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The Anti-Corpo Engineering update

To keep up with the corpos, the good guys have got to innovate too. And with this latest update to Deadlink you too can link into the latest combat shell in the hands of the CSA.

[h3]Meet the Engineer:[/h3]
[previewyoutube][/previewyoutube]

If you heard “Engineer” and thought about wrenches and welding torches then you’re behind the times. Proposed then put together by CSA’s very own wizard-class hacker, Engineer is the shell that maximizes computing power to be your very own field hacker.

Select it on upload to gain access to…

[h3]Gauss Rifle[/h3]
For when you absolutely want to eat through a whole mag of metal flechettes in record time

[h3]“Tarball” Revolving Grenade Launcher[/h3]
For when you really want to show the corpos where to stick it

[h3]Wormlink Breach[/h3]
Even more concealable than a taser. Link up to hostile electronics and flood them with malware. It’ll take them precious seconds to snap out of that!

[h3]“Lawbringer” Sentry Turret[/h3]
Because we heard you talk about how you could use some force multiplication in the field!

Update Deadlink now, and if you don’t own it yet - why not grab it for 15% off while it’s part of the Winter Sale? The offer stands from Dec 22, 2022 to Jan 5, 2023 10 AM Pacific


[h2]Here’s the full list of changes and fixes this update[/h2]

[h2]What’s new? [/h2]
[h3]
Engineer combat shell[/h3]
  • Gauss Rifle weapon, with 7 mods and an unlockable skin for beating the game on every Crisis Level;
  • “Tarball” Revolving Grenade Launcher, with 3 elemental mods;
    NOTE: Elemental mods for grenade launcher are in “work in progress” state; we will add new meshes and sounds in future updates
  • Wormlink Breach ability allowing the player to forcefully connect to enemies, with 3 shell upgrades;
  • Lawbringer Sentry ability allowing the player to summon an autonomous turret, with 5 shell upgrades;
  • 8 class specific HUB upgrades

Engineer combat shell won't be available to you right away, you’ll have to find its blueprints somewhere in Watts-Rucker Biolab



[h3]New implants[/h3]
  • 17 new, passive-effect-only implants
  • Those implants also won't be available to you right away; they are scattered between combat arenas so keep your eyes (and ears) peeled!


[h3]Blood splatters on weapons[/h3]




"📢" marks the changes suggested by the Deadlink community

[h3]Balance & gameplay[/h3]
  • Healing doors on Deep Dive difficulty will now heal 50% of HP
  • Healing doors on Neuromancy difficulty will now heal 35% of HP
  • Damage taken from barrels is limited to 50% of players max HP
  • Players shield will block single instance of damage when it drops to 0
    Previously if you had 1 shield and took 10 damage, we would deal 9 damage to HP. To prevent some random deaths and damage spikes, shields will now block the remaining damage. So if you have 1 shield and take 10 damage, we will just reduce your shield to 0 and ignore the remaining 9 points of damage.
  • Each weapon and weapon mod has its own homing rocket spawn chance.
    Implants that said “Everytime you fire there's a 20% chance to spawn homing projectiles” were easy to abuse on weapons with high fire rate (ARC Electrolaser or Gauss Rifle). Now, when this implant is equipped, each weapon has different chance to trigger this effect:
    Soldier - Shotgun - 20%
    - Rocket Launcher and all its mods - 25%

    Hunter - Handcannon - 15%
    - ARC - 20%
    - Electrolaser - 4%

    Engineer - Assault Rifle - 8%
    - Grenade Launcher - 20%
  • Fixed damage processing pipeline to handle the player's Defence Power properly
    Defence Power stat was broken and locked at 100% despite the number of defensive HUB upgrades you unlocked
  • Damage dealt by skills, class perks or implants will generate purple combat numbers
  • 📢 Last enemy in combat arena will become visible through walls


[h3]Improvements & Bugfixes[/h3]
  • 📢 Added notifications about new Combat Shells becoming available
  • Added handling for the Intel XeSS enhanced upscaling system
  • 📢 Added HUD resize for the ultrawide resolutions
  • 📢 Added display of abilities and all installed primary weapon mods at the inventory screen
  • Added new targeting marker widget (toggleable in settings)
  • Fixed VFX presentation on lower video quality settings
  • Fixed cutscenes' visual, sound and timing issues
  • 📢 Fixed run timer bugs
  • 📢 Fixed Codex unlocking issues
  • Corrupted anchors will properly register all type of damage
  • Properly register grenade kills stat on summary screen
  • 📢Fix highest damage not being displayed properly on summary screen
  • Implant swapping is no longer available during combat
  • Linguistic passes for game text standardization
  • UI reworks, including; player's loadout, shop, and run summary
  • General tweaks and fixes to AI behavior
  • General tweaks to the game settings panel
  • General optimization passes on levels and gameplay systems
  • General collision passes on levels
  • General audio passes on levels
  • 📢 General post-processing, bloom, and exposure passes aimed for better performance and mitigation of motion sickness
  • Various bug fixes and quality-of-life improvements


Early Access Bundle in out now!

Wanted: Action fans!

The Prize: A delectable selection of games to fill your veins with high-octane action.

If you find yourself in need of some mayhem in your gaming life, you’ve come to the right place. Looking for a beautifully stylized 3D platformer to delight your senses with wanton physics destruction and a twisted sense of humor? We’ve got you covered. Got a hankering for a thick combo of atmospheric sci-fi adventuring and alien horror? It’s here. Felt the urge to become larger than life and wreak havoc as a giant to smite your enemies? Look no further.

https://store.steampowered.com/bundle/29448/Early_Access_Bundle/

Between the games in this bundle, you’ll find an overwhelming amount of content that spans a whole spectrum of tastes, all at a wild price, and it’s yours for the taking!

Bang-On Balls: Chronicles is an oddball of a 3D platforming game with collect-a-thon spin! Become a reckless hero as you do missions, collect items and search for secrets rolling through various (inaccurate) historical events!

Hidden Deep is an atmospheric sci-fi action game heavily inspired by Aliens, The Thing, and Half-Life. Explore, climb, swim, scan, blast and shoot your way through dangerous missions in a huge sub oceanic mining and research facility. Fear the horrors that lurk below…

Lumencraft is a top-down, rogue-like shooter with base building and tower defense elements. Enter procedurally generated levels with fully destructible environment, to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.

Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."

Giants Uprising is a medieval fantasy action adventure game full of Giants and unlimited destruction! Take on the role of a powerful Giant who finally breaks free from enslavement to seek revenge on the ruthless human race.


Nominate Deadlink in Steam Awards'22!

[h3]Steam Awards 2022 protocol initiating…[/h3]

Nomination stage access… granted…

User vote required. Proposed nomination: “Outstanding Visual Style”

Procedure:
  1. Access Deadlink Store page
  2. Click “NOMINATE THIS GAME FOR AN AWARD”
  3. Select award to nominate Deadlink for!


WARNING: Nomination window limited. Nominate Deadlink until November 29th 10:00 AM Pacific

Autumn Sale began!



This just in!

Deadlink is taking part in the Steam Autumn Sale with a shiny 10% discount for all agents. This offer is live November 22 – 29. Don’t miss it!

Hotfix - November 2022




In this hotfix we introduce starting packs feature, balance changes to difficulty tiers and multiple bugfixes and QoL improvements.


"📢" marks the changes suggested by the Deadlink community

📢 Starting pack selection

💬 Dev comment: When it comes to starting item selection, we noticed that most players would just go for weapon mod and/or class perk in some cases, leaving implants as the worst option and essentialy a HUB upgrade that is not worth taking. To make starting item vendor more impactful and interesting, we've changed how items are presented to players.
Assuming you have all starting item options unlocked in a HUB, you will be able to pick one of three starting packs that consists of one implant, one class perk and one weapon mod. We hope that seeing all three items at once will generate some cool synergies from the start and make the HUB upgrades more impactful.


[h3]📢 Neuromancy crisis level tweaks[/h3]
  • Enemy bonus HP reduced to 10% (was 20%)
  • Increase enemy move and attack speed by 25% (does not apply to bosses)
  • Reduce boss HP multiplier to 175% (was 200%)

    💬 Dev comment: Playing on Neuromancy was a bit of a chore due to spongy enemies and increased TTK. We gathered your feedback and increased enemy move/attack speed rather than their HP. We believe this creates much smoother experience and keeps the challenge at appropriate level ; )

[h3]Elemental damage stacking[/h3]
  • Stacking elemental damage mods on primary weapons works properly now and instead of being multiplicative its additive.

[h3]Cord Nanoconstructor (Hook cooldown reset on kill)[/h3]
  • Cooldown reset window reduced to 0.75s (was 1.5s)
    💬 Dev comment: Cooldown reset window was just too generous and is now in much better place. If you time your attacks correctly you will be rewarded with refreshed cooldown.
Other Fixes
  • Fixed a bug where run timer would resume after closing inventory when boss was defeated
  • Fixed a bug where enemies wouldnt stop coming on regular arena
  • Fixed lore typos
  • Fixed a bug with FOV not being reset after boss cinematic
  • Fixed multiple level collision bugs
  • Improved AI pathing
  • UI tweaks and improvements


We love to read all of your feedback so please keep it coming! 🔥
In our next update, we will introduce new combat shell and new implants! Stay tuned!