poison damage.
Level 4: Summons two drones capable of inflicting poison damage and stunning an enemy every 10 seconds.
Note: Drones, once destroyed, will not respawn until the level is finished.

Passive Effects:
Level 1: For every kill a drone achieves, the player gains +5 temporary shields.

[h3]πŸ… Prizes[/h3]
Congratulations to our winners, who will receive their respective prizes, including the Xtrfy Mouse, Deadlink Poster, and Deadlink Game Steam Key. We also extend a heartfelt thank you to all participants for your incredible contributions.

[h3]πŸŽ„ Season's Greetings[/h3]
As we celebrate the success of this contest, we'd also like to extend warm holiday wishes to you all. May this festive season bring joy, peace, and further creativity to you and your loved ones. Here's to a wonderful holiday season and an exciting New Year filled with more adventures in the ever-expanding universe of videogames!

Thank you, Agents, for making this contest a wonderfully fun and memorable event.
Merry Christmas and Happy Holidays! πŸ”₯πŸŽ…πŸΌπŸŽ‰

Gruby Entertainment Team

* Corrected for a valid implant name (was: Experimental Bullets)

Last Call for Entries: Design Implant & Win Prizes Contest

Agents of Deadlink, tomorrow marks the final opportunity to showcase your creativity in the "Design Implant & Win Prizes" contest! We've been thrilled to see the flood of fantastic ideas pouring in, each one pushing the boundaries of imagination and enhancing the Deadlink experience.

πŸ“… Submission Deadline: December 8, 10 AM PST

If you haven't shared your implant design yet, now's the time to dive into the fray and submit your entry in the comments section of this Steam announcement. The deadline is December 8 at 10 AM PST sharp!

[h2]πŸ† Contest Results[/h2]

With the plethora of outstanding submissions, our team faces the challenging task of selecting the top three designs. We appreciate the effort and dedication each Agent has put into creating a game-enhancing implant for Deadlink.

We'll be diligently reviewing all entries in the upcoming weeks to ensure a fair assessment. The results will be revealed through another Steam announcement, so stay tuned for the announcement of the winners.

Once again, a massive thank you to everyone who participated. Your contributions have added a new layer of excitement to the Deadlink universe. Get ready for the unveiling of the winning designs, and may the most innovative implant prevail! πŸ”₯

Design Your Implant & Win a Xtrfy Mouse

Design Implant & Win Prizes


πŸš€ Join us in the "Design Implant & Win Prizes" contest, where we invite you to unleash your imagination.

🌟 Your challenge is to conceptualize an implant that would integrate flawlessly into the world of Deadlink.

[h2]πŸ“ The Rules[/h2]

Your task is to formulate a description and design for an implant that aligns with the game's universe. Consider its unique abilities, including passive and active 4-tier leveling, and how it enhances gameplay.

The implant design should resonate with Deadlink's atmosphere, adding an exciting and challenging element for players.

To participate, post your implant design in the comments section of this Steam announcement.

You can submit your ideas by December 8 at 10 AM PST.

We will pick three winners based on how cool, game-appropriate, and fresh the ideas are!

[h2]πŸ† The Prizes[/h2]

πŸ₯‡ 1st Place: Xtrfy Mouse + Deadlink Poster + Deadlink Game (Steam Key)
πŸ₯ˆ 2nd Place: Xtrfy Mouse + Deadlink Poster + Deadlink Game (Steam Key)
πŸ₯‰ 3rd Place: Xtrfy Mouse + Deadlink Poster + Deadlink Game (Steam Key)

* The exact model of the Xtrfy Mouse may vary from the one presented in the miniature.



For a cheatsheet of implants currently existing in Deadlink, visit our community-driven wiki here:
https://deadlink.wiki.gg/wiki/Implants

Get creative, Agents! Your design might be the next big thing in "Deadlink"! πŸ”₯

Nominate Deadlink for Steam Awards 2023!

During all of Autumn Sale nominate Deadlink for Best Game You Suck At!

Your time has come, fellow Agents. We need your support to nominate Deadlink for the Steam Awards. If you believe that Deadlink deserves the title of Best Game You Suck at, it's time to make your voice heard!

  1. Visit the Steam Awards event page during the Autumn Sale.
  2. Choose the Best Game You Suck at category.
  3. Submit Deadlink as your nomination.

Additionally, don't miss the opportunity to grab Deadlink at a 30% discount until November 28th!

Minor Update - November 2023



Good morning, Agents!

We are pleased to announce that Maria has successfully uploaded all the missing localization data into the simulation. In the meantime, Rumiko is working diligently to fine-tune the Deadlink protocol, addressing life-threatening bugs and enhancing your overall gaming experience.

[h2]🌻 Ukrainian Localization[/h2]
Thanks to the Vsevolod Β«DamgladorΒ» Stopchanskyi, Ukrainian players can now enjoy Deadlink in their own language, Π”ΡƒΠΆΠ΅ Π΄ΠΎΠ±Ρ€Π΅!

[h2]Changes[/h2]
  • Added all of the missing localization to the game
  • Fixed gamepad issues in the HUB and the loadout selection screen
  • Fixed issues related to incorrect resource refund rates when using Reset in Deadlink Upgrades
  • Fixed the starting vendor machine inventory after HUB upgrades reset
  • Included the missing music tracks in the Endless Mode
  • Fixed the inaccurate information about wave numbers in the Endless Mode summary screen
  • The Weirding Waypoint now functions as described, with its active state persisting after a single punch
  • Aligned the Culling Radius description with the implant's behavior
  • Fixed the CBRN Pack fire-rate calculation
  • Fixed issues involving overlapping UI windows during Endless Mode
  • Resynchronized some of the heavy weapons inspect animations with their respective sounds
  • Fixed availability of Intel XeSS
  • Multiple UI layout fixes