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Meet Neon Chaos Bundle

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Experience the best of cyberpunk reality with our exclusive bundle featuring two electrifying games: Get to the Orange Door (GTTOD) and Deadlink!

In GTTOD, ascend to the level of the Gods as you navigate a shattered and chaotic dimension in this heart-pounding, fast-paced parkour FPS rogue-like. Engage in adrenaline-fueled battles and overcome mind-bending challenges as you strive for supremacy.

Meanwhile, in Deadlink, prepare to disrupt the megacorporations' profits in this high-octane cyberpunk FPS with roguelite elements. Take on covert ops missions while piloting a formidable humanoid combat shell, and remember, "covert" certainly doesn't mean "quiet."

Indulge your gaming cravings with this dynamic duo of action-packed FPS masterpieces. Grab your bundle today and embark on an epic gaming journey like never before!

https://store.steampowered.com/bundle/35298/Neon_Chaos_Bundle/

Deadlink 1.1 is out



We're thrilled to introduce a brand new feature in this Deadlink update, one that many of our dedicated players have been clamoring for: Extant Existence, also known as Endless Mode!

Alongside the addition of a new game mode, Deadlink has also received a significant round of balance tweaks and bug fixes to enhance overall gameplay stability and fairness.

What's new?


"📢" marks the changes suggested by the Deadlink community

📢 Extant Existence (Endless Mode)

Endless Mode was a highly requested addition from our passionate player community, offering an opportunity to truly put your skills to the test or simply enjoy infinite gameplay for relaxation.

Dive into the simulation in a brand-new special area where waves of enemies will spawn one after another, challenging your survival instincts and combat skills. As you face your enemies, you'll be rewarded for your skills with implants and upgrades, becoming stronger and even more badass with each victorious encounter.

Endless Mode serves a dual purpose: a thrilling challenge to see how long you can endure the relentless onslaught and a perfect training ground to experiment with weapon combinations and implant synergies.

So, gear up, sharpen your reflexes, and step into the endless simulation of Extant Existence. How long can you survive? How powerful can you become? The answers await in Deadlink's most exhilarating update yet!

Endless Mode becomes available upon reaching the Femto corporation and also introduces:
  • 1 new skin for each primary weapon
  • 4 new achievements

[h2]📢 Lizz Watson Changes (minor spoilers ahead)[/h2]

We always strive to provide the best gaming experience possible. One area where we heard your feedback loud and clear was the final boss encounter with Lizz Watson. Many players found this fight to be exceptionally challenging and, at times, unfair.

In response to your input, we've made some general changes to the Lizz Watson boss encounter. However, we want to ensure that experienced players still find a proper challenge, especially on the higher difficulty tiers. Therefore, most of these adjustments primarily impact the lower crisis levels, striking a balance between accessibility and maintaining the challenge for our veteran players.

  • HP reduced based on Crisis Level and Form (formerly 14k/14k, now VR-O: 12/6, DD: 13/10, N: 14/14)
  • Tweaked additional enemies' composition and spawn times (scales with difficulty)
  • Improved weak spot collision detection
  • Lizz exits invisibility upon using any attack ability
  • Lizz spawns only one turret at a time
  • Added damage indicators for special abilities
  • Slowed down slash projectiles (scales with difficulty)
  • Fixed Alt+Tab freeze during the second form cutscene

[h2]🌞 Brazilian Portuguese Localization[/h2]
Bom dia, agente! - Raphael Chagas da Silva prepared the fan translation of Deadlink, especially for our Brazilian players.

[h2]Other Changes[/h2]
  • 📢 Added UI visual cue for hidden implants
  • 📢 Unlocked cutscenes can be rewatched anytime
  • 📢 Added option to reset the Deadlink Upgrades in HUB at no cost
  • 📢 Added toggleable ability cooldown indicators near the crosshair
  • Improved UI readability for Steam Deck
  • 📢 Defibrillator now refills shields to max value on activation
  • Fixed elevator collision issues in Femto
  • Fixed cutscenes 6 and 7 not playing after completing a run
  • Resolved DirectX-related issues, restored DLSS and XeSS functionality
  • Addressed some typos
  • Added backup save file creation
  • Minor performance improvements

Deadlink at SHMUP Fest

We're excited to announce that Deadlink is taking part in the Steam SHMUP Fest festival! 🎉

From September 25 to October 2, immerse yourself in the thrilling world of brutal cyberpunk and fight your way to the top through corrupted corps. During this special occasion, you can grab Deadlink at an enticing 25% discount.

Don't miss out on the chance to experience our game at this discounted rate!

Bosses of Deadlink - Thomas Crusher

There may not be a weapon best suited against this boss (although if we were to try, we would pick endless bureaucracy), but you won't need one. Time to check on a boss unlike any other, but no less important. Your boss!



Name

Category

ID



Thomas Crusher

CSA Executive Director

CSA001MAJIC



A veteran intelligence operator, and father of the CSA. Crusher spent his early years in the field, operating in shadows, fighting terror, intercepting international transactions, and realizing the obsolescence of the Fed.

The enemies of the US were not terrorists, communists, or cartels anymore. Threats became internal, with megacorps controlling criminal and terrorist activity.

He spent recent years as a security advisor whilst lobbying for the CSA’s existence. Crusher has agency to work as he sees fit without repercussion - as long as he shows results.


And the key to CSA's results is of course you, Agent. Results you have to show not just against rank and file enemies, but some of the most dangerous weaponized corporate assets in existence. Luckily it's people like Thomas Crusher who have got your back in your fight against the megacorps!

Did Crusher give you a tough challenge, Agent? We're curious to know if the CSA crew came in handy during your battle. Share your thoughts and impressions in the comments!

Bosses of Deadlink - Lizz Watson

If you made it this far you know CEO Lizz Watson brings more than her stunning good looks to the fight. Time to take a look at the pinnacle of your foes, Agents!



Codename

Specialization

ID



Lizz Watson

Femto CEO

FMT-SB000




"This bitch slays!" reads her bio, plastered across the net, and don't worry, you've seen her on TV too. Magna cum laude at Princeton, and a complete princess, she knew what she wanted. Femto was her chance at grabbing onto the C-Balls of "nerds" and "losers". She took their flagship products and wrapped them in PR speak, spinning the investors around her finger and breaking the noses of those who broke NDA.

Of course, investments don't run on lies alone. C-Balls were cool, but a nano-company needs something even more nano than her wasp waist. She is not only a role model and a fashion model, but the main model, the prototype of what humanity can be. Of course, she won't mention the stolen patents or the off-the-shelf parts.

Lizz may have won many battles by outpatenting her competition and keeping the proper spin with clever PR, but in a fight she's the real deal. No matter which Combat Shell you're packing, Lizz Watson will be a challenging opponent.

Femto's nanotechnology is more than a gimmick, and in combat with the CEO you'll find her bringing facsimiles of your abilities. That means you're in for a contest of skill and a test of all that you've learned in the many simulations that brought you here.



How did your encounter with CEO Watson go? Did you find out which of you slays harder? Feel free to share the results of your encounter and all the juicy combat experience you've gained in the comments.


P.S. Agents, we'd like to express our gratitude for all your previous feedback about Lizz. We hear you and we've seen your concerns about her difficulty and general enjoyability in combat. We're addressing this with balance adjustments to enhance the fun factor – rest assured, we're actively working on it.