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Combat Shell Deep Dive #4 - Juggernaut



In the chronicles of Deadlink's unending combats against ruthless corporations, our previous explorations have taken us deep into the Combat Shells – from the agile Soldier and the battle-hardened Hunter, to the ingenious Engineer. These insights have peeled back the layers of strategy and strength that define each shell.

But as the tides of corporate brutality continue to surge, a fresh gust of innovation arrives with the Full Release update – Juggernaut Combat Shell. Stepping onto the battlefield under the endorsement of the CSA and birthed by the audacious minds at CORE, Juggernaut comes throwing a whole lot of flak at your enemies while bending physics for fun and profit offense and defense.



Name

Category

ID



Juggernaut Combat Shell

Combat Android

US9280157B2-D



The fourth sanctioned CSA Combat Shell, made to deal with nano-augmented opponents. The Juggernaut Combat Shell is a mix of heavy industry and open sourced components tying together the limits of strength, armor, deceptive speed, and low budget.

Some CSA funds requisitioned from corporations are spent on deepening connections with the CORE makerverse, punks, and anti-authoritarians. This relationship built on mutual corporate hatred allowed the creation of a new class of shell, the holdout sent to finish the job against corruption. Work with tinkerers and open-source nutjobs allowed the CSA to think outside of the box, integrating slipspace technology in new unique ways. Its speed is unmatched for its armor and size, allowing the use of a heavy scattergun loadout.




From a mean bruiser packing a heavy shield, the Juggernaut went on to develop into something a lot more experimental, deflecting bullets not with slabs of alloy, but with theoretical physics!


The Stray Redirector reroutes incoming blasts through slipspace, making the already armored Combat Shell outright invulnerable. Though wherever those blasts are getting rerouted just might mean someone somewhere is going to have a very bad day.

The Combat Shell remains quite punchy as well, specifically with Graviton Punch both bringing the heat and providing for some striking bursts of speed.



While Juggernaut's abilities pack a punch, the weapons have a bit of a kick to them. Rounding off the Combat Shell's arsenal is the beast of a sawed-off shotgun known as Primed Eliminator and the open-sourced GNU+Cluster launcher firing grenades that explode into a front-facing arc of deadly shrapnel.



Did you trust the collab between CSA and the makerverse? Did you become a fan of it? With all four Combat Shells unleashed, let us know if the Juggernaut made its mark!

Full soundtrack now available!

Attention, Agents!

It's time to set your music devices to "cyberpunk" wave! The highly anticipated Deadlink soundtrack is now available as a DLC, providing the perfect pulse-pounding accompaniment to the guns-blazing FPS action. Immerse yourself in over 20 tracks of both ambient and electronic bangers crafted by talented Piotr Stachera & Kacper Kajzderski of Ivory Tower Soundworks. Also keep an eye on your favorite music streaming services - full soundtrack is going to be available on Spotify, Apple music, Soundcloud, Bandcamp and YTmusic very soon!

https://store.steampowered.com/app/2524670/Deadlink_Soundtrack/

But wait, there's more! We're thrilled to announce that along with the soundtrack release, we've just introduced Steam trading cards to the game. Now you can collect and trade unique cards as you embark on your thrilling journey into the brutal world of Deadlink!

Special Release Discount Extended!

Remember that fantastic offer for Deadlink we've been talking about? The one we said would last from July 27th to August 4th? Well, guess what? We've got some great news!

Due to overwhelming demand and a surge of positive feedback, we've decided to extend the special release discount for Deadlink! Now, you have time until August 10th to take advantage of this incredible deal.

Don't miss it out, Agent!

Hotfix - August 2023



💬 Dev comment: Last week was a hell of a ride, Agents!
Oh, how we love your feedback and the "Very Positive" reception of Deadlink We're aware that the 1.0 release introduced major issues for some players; it even caused soft locks at times. This hotfix resolves the most crucial problems and additionally includes some minor balance changes.

Fixes
  • Fixed input bug where some actions would not register when playing using the Borderless display mode
  • Fixed missing cutscenes after 6th and 7th run completed
  • Multiple localization fixes
  • Fixed some implants not being able to level up
  • Ammo counter on the weapon will now respect saved visibility settings
  • Fixed players not being able to get achievement Hisashi OSHA
  • Multiple achievement fixes and tweaks
  • Fixed some of the Carl buffs not transferring from one biome to another
  • Carl's experiments descriptions will now display proper values based on the run crisis level
  • Fixed disabled interaction with NPCs in some corridors
  • Fixed Femto Pincer (spawned during CEO fight) C-Ball collision detection
  • Fixed players being able to break C-Balls snatched by Interport heavy enemies using damage other than melee
  • Fixed invisible collisions left by C-Balls destroyed by NPCs
  • Fixed run timer being active after the final boss battle
  • Fixed best time stat not displaying properly
  • Fixed dash stacks infinite recharge sound playing
  • Fixed passive implants not increasing max ammo count when traveling from one biome to another
  • Fixed a soft lock when a player dies at the same time as a boss
  • Fixed Steam stats-related crash on game exit
  • Fixed chatter soft-locking the game
  • Fixed possibility of getting stuck under Torantuala
Changes
  • Added pre-game DirectX version selector
  • Chatters will now pause when the game is paused
  • Smoothed out Sawed-off Shotgun fire input with a higher ammo count
  • Increased max input rate for gamepad analog
  • Improved looks of Femto offices when playing on low video settings
Balance
  • Hunter: Handcannon's Precision weapon mod headshot multiplier changed from 3.0 to 4.2
  • Engineer: Cyberbrain Link Override class perk will now reduce 65% of the Wormlink cooldown rather than 100%
  • Femto Peace Officer: Max HP reduced from 800 to 650, Max projectiles shot reduced from 7 to 4
  • CEO: Max HP reduced from 18k to 14k

Only 3 days left of special price!



Remember that very special price Deadlink's available at? The one we said will last from July 27th to August 4th?

Right now Deadlink is available for its best discounted price. You have only 3 days left to benefit from this bargain, whether to get Deadlink for yourself or your friends. The price might never be this low again!

Don't miss out on the action and don't miss out on this very special offer!